Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
New FreeSync monitor by Gigabyte
I had HD5770 with hope of buying HD5850 someday . Later i got HD6850 though.
The level of research and excitement i had around buying that sweet-little card (hd5770) ...... And the blast i had playing games with it... i think i will never have that kind of experience ever in my life, no matter how high end rig i buy.
The thrill is here for sure (even today )
Last summer i've switched my trusty Fury for best Vega out there -> That was something i will never forget
Microsoft adds Variable Refresh Rate (FreeSync) support to all DX11 games in Windows 10
Microsoft has announced that it has added a new toggle in Graphics Settings for variable refresh rate in the latest version of Windows 10, Windows 10 Version 1903.
This option will allow you to have variable refresh rates in all DX11 games in full-screen mode, regardless of whether a game was previously compatible with VRR or not.
As Microsoft noted:
“This new OS support is only to augment these experiences and does not replace them. You should continue to use FreeSync / Adaptive-Sync normally.
This toggle doesn’t override any of the settings you’ve already configured in the FreeSync or Adaptive-Sync control panels.
This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.”
In order to take advantage of this new setting, you’ll need Windows Version 1903 or later, a
FreeSync or Adaptive-Sync capable monitor and a GPU with WDDM 2.6 or above drivers that supports FreeSync/Adaptive-Sync and this new OS feature.
Some History (who's first?), First Was VESA for DP connection.
But VRR was invented even earlier according to Wiki...
VESA® Adds ‘Adaptive-Sync’ to Popular DisplayPort™ Video Standard
New Technology Enables Smoother Gaming, Lower Power and
Efficient Display of Content Rendered at a Wide Range of Frame Rates —
NEWARK, CA (12 May 2014) – The Video Electronics Standards Association (VESA®) today announced the addition of ‘Adaptive-Sync’ to its popular DisplayPort™ 1.2a video interface standard.
This technology delivers several important capabilities to computer users: Adaptive-Sync provides smoother, tear-free images for gaming and judder-free video playback. It also significantly reduces power consumption for static desktop content and low frame rate video.
-----Google Stadia Connect Thursday, June 6th 9:00 AM 12:00 PM 5:00 PM 6:00 PM
EA Livestreams (1st Stream) Saturday, June 8th 9:15 AM 12:15 PM 5:15 PM 6:15 PM
Microsoft Conference Sunday, June 9th 1:00 PM 4:00 PM 9:00 PM 10:00 PM
Bethesda Conference Sunday, June 9th 5:30 PM 8:30 PM 1:30 AM (Monday) 2:30 AM (Monday)
PC Gaming Show Monday, June 10th 10:00 AM 1:00 PM 6:00 PM 7:00 PM
Ubisoft Conference Monday, June 10th 1:00 PM 4:00 PM 9:00 PM 10:00 PM
AMD Next Horizon Gaming Monday, June 10th 3:00 PM 6:00 PM 11:00 PM 0:00 Midnight
Square Enix Conference Monday, June 10th 6:00 PM 9:00 PM 2:00 AM (Tuesday) 3:00 (Tuesday)
Nintendo Conference Tuesday, June 11th 9:00 AM 12:00 PM 5:00 PM 6:00 PM
If you’re attending #E3 or live in the LA area and want to see how @AMD technology will impact the future of gaming,
register here to attend AMD’s #NextHorizonGaming event in person.
No E3 badge required!
I will Post E3 Coverage here:
Google Stadia Connect Thursday, June 6th 9:00 AM 12:00 PM 5:00 PM 6:00 PM
Google has announced approximately 30 games, including:
Baldur’s Gate III, Destiny 2, Doom Eternal, Mortal Kombat 11, Ghost Recon Breakpoint, Gylt, Get Packed, The Division 2, Rage 2, Assassin’s Creed Odyssey, Dragon Ball FighterZ, Final Fantasy XV, Wolfenstein: Youngblood, The Crew 2, GRID, Power Rangers: Battle for the Grid,
The Elder Scrolls Online, Darksiders: Genesis, Just Dance, Dragonball Xenoverse 2, Farming Simulator 19, Shadow of the Tomb Raider, Thumper, Samurai Shodown, and Metro Exodus.
Jim Ryan, CEO of the Playstation division, revealed in an interview that the Playstation 5 can display 3,840 x 2,160 pixels at 120 Hz.
It also promises a seamless transition when changing. Savegames of the PS4 should also be able to load on the successor.
The Playstation 5 seems to stand out clearly from its predecessor.
At least that's what Jim Ryan, CEO of Sony's Playstation division, says. In an interview, he announced that the console, without the name Playstation 5 confirm, can display games in 4K resolution up to 120 Hz.
