New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. Undying

    Undying Ancient Guru

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    One last run of RX580 to see how the Polaris come a long way before its replaced with RX5500 in next few days.

    Take a look at this :
     
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  2. OnnA

    OnnA Ancient Guru

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    So now they compare it to 1070? 0_o
     
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  3. Undying

    Undying Ancient Guru

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    Its still slower than 1070 in dx11 but with dx12/vulkan its on pair. It came a long way with the optimizations and at the end it was a much better choise than 1060.
     
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  4. OnnA

    OnnA Ancient Guru

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    AMD’s had DirectX Raytracing code in GPU drivers since July this year

    AMD may not yet be a card-carrying member of the Microsoft DirectX Raytracing fan club in terms of supporting the super-pretties on its Radeon GPUs,
    but according to some driver diving from earlier this year there has been a DXR Active string in its software since the July AMD Radeon Adrenalin Edition 19.7.2 drivers for the Gears 5 beta.

    It’s only resurfaced now as a few images from AMD’s China partner summit event have been shared on Weibo. The images suggest that attendees may have heard some details about the new Radeon software released coming in December,
    and there has been some speculation online as to whether the “New features launching in Dec 2019” might have something to do with ray tracing support for AMD’s GPUs and Microsoft’s API.

    At the end of each year AMD launches a major new revision of its Radeon software, introducing new and updated features into the mix.
    As with anything AMD-related these days, a few photographed slides unleashed online has led to a lot of speculation about what might be coming in the 2019 update.


    Twitter tech analyst, Komachi, was early to the AMD DXR party back in July, as it became clear that there was a latent entry in the drivers that referenced the Microsoft API.
    But contrary to its title wasn’t actually active. Certain .dll files reference the Raytracing Pipeline, with the AmdTraceRay codes talking about intersections and triangles, all that good ray tracing shizzle.

    Except that, as yet, AMD hasn’t enabled the software support for DirectX Raytracing that would allow Radeon GPUs to at least attempt to run compatible visual features in the handful of games currently running them.
    Nvidia, for its part, has unleashed DXR onto practically all its modern graphics cards, whether they have to rely on software or dedicated hardware for their ray tracing calculations.

    Now Komachi seems to be expecting DXR to be one of the new features added into the Radeon Adrenalin 2019 software refresh, presumably so its Navi GPUs, and anything with the raw graphical oomph, can attempt to showcase them some rays.

    There had been some suggestion in the past that, while Navi wouldn’t explicitly support DXR, and wouldn’t be advertised as doing so at launch, it would eventually have it patched in via software.
    With the PlayStation 5 having recently been confirmed as having both AMD Navi GPU architecture inside it, and dedicated ray tracing hardware, speculation is mounting as to what the future of AMD’s ray tracing support on PC is going to look like.

    [​IMG]

    Personally, I’m not convinced we’ll see AMD bring DXR-support to anything Radeon related until it has the hardware to back it up.
    That would mean waiting for either the RDNA 2 GPUs next year, with potentially the big Navi 20-series silicon, or the ephemeral Navi 12 chip with the RTX 2080-level performance we’ve been promised by the Radeon faithful.

    THX to -> pcgamesn.com
     
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  5. OnnA

    OnnA Ancient Guru

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    AMD Arcturus Next-Gen GPU Support Added To HWiNFO

    AMD's Navi GPU architecture might be powering their current gaming graphics cards but the red team might also be working on a separate line of GPUs for AI and HPC markets, one that would be replacing the Vega GPU based Radeon Instinct Lineup in 2020.
    The AMD Arcturus GPU is the one we are talking about and it has shown up in leaks quite a few times.
    The Arcturus GPU first appeared back in 2018 through Linux (Phoronix Forums) and was later confirmed by an AMD employee that they will be using designated codenames for the chip itself rather than using family-codenames that might expose the product/marketing name.
    AMD Arcturus GPU will be the first to fall in that line but at the time, other details were not mentioned.

    [​IMG]

    Yesterday, HWiNFO added preliminary support for AMD Arcturus in its latest v6.13-3945 BETA release. In addition to that, Komachi_Ensaka revealed a series of chips that are marked under AMD's AI family and Arcturus seems to be one of them.
    The AI family also includes other GPUs such as Vega 10, Vega 12 and Vega 20. Judging by the AI name, the list might be mentioning the AMD Radeon Instinct based GPU accelerators as all three Vega GPUs listed have been featured inside
    a Radeon Instinct graphics cards for HPC and Artificial Intelligence.
    Arcturus also falls in the same list but looking at how the chips are mentioned in top-down order, the ones at the bottom for each family are also the latest additions to each specific lineup.

