New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. Turanis

    Turanis Ancient Guru

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    Well... Here we go RX 590 GME 8GB (China only) on 22.03.2020. (I guess on 12nm Global F)
    Long Live Polaris arch. :)

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  2. Undying

    Undying Ancient Guru

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    590 gme seems to be just 580. So its itttle bit slower. Polaris was great arch, it performs decent even today. Much better buy than 1060's.
     
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  3. The_Amazing_X

    The_Amazing_X Master Guru

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    They have to put Global foundrys seling stuff and still in the game . Dont forget for X amount of cpus or gpus they sell from tsmc they still have to pay global.

    SO all of these 12nm cpus and gpus are for that reason.

    Btw that image has a gpu with HBM lol
     
  4. OnnA

    OnnA Ancient Guru

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    IMO Big Navi HBM2 = 24TFLOPs
    Jims Big Navi GDDR6 = 20TFLOPs

    So it will be ~3080Ti/Titan Level of performance at similar tW (~220-250W RDNA2)
    Battle ot the Top is what we need to Bring back normal Prices, or a lot of ppl will just go & buy Console ;)

     
    Last edited: Mar 3, 2020
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  5. The_Amazing_X

    The_Amazing_X Master Guru

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    The only thing i want is simililar performance and HBM so I can use hbcc. Has been a big diference on my work and gaming. Long live my V64 Red Devil lol
     
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  6. Turanis

    Turanis Ancient Guru

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    That XFX 590 GME @ 1460+MHz is fine for 1080p gamers.
     
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  7. Undying

    Undying Ancient Guru

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    My 580 does 1500mhz at 1.2v. Memory is crappy tho.
     
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  8. OnnA

    OnnA Ancient Guru

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    RDNA 2

    From DSoG


    During its financial analyst day 2020, AMD/ATI shared some new details about its RDNA 2 GPUs. Similarly to RDNA, AMD targets a 50% performance per watt improvement.

    With RDNA 2, AMD promises to improve performance per clock (also known as IPC). Furthermore, the red team will bring logic enhancements by reducing complexity and switching power.
    Naturally, there will also be physical optimizations that will result in increased clock speeds.

    Regarding Ray Tracing, AMD confirmed that its RDNA 2 graphics cards will support hardware-accelerated Ray Tracing. AMD also re-confirmed that its RDNA 2 GPUs will have a similar architecture on both consoles and PCs.
    AMD hopes that this will simplify development and speed adoption. Moreover, RDNA 2 GPUs will support low-level APIs for improved performance. This low-level API will be the DXR 1.1 API.

    As AMD’s David Wang said:

    “We have developed all-new hardware-accelerated ray tracing as part of RDNA 2. It is a common architecture used in next-generation game consoles.
    With that, you will greatly simplify the content development that developers can develop for one platform and easily port it to the other.

    We also provide lower-level API support that gives more control to the developers so that they can extract more performance from the underlying hardware platform.
    This will help mitigate the performance concerns of ray tracing.”


    Last but not least, AMD has re-confirmed that its RDNA 2 GPUs will come out later this year

    Now from WCCFtech

    The key changes that have led to a 50% increase in performance per watt include a redesigned micro-architecture with improved performance-per-clock (IPC), a logic enhancement that helps reduce design complexity and switching power and physical optimizations such as increased clock speeds.

    AMD has also announced that RDNA2 GPUs would feature VRS (Variable Rate Shading) & hardware-accelerated ray tracing. AMD is following suit with NVIDIA here who have already implemented the said technologies on its Turing GPU based GeForce RTX graphics cards.
    With the launch of the new consoles from Microsoft & Sony imminent, AMD is going to work to provide these features with its own optimization framework to developers for integration within next-generation gaming titles.

    The SVP of AMD's Radeon Technologies Group, David Wang, mentioned that AMD's RDNA2 GPUs are already running Microsoft's DXR 1.1 demo internally which utilizes hardware-accelerated ray tracing.
    AMD's approach to ray tracing is to offer simplified development and speedy adopting & that is definitely possible through consoles where the mass majority of game developers focus their efforts towards.

