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New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. Maddness

    Maddness Master Guru

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    Zen 2 is looking very very nice. We now want Navi to do really well. I'm considering building a whole new PC and I would love to give AMD some nice shiny monies.
     
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  2. OnnA

    OnnA Ancient Guru

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    AMD's Lisa Su confirms that Navi will launch in Q3

    AMD's Lisa Su has confirmed that the company's Navi series of graphics cards will launch in Q3 2019 and launch with "a lot of new features".
    During the same call, Su noted that Navi would feature pricing that is "below where the Radeon 7 is positioned", but didn't give performance estimates.

    Given the graphics card's sub-Radeon VII pricing, AMD's initial Navi offerings will be a mid-range offering for the sub-$600 graphics card market.
    At this time we can only guess at the performance levels of AMD's upcoming Navi offerings, but recent rumours have suggested that AMD will release a Navi SKU that can surpass the Radeon RX Vega 64.

    When asked about ray tracing Lisa Su refused to comment, stating that more details about Navi will be revealed at a later date.
    Sony's next-generation PlayStation console will utilise AMD's Navi graphics architecture and feature ray tracing capabilities, suggesting that AMD may have some ray tracing silicon cooked into their Navi graphics lineup.

    With AMD's sub-Radeon VII pricing we know that Radeon doesn't have a new flagship-level graphics cards up their sleeve, which makes sense given the low volume nature of the ultra-high-end market.
    Focusing Navi on lower price points gives AMD an opportunity to tap into a larger volume of consumers, especially if Navi can deliver a better price-to-performance ratio than Nvidia's Geforce lineup.
     
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  3. OnnA

    OnnA Ancient Guru

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    EA Partners with The Khronos Group for Future Game Development

    Electronic Arts have agreed to support The Khronos Group and the development of the Vulkan API.
    EA’s adoption of The Khronos Group’s technologies mirrors the decision of AMD, Sony, Valve, Blizzard, Epic, NVIDIA and Microsoft.

    Vulkan – Evolution of AMD’s Mantle API
    [​IMG]

    Back in 2013, Electronic Arts and DICE released Battlefield 4 with support for AMD’s Mantle API.
    The Mantle API was designed as an attempt to design a low-overhead API and evenly distribute resources across the CPU and GPU. In CPU-bound scenarios, the benefits of the Mantle API are as follows:

    • Nearly linear performance scaling across multi-core CPUs
    • The explicit command buffer control
    • Reduced shader compilation overhead
    • Up to nine times maximum draw calls compared to alternative APIs
    • Parallel rendering support for CPUs with a minimum of eight cores
    [​IMG]

    As far as GPU-bound scenarios go, Mantle brought another handful of benefits to the table.

    • Fewer command buffer submissions
    • Explicit control of resources
    • Asynchronous compute for simultaneous Compute and render tasks
    • MSAA/EQAA anti-aliasing optimizations
    • Multi-GPU support
    AMD developed the Mantle API in hopes to improve the performance of Radeon GPUs and FX CPUs, and the results were promising.
    Mantle brought performance improvements to FX CPUs, bypassing the single-thread weakness of the Bulldozer architecture and spreading the workload across multiple cores in parallel as AMD had originally intended.
    As for GCN-based Radeon GPUs, Asynchronous Compute support was built in, and with Mantle, GCN’s design could be further utilized. In general, the Mantle API was far superior to DirectX 11.

    The Khronos Group’s Vulkan API

    [​IMG]

    After the announcement of DirectX 12, AMD had stopped pursuing the improvement of Mantle, but that didn’t stop
    The Khronos Group from picking up the project. Building off of OpenGL and Mantle, The Khronos Group created Vulkan.

    Vulkan has been implemented in various games, one of the most notable being DOOM.
    The implementation of Vulkan in DOOM brought massive performance gains to Radeon GPUs.

    EA’s Collaboration with The Khronos Group

    For a while now, EA’s games have had various issues with the implementation of DirectX 12.
    Battlefield 1 had issues with micro stuttering for some time, and Star Wars Battlefront hasn’t been quite right either, but it seems as if EA has taken the steps to eliminate these issues.