    LLVM 9.0 also featured support for Arcturus which is rumored to be branded under the GFX9 (GFX908) family which are Vega parts but considering this would be a new launch, something needs to be changed if AMD isn't planning a simple rebrand of their top Vega Radeon Instinct accelerator in 2020. The same Linux Patch (LLVM 9.0) also listed down three SKUs, & did mention GL/XL brandings. So for instance, AMD has Vega 10 which are featured on the Radeon RX Vega 64 and RX Vega 56 graphics cards. They both use the same GPU but different variants with different core configs with the Vega 64 featuring the XT and the Vega 56 featuring the XL variant.

    [​IMG]

    We have only seen little details which are also speculation at best such as the GPU cache info that is part of the Virtual CRAT (vCrat) size.
    The GPU cache correlates with the CU count. In the case of AMD Arcturus GPU, the cache size has been increased and so have the CU count from 64 to 128.
    That is twice as many CUs as Vega 10 which would give us 8192 stream processors if AMD is using 64 stream processors per CU like their current and modern-day GPU designs.
    Now AMD already released their Radeon Pro Vega II workstation series cards but remember, they are aimed at the workstation market and are based on Vega 20, a chip that is clearly mentioned in the list above.
    It is not to be related to Arcturus which is a separate part/chip and aimed at a different market, AI.

    Some of the new features that have been listed for the new Mi100 Radeon Instinct accelerator include the following:

    MI100 Feature.
    XDLOPS & New Vector ALU & BF16.
    Packed Math Ops -Float And Int.
    Sq Exectuin Prefetch for shaders.
    L2ATMIC.
    32/33/34/45 TCC & L2C.
    1/2 DPFP.
    8SE and CS launch Rate.
    Cashe Hierachy Lantency
    GDS (GWS / Ordered append).


    — 比屋定さんの戯れ言@Komachi (@KOMACHI_ENSAKA) August 14, 2019


    -> More -> https://wccftech.com/amd-arcturus-gpu-radeon-instinct-ai-accelerator-support-added-hwinfo/
     
  6. The_Amazing_X

    The_Amazing_X Master Guru

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    Damm 128 cus. Lets just see if software can use it. even the 64 cus software strugles.
     
  7. OnnA

    OnnA Ancient Guru

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    AMD promises New Radeon Software features this December

    [​IMG]

    AMD's Frank Azor has confirmed that new Radeon Software features will launch this December.
    This will add to Radeon's already feature-rich software/driver suite, creating what could be a successor to Radeon Software Adrenalin.

    Major yearly updates for AMD's Radeon Software are nothing new.
    Every six months or so, AMD brings forward new features like AMD Link and Anti-Lag to the table alongside user-requested bug fixes and features alongside game-specific optimisations.

    With AMD having recently delivered Radeon Image Sharpening (RIS) to both Polaris and Vega series graphics cards, we are left to wonder what AMD has saved for their December driver release.
    Does Radeon have plans to bring Integer Scaling to their Radeon Software suite, or do they have something completely new to show us?

    What we hope to see is an expansion of Radeon Image Sharpening to cover DirectX 11 games.
    DirectX 11 is by far the most common graphical API for new games, making AMD's lack of RIS support on the API a huge bugbear for end-users.

    [​IMG]

    All we know right now is that AMD has a massive driver release that's planned for December 2019, and we look forward to seeing what AMD brings to the table.

    New color? Shades of RED continues :D
     
  8. The_Amazing_X

    The_Amazing_X Master Guru

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    Comon we need DXr enabled :) on vegas and Navi
     
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  9. OnnA

    OnnA Ancient Guru

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    Ray Tracing Code Spotted in AMD Drivers, Full Support Rumored for December

    Officially, AMD's Navi supports ray tracing in software but does not have specialized hardware built-in for ray tracing acceleration.
    However, while specialized hardware can help accelerate ray tracing it is not a requirement to support Microsoft's DirectX Ray Tracing feature.


    DXRとHIP以外に何か目玉になりそうな新機能ってあるかな? >今年のRadeon Software新機能。
    — 比屋定さんの戯れ言@Komachi (@KOMACHI_ENSAKA) October 10, 2019


    The company is allegedly targeting its big December driver release to introduce ray tracing support for its Radeon RX 5000 series graphics cards.
    In fact, ray tracing code has already been spotted in the company's graphics drivers for Microsoft's recently released Gears 5 .

    [​IMG]

    Setting the foundation for ray tracing on the driver side would lay the groundwork for full-fledged hardware support for the feature,
    which is expected to debut alongside the company's upcoming second generation RDNA graphics architecture which is set to come next year.

    We've already heard both Microsoft and Sony confirm that their upcoming next generation XBOX Scarlett and PlayStation 5 consoles will in fact feature next generation RDNA graphics engines with dedicated ray tracing hardware acceleration.
    Both next generation consoles are expected to launch in the 2020 holiday season.