Ryan also once again stated that the Playstation 5 and the Playstation 4 are not different ecosystems.
So you could seamlessly switch from the Playstation 4 to their successor, without giving up his games for it. Even games and settings are compatible with each other.
Anyway, everything is synchronized via the cloud.
The topic of Virtual Reality is still on the radar, but I have to imagine anything - even a successor to Playstation VR.
The technology as such still has potential and, Sony believes, a future in the entertainment industry.
As for the 4K mentioned above at 120 Hz, one has to keep in mind, of course, that this is a theoretical construct.
Individual tracks may offer both, but the view towards PC gaming shows that even high-end graphics cards with 4K and high frame rates are still difficult - at least for current titles. In addition, 4K is not equal to 4K, as Playstation 4 Pro and Xbox One X have sufficiently proven.
Often, the image is simply scaled up from a lower resolution (dynamic).
Even the 8K standing in the room are more than unrealistic against the background. Compared to 4K, the resolution would quadruple again.
AMD Navi: South Korean NRRA certified five versions of Navi GPUs.
The South Korean NRRA Agency has certified five AMD graphics card designs, which should be navi models. To what extent they differ remains to be seen.
Typically, AMD releases two different expansion levels with a fully-enabled GPU and a partially clipped one.
With it also OEM versions could be.
In July, AMD will release its first graphics cards based on Navi. Specific details will be given earlier at the E3 Next Horizon Gaming event on the night of Monday through Tuesday, including how the first models will look.
There is called the "model" D18206 with the "derived names" D18205, D18208, D18202 and D18207. That means: a total of five different variants.
The certification was just made on the 5th of June.
The familiar in the hardware environment Twitter user Komachi brought the D182-ID in April with Navi in touch (via pcgamesn.com ).
Five IDs do not have to stand for five different Navi graphics cards
Five different versions sound like a lot first. However, the specification does not necessarily mean that AMD plans to release five different Navi graphics cards.
Usually, the chip manufacturer brings to the launch of a new graphics chip two different stages of development on the market.
One uses the fully activated GPU, the other slightly castrated with less usable shader units. So AMD can sell the fully functional chips for a higher price and does not have to throw away the worse ones.
An exception was the Radeon VII, which is the only retail model with partially deactivated Vega 20 - the full-fledged GPUs come on the Radeon Instinct MI60.
In the case of the Radeon RX Vega 64, AMD offered three different reference models - two different Air versions and, in addition, the Liquid Cooled Edition.
This seems unlikely with Navi, since the peak performance of the Radeon VII should be reserved.
It would be conceivable that OEM variants are included directly, which are sold separately.
Now at this point, I can already envision some of questioning this as a reliable source. South Korea has, however, regularly proven itself to be one of the first main focal points of not only hardware but also upcoming game leaks.
For example, the recent Ghostbusters game remaster announcement first became public due to a South Korean age application.
So, what does the application suggest?
Well, put simply, that we can possibly expect at least five graphics card releases from their upcoming Navi 5000 range. Is it too early to call it a range?…
What Does This Mean?
While this is certainly not confirmation that they’ll be five cards in the series, it does point significant towards one major factor.
Namely, that we can expect a lot more than just the revealed 5700 design. That shouldn’t, however, be overly surprising to you. The 5XX series did, after all, see around 3 main variants. More if you include refreshes.
While all five variants are generally similar (based on the Vega 20 design), there are enough RDNA graphics silicon variants, however, suggest that we can expect a relatively solid range of products here.
IMhO it will be 5750,5780 and then 5800 follow it's path (similar to HD4xxx & HD5xxx/6xxx)
Some of the AdoredTV Leaks are true (i have my own source).
We can hope for Vega64 performance at affordable price points.
Polaris is at End -> Long live the Navi....
Radeon-Rays is a GPU intersection acceleration library with basic support for heterogeneous systems.
AMD developed Radeon-Rays to help developers get the most out of AMD GPUs and CPU or APUs, as well as save them from maintaining hardware-dependent code. Radeon-Rays exposes a well-defined C++ API for scene construction and performing asynchronous ray intersection queries.
The current implementation is based on OpenCL, which means Radeon-Rays supports execution on all platforms conforming to the OpenCL 1.2 standard. It is not limited to AMD hardware or a specific operating system.
Radeon-Rays can be easily distributed and through its API helps assure compatibility and best performance across a wide range of hardware platforms.
Radeon-Rays 2.0 brings new features:
Some key features are now available to everyone
• Performance improvements on FATBVH for fast BVH
• Support for geometry and ray masks
• Ray filtering support
• Calc abstraction computation layer for low level API support
AMD has been doing RT development for almost 3 years now they are all about open source and RT that works on any H/W.