    David also acknowledges that AMD's solution will maximize performance with lower-level API which is something to look forward to because as of now, ray tracing on PC hardware is a very taxing feature and while it may look really good, the performance tradeoff is just too much for some to keep ray tracing always on.

    One of the key features on the Big Navi Radeon RX GPU is that it is going to disrupt the 4K gaming segment, similar to how Ryzen disrupted the entire CPU segment.
    These are some bold claims by AMD but if those rumored specifications are anything to go by, then these claims may not be that far fetched.

    “With the Radeon 5000-series we are essentially covering 90-something-percent of the total PC gamers today,” says Chandrasekhar.
    “And so that’s the reason why no 4K right now, it’s because the vast majority of them are at 1440p and 1080p.

    “That doesn’t mean a 4K-capable GPU isn’t coming, it is coming, but for here and now we want to focus on the vast majority of gamers.”

    “Similar to Ryzen,” he says, “all of us need a thriving Radeon GPU ecosystem. So, are we going after 4K, and going to similarly disrupt 4K? Absolutely, you can count on that. But that’s all I can say right now.”

    - PCGamesN

    From Videocardz

    AMD promises open-air cooler designs for next-generation Radeon RX

    Shortly after AMD’s Financial Analyst Day webcast ended, Scott Herkelman, the Vice President and General Manager for Radeon, has confirmed on Reddit that upcoming reference Radeon RX graphics cards will not use blower design.

    However, this does not mean that all future Radeon cards will not use blower designs as Scott only spoke about ‘next-gen’. We are not yet sure if next-gen is just the Big Navi or if AMD is preparing more GPUs based on this architecture.
    Rumors have already proved that AMD is working on at last three Navi GPUs: 21, 21 and 23. The next-gen Radeon RX is shown in roadmaps as Navi 2X.


    Scott later added that blower designs are still possible if AMD’s board partners wish to make them. In other words, if there are any blower RDNA 2 designs, they are not based on reference models.


    During the presentation, AMD revealed the design of the upcoming Radeon RX graphics card. This is most likely the so-called ‘Big Navi’.
    It is expected that Navi 2X will bee part of the Radeon RX 6000 series, so we might be looking at a Radeon RX 6900XT or RX 6800 XT model.

    -> https://www.reddit.com/r/Amd/commen...source=embed&utm_name=null&utm_content=footer

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    Last edited: Mar 6, 2020
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  9. OnnA

    OnnA Ancient Guru

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  10. OnnA

    OnnA Ancient Guru

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  11. OnnA

    OnnA Ancient Guru

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    Xbox Series X Confirmed to Have Dedicated Audio Chip;
    Sound Developers “Won’t Have to Fight Programmers and Artists for Memory and CPU Power.”

    As reported by VGC (thanks for the tip, MK), Ninja Theory senior sound designer Daniele Galante confirmed that the Xbox Series X dedicated audio chip of the new console will grant sound developers all the power they need without having to fight programmers and artists for memory and CPU power.

    We’re going to have a dedicated chip to work with audio, which means we finally won’t have to fight with programmers and artists for memory and CPU power.
    We take for granted that graphics are powered by their own video cards. But in audio, we haven’t had anything like that. Now we have some power dedicated to us.


    This is the first time that a dedicated audio chip has been confirmed for the Xbox Series X. We learned last month that the console would feature hardware-accelerated audio, but we still did not know how it would be achieved.

    Daniele Galante praised the Xbox Series X audio innovations considerably, as the technical limitations will become fewer.

    Making games always has you thinking about technical limitations. Eventually, these limitations become less and less the more you evolve with new consoles, but at the same time it’s always a constant thing:
    These are the maximum number of voices we can have, because otherwise the game is going to lag.


    Among the massive improvements coming with the Xbox Series X in regards to audio and sound will be audio ray tracing, as confirmed last month.

    With the introduction of hardware accelerated ray tracing with the Xbox series X, we’re actually able to enable a whole new set of scenarios, whether that’s more realistic lighting, better reflections,
    we can even use it for things like spatial audio and have ray traced audio
     
  12. Astyanax

    Astyanax Ancient Guru

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    raytrace the audio lol.
     