    IMhO Vega is the better choice for RT, because of it's powerfull ACE capabilities (Compute RT Ready).
     
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  10. Undying

    Undying Ancient Guru

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    When we talk brute forcing rays isnt the Vega just the best for it? More shaders = more performance.
     

  11. JonasBeckman

    JonasBeckman Ancient Guru

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    If the code is capable of taking advantage of the full hardware then yeah Navi10, Vega 56, Vega 64 and then the Radeon VII as I think is what you would get and can also see from benchmarking purely compute GPU performance though for a hybrid approach or using singular effects driven by ray-tracing whether lighting, shadows, reflections or others then the remaining texture and geometry workload and other bits can still see that the order of these cards shift a bit though I assume that D3D12 and Vulkan also impact things a bit but again needs some of the newer extensions and other specific code for fully utilizing GCN as well to really get the most out of the pre-Navi cards not that they're completely under performing or anything but I am very curious how much untapped performance there might actually be should it be possible at all to work around limitations and bottlenecks particularly for Vega and also the Radeon VII eliminating the lower dips in activity and idleness and tapping into the requirements for the wave64 efficiency and how threaded this needs to be but then gaming is probably not the ideal for that compared to compute or shader heavier workloads.
    (Newer games might push more shader data but they do also push more for texture and geometry plus CPU and RAM requirements and HDD or SSD for data loading and streaming efficiency so that can hinder things.)

    I don't know for certain how AMD Open Rays or how it will be called could end up being used in real time video game environments though or alternatively via True Audio 3.0 and newer I think it was and then how NVIDIA will develop RTX particularly if the upcoming GPU's will be improving on performance here and then also the situation with AMD Rays and NVIDIA Rays and hardware specific vendor exclusive implementations which I see as the real hindrance for a wider adaption and development of ray tracing not that it's going to replace rasterization and current methods anytime soon or anything but it's going to be a thing too having AMD's D3D12 DXR and VLK via extensions approach to ray tracing and then NVIDIA D3D12 DXR (With RTX) and VLK extensions for this.

    We'll see, glad to see it moving forward though and even in limited capacity it's still a step forward and improving on current mostly screen space effects though these are still going to be useful for being relatively fast and there are means to not compromise performance too badly while at least somewhat mitigating the inherent limits of screen space effects. :)
     
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  12. OnnA

    OnnA Ancient Guru

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    We can easily assume that Navi will get it 1st then the rest (capable H/W) will follows.
    December driver can be #Bettred simply by adding those features to Navi, Vega & Polaris respectively.

    Im not convinced that Polaris have the 'desired punch' but still is good to have it also covered.
    My bet? Navi then Vega or both in December.
     
  13. Astyanax

    Astyanax Ancient Guru

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    Going forward, BVH traversal units are a requirement for DX raytracing, the Software fallback has been "end of development" and is not the route Microsoft suggests vendors take.
     
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  14. Maddness

    Maddness Master Guru

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    EVGA RTX 2080Ti FTW
    Whilst we don't know what the future holds, at this stage in time dedicated hardware one would assume is the best way forward. That certainly may change though.
     
  15. OnnA

    OnnA Ancient Guru

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    :cool:
    HighLander strikes again !
    AMD/ATI has FreeSync 2 HDR -> those monitors are Radeon only
    FreeSync is Free for everyone, as of Vesa int. standard (not copied for $, just Free).
    Low?

     
    Last edited: Oct 13, 2019
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  16. OnnA

    OnnA Ancient Guru

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  17. OnnA

    OnnA Ancient Guru

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    AMD Announces New Radeon Embedded E9000 Series GPU Models

    The AMD Embedded business provides SoCs and discrete GPUs that enable casino gaming companies to create immersive and beautiful graphics for the latest in casino gaming platforms, which are adopting the same high-quality motion graphics and experiences seen in modern consumer gaming devices. AMD Embedded provides casino and gaming customers a breadth of solutions to drive virtually any gaming system.
    The AMD Ryzen Embedded V1000 SoC brings CPU and GPU technology together in one package, providing the capability to run up to four 4K displays from one system.
    The AMD Ryzen Embedded R1000 SoC is a power efficient option while providing up to 4X better CPU and graphics performance per dollar than the competition.

    Beyond SoCs, AMD also offers embedded GPUs to enable stunning, immersive visual experiences while supporting efficient thermal design power (TDP) profiles.
    AMD delivers three discrete GPU classes to customers with the AMD Embedded Radeon ultra-high-performance embedded GPUs, the AMD Embedded Radeon high-performance embedded GPUs and the AMD Embedded Radeon power-efficient embedded GPUs.
    These three classes enable a wide range of performance and power consumption, but most importantly offer features that the embedded industry demands including planned longevity, enhanced support and support for embedded operating systems.