3DMARK Port Royal update hints at new Ray Tracing Hardware/Drivers
UL Benchmarks has released a new update for 3DMARK Port Royal, the company's DXR compliant Ray Tracing benchmarking tool.
While the update will not impact benchmark scores, the update is designed to "improve compatibility with upcoming hardware and drivers", suggesting that new DXR compatible hardware is coming.
This begs the question, who is making new DXR complainant hardware and drivers. The obvious answer here is AMD, who plans to release their new Navi series of graphics cards in July.
Sony has already confirmed that their Navi-based next-generation PlayStation will feature support for ray tracing, making it more than possible for AMD to have ray tracing IP in the works.
What remains to be seen is whether or not this IP will be used in their early desktop Navi GPUs.
AMD plans to reveal more about their upcoming products at their AMD Next Horizon Gaming event at E3 2019, which is due to take place on Monday, June 10th.
The times for this event for the US, UK and Europe, alongside the dates and times of other E3 press conferences.
AMD will reveal the full capabilities of Navi, which might include Ray Tracing.
Alternatively, Nvidia could be planning to release new RTX series graphics cards, with their rumoured "SUPER" series reportedly bringing updated versions of the RTX series to the market. These rumoured cards are too similar to existing RTX series graphics cards to require extensive changes to 3DMARK,
making it more likely that this "DirectX 12 resource handling" update is focused on a different graphics card maker.
One thing, why im always writing: ATI/AMD for GPUs ? (No hostile takeovers, just perfect 'mariage')
North America - Canada
ATI Technologies ULC
Regus Sun Life Plaza
West Tower, 144-4 Avenue SW
26th Floor, Unit 2606
Calgary, AB T2P 3W4
Tel: +1 905-882-2600
EA Livestreams (1st Stream) Saturday, June 8th 9:15 AM 12:15 PM 5:15 PM 6:15 PM
That's why he said Hz not FPS. Can set the refresh rate to 120Hz but the game will run at a cinematic 24 FPS.
You guys think AMD will show us the rest of the Navi lineup beside rx5700?
Maby 5750 & 5770 but we will see (1 day)
Im more into -when- they give us Async Path-Tracing (1440p BFV at 70FPS will be nice)
*when not if*
So we have ATI 9000 name sheme (ATI 9700/9800):
5700 Pro, XT & XTX
5800 Pro, etc.
Which links to this tweet.
Though it sounds like the official unveil and announcement is pretty close also.
So possibly the 5700 XT
40 compute units.
9.75 Terra Flopps
8 GB GDDR6
1905 Mhz boost ("Up to")
1755 Mhz game clock speeds.
1605 Mhz stock clock speeds.
Guessing it tries to boost a bit ("game clocks") but it can go higher if there's room potentially another 150 - 200 mhz and whatever that translates to in terms of performance.
AMD Radeon RX 5700 XT Specs Leak Out: 2560 Cores, 8 GB GDDR6 VRAM, 9.75 TFLOPs Compute Power
The AMD Radeon RX 5700 XT is based on the 7nm Navi GPU which makes use of the latest RDNA core architecture.
According to AMD themselves, the RDNA architecture brings a revamped CU or Compute Unit design which should deliver much better gaming performance than the existing line of GCN based graphics cards.
Some of the key upgrades on Navi GPUs will include:
New Compute Unit Design
Multi-Level Cache Hierarchy
Streamlined Graphics Pipeline
In terms of specifications, the Radeon RX 5700 XT comes with 40 compute units in total and since AMD has already confirmed that the compute unit design still features 64 stream processors, we will be getting 2560 stream processors in total.
The chip itself is clocked at 1605 MHz base clock but includes two additional clock speeds, a boost clock, and a game clock. The boost clock is rated at 1905 MHz while the game clock is rated at 1755 MHz.
What I can make of the differences from these two is that the boost is the maximum speed the reference card would be able to hit but the average clock speeds while gaming is the ‘Game clock’ itself.
With the said boost clock, AMD expects a maximum of 9.75 TFLOPs of single-precision compute from the Radeon RX 5700 XT. The card is also confirmed to feature 8 GB of GDDR6 memory that should run across a 256-bit wide bus interface.
It will be interesting to see if AMD chooses the same 14 Gbps GDDR6 dies as NVIDIA does or go for the more cheaper alternatives that operate at 10-12 Gbps.
In addition to that, it should be pointed out that since there is an XT variant, there should also be a cut-down Pro variant which has always been the case for AMD graphics cards.
So it won’t be a surprise if AMD also has a Radeon RX 5700 Pro ready for announcement during their E3 ‘Next Horizon’ event.
100% Confirmed NAVI is with 'Ray-trace' capabilities in H/W.