  13. mirh

    mirh Active Member

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    Audio "raytracing" is nothing new. Aureal was hackjobbing this 20 years ago already.
    And I would hope TrueAudio Next should have been finding its way into some games, since its inclusion inside Steam Audio?

    Anyway..
    Why did @WhiteLightning linked this very thread at the end of the RadeonPRO one, rather than the actual right part two?
     
  14. OnnA

    OnnA Ancient Guru

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    According to Scott himself, based on the feedback AMD received from the community at the launch of the Radeon RX 5700 XT, they have decided to exclude blower fans from all of its reference designed cards.
    With that said, AMD themselves and will be guiding its AIB partners and themselves to focus on Dual and Tri-Axial technology-based fans. Once again, AMD is taking design inspiration from NVIDIA in the field of fans too as the GeForce Founders Edition cards have featured Axial-tech based fans since launch back in 2018.
    Scott also states that while they would recommend the use of Axial-tech fans, AIBs are open to using their own custom solutions for cooling, including blower designs.


    There will be no blower reference fans for gamers on next gen. So you are correct

    Our AIBs may choose to do a “blower” design on any of the next-gen GPUs, however, the majority of feedback we received from the community at the launch of 5700 XT on AMD reference designs has guided us towards dual/tri-axial designs. I’m excited for you all to see them when the time is right!

    • Scott Herkelman (VP & GM of Radeon Business Unit)

    Both GDDR6 and HBM memory will continue to ship with our GPUs in 2020. For new stuff, well, we will let you know
    • Scott Herkelman (VP & GM of Radeon Business Unit)

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  15. OnnA

    OnnA Ancient Guru

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  16. OnnA

    OnnA Ancient Guru

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  17. OnnA

    OnnA Ancient Guru

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    Vulkan Ray Tracing extensions released by Khronos

    Khronos has responded to developer demand and introduced the Vulkan Ray Tracing provisional extensions today.
    You will note the word 'provisional' in the description Khronos wants developers to provide feedback via the likes of its GitHub and Slack channels before the specifications are finalised.

    Particularly important features of the Vulkan Ray Tracing extensions are; that it is an open, cross vendor, and cross platform solution for ray tracing accelerations.
    Having said that, the first release will be aimed at desktop computers which are the platform most likely to possess with plenty of GPU compute muscle and dedicated ray tracing cores.
    Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated via either of these processing pipelines.

    [​IMG]

    Wolfenstein: Youngblood - Ray Tracing On/Off

    Daniel Koch, senior graphics system software engineer at Nvidia and Vulkan Ray Tracing task sub group chair at Khronos, explained that the new cross platform ray tracing API won't be that difficult to use.
    "The overall architecture of Vulkan Ray Tracing will be familiar to users of existing proprietary ray tracing APIs, which enables straightforward porting of existing ray traced content, but this framework also introduces new functionality and implementation flexibility,”

    observed Koch.

    In practise, those wishing to leverage Vulkan Ray Tracing will make use of several extension, some of which are optional.
    These include the core Vulkan primary VK_KHR_ray_tracing extension, VK_KHR_pipeline_library, and VK_KHR_deferred_host_operations.
    Then there are the SPIR-V ectensions; SPV_KHR_ray_tracing and SPV_KHR_ray_query libraries for support of ray tracing shader controls.
    Last but not least, two new GLSL (OpenGL shading language) extensions, GLSL_EXT_ray_tracing and GLSL_EXT_ray_query are supported in the open source glslang compiler.

    [​IMG]

    With the release of this provisional standard by Khronos comes plenty of industry support.
    Above we reproduced a quote from a senior Nvidia exec, and the Khronos news post includes support statements from the likes of AMD, EA, Epic Games, IMG, and Intel.
    All these companies welcomed the new open standard for accelerated ray tracing.

    AMD said it would provide support for all the major features of this ray tracing extension, going forward.
    More impressively, Nvidia said it will start shipping beta drivers today, offering immediate support for the provisional standardized ray tracing functionality in Vulkan.
     
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  18. UnrealGaming

    UnrealGaming Ancient Guru

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    A bit more on Xbox Ray Tracing

     
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  19. OnnA

    OnnA Ancient Guru

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  20. OnnA

    OnnA Ancient Guru

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    Watch Sony's PS5 console reveal live

     

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