    [​IMG] [​IMG]

    Continuing to provide our customers with more choice, high performance and better power efficiency, we are launching two new versions of the AMD Embedded Radeon GPUs, the E9560 and the E9390.
    These two new cards are in the PCIe form factor, use 8 GB of GDDR5 memory and support 4K high-speed video, 3D visualizations and other compute-intensive graphics applications seen in the casino and arcade gaming.

    For customers that need the superior performance with an Embedded GPU, the E9560 delivers up to 11%[ii] more performance compared to the existing E9550.
    It does this with 36 compute units, a TDP of 130 W or less and up to 5.7 theoretical TFLOPS of performance.

    For the customer that is looking for better power efficiency, the E9390 has a TDP of 75 W or less with 28 compute units and provides up to 3.9 theoretical TFLOPS of performance.

    Beyond more choice, we've heard from our customers about an area of concern when it comes to graphics processors.
    The memory used by graphics cards, GDDR5, is being phased out across the industry for an updated standard, GDDR6.
    To help our customers manage this transition, the E9560 and E9390, as well as our existing "Polaris" architecture E-Series GPUs will have planned availability until 2022.

    New Platforms Based on AMD Embedded Processors
    Our ability to provide customers with high-performance CPUs and GPUs that can power the video and graphics demanded by modern gaming is evident in the companies bringing new systems to the market:

    Casino Technology, a casino gaming company based in Europe, just announced its support for the AMD Ryzen Embedded V1000 SoC, bringing discrete-GPU caliber graphics and multimedia processing to their slot machine customers.

    Quixant announced a new generation of gaming controllers, the QXi-7000 LITE, are using the AMD Ryzen Embedded R1000 SoC, enabling game design to be pushed to the limit.

    Come by the AMD booth #3814 at the G2E Casino Gaming convention and you can see how AMD embedded solutions provide the eye-catching graphics and enable the rewarding experiences of next-gen gaming, from touch screens to 3D graphics and more.
    As well, the booth will have numerous solutions and systems from other casino and gaming companies using AMD embedded products including Advantech, Axiomtech, iBase Gaming, IGT, Scientific Games, Sapphire and TUL.
     
  18. Maddness

    Maddness Master Guru

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    I'd really like some news on the 5800. C'mon AMD.
     
  19. OnnA

    OnnA Ancient Guru

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    AMD RX 5700 Series Selling Like Hot Cakes, AIB Sales Up 100%+

    AMD's latest Radeon RX 5700 series are selling like hot cakes, latest AIB financial reports show.
    With TUL Corporation, an exclusive AMD add-in-board partner and owner of subsidiary PowerColor, growing its revenue by 103% in Q3 2019.

    And while AMD is not scheduled to announce its quarterly financial results until the end of the month, TUL's enormous financial success - because it's an exclusive AMD AIB --
    is a direct indicator of what we should expect to see in AMD's GPU sales numbers come Q3 earnings.

    AMD Radeon RX 5700 XT & RX 5700 Lead Graphics Card Sales in Europe & Asia

    [​IMG]

    TUL's financial boon is the direct result of AMD's latest Radeon RX 5700 series products which were introduced earlier in the summer.
    It took quite a while before custom cooled AIB versions of AMD's reference Radeon RX 5700 & Radeon RX 5700 XT designs came out. However, ever since they did they have been selling well across the globe.

    They're doing especially well in Europe and Asia. Computerbase.de reports that the top 3 most popular graphics cards that readers were looking at on the site have all been Navi graphics cards, with PowerColor's custom Red Devil and Red Dragon cards doing particularly well.

    Additionally, the latest Mindfactory.de data shows that the site sold over 8,000 AMD Radeon RX 5700 series graphics cards in recent weeks alone, the vast majority of which were custom AIB solutions.
    Custom AIB variants of the Radeon RX 5700 series have only been on the market for a short while, many in fact haven't been on the market for more than a couple of months.
    So what we're seeing with TUL's revenues doubling is only the tip of the iceberg.

    With inventories of custom Radeon RX 5700 series graphics cards finally showing serious growth in the channel ahead of the holiday season, both AMD and its AIB partners clearly expect to a sell a whole lot of Navi GPUs in the holidays.
    In fact, we wouldn't be surprised if AIBs managed to add another triple digit growth figure on top of their already doubled revenues.

    THX to Wccftech
     
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  20. pharma

    pharma Maha Guru

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    The GameGPU performance review of World of Tanks indicates Vega's shader capacity is not indicative of RT performance. Some other architectural feature likely plays a part in increased RT performance in games lacking support for RT hardware acceleration.
    https://gamegpu.com/mmorpg-/-онлайн-игры/world-of-tanks-encore-rt-test-gpu-cpu
     
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