    The Khronos Group would like to welcome Contributor Member Electronic Arts. Electronic Arts Inc. is a global leader in digital interactive entertainment, with more than 300 million registered players around the world.
    EA develops and delivers games, content and online services for consoles, mobile devices and personal computers.
    In addition to actively collaborating with Vulkan, NNEF, and glTF – EA has joined Khronos to help drive innovation and industry standards that aid in delivering amazing experiences to players.
     
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  4. OnnA

    OnnA Ancient Guru

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    Sony Playstation 5: AMDs Lisa Su speaks of "Secret Sauce"

    02.05.2019 at 16:21 By Mark Mantel - In an interview with cnbc.com, AMD's CEO Lisa Su has suggested that the collaboration with Sony on Playstation 5 is once again deeper than the first appearance would suggest.
    The processor and graphics unit are said to have been specifically developed for Sony's "application area for which Secret Sauce".


    AMD has designed all the APUs for Microsoft and Sony's current generation of consoles. This includes the Xbox One, Xbox One S and Xbox One X as well as the Playstation 4, Playstation 4 Slim and Playstation 4 Pro - so a total of six silicon chips.
    In all cases, AMD goes to the wishes of the two manufacturers, where you could get the feeling at Sony that the cooperation goes deeper.
    Microsoft can put together its own combinations of CPU , GPU and memory interface, but make hardly any changes at the microarchitecture level.
    Sony, for example, introduced support for the dual FP16 rate and rasterizer with the Tile-Based approach with the PS4 Pro - a year before AMD brought the features to the desktop area with Vega.

    AMD works closely with Sony on Playstation 5

    It has long been an open secret that Microsoft and Sony will order the processors for the next generation of consoles, namely the Xbox Scarlett family and the Playstation 5, back at AMD.
    Sony has now officially confirmed this with a view. That in turn gives AMD the option to talk a little bit about the project. This happened in the wake of the announcement of the latest figures.

    AMD CEO Lisa Su told cnbc.com that the hardware for the next-gen Playstation - "Playstation 5" is not officially named - was explicitly designed for Sony's purpose:
    "We designed something for their application, for her secret sauce ".
    "Secret ingredients" are tricks to facilitate certain processes or even to make possible. In the future you can look forward to information about exactly what the hardware in the PS5 will look like.
    In the worst case PC players profit from such cooperations, since suggestions from Sony could also help in the PC development environment.

    -> http://www.pcgameshardware.de/Playstation-5-Konsolen-265878/News/AMD-Lisa-Su-Secret-Sauce-1281069/
     

  5. OnnA

    OnnA Ancient Guru

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    Navi with Radeon Rays :p

    [​IMG]
     
  6. Fox2232

    Fox2232 Ancient Guru

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    1.54GHz on that Navi there.
    6C/12T, no reason for crazy clock... around 42W? Entire console aiming at 160~180W at wall socket?
    So, 3640SP Navi @1.54GHz can be like 96W? And deliver 11.2TFLOPs? OK, May I have double of that?
     
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  7. OnnA

    OnnA Ancient Guru

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    Note:
    Looking only at node improvements, it's easy to say that Navi can compete with Vega64 at ~150tW (IMO it will pack 1xPCIe 6-Pin (or 8-pin because of an OC ;)))

     
    Last edited: May 5, 2019
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  8. Undying

    Undying Ancient Guru

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    Remember when RX480 came out it was slower than 390X, it took some time to beat it. Today 580/590 are fast as Fury X.

    If Navi lands and beats Vega64 at the start it would be amazing.
     
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  9. OnnA

    OnnA Ancient Guru

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    AMD's new Navi-based Radeon cards launch at E3 2019 with a tease of the Radeon RX 3080 XT for $330 and Vega64 perf?

    AMD is reportedly getting the Radeon RX 3080 XT ready for E3 2019 with its Navi 10 GPU on the 7nm node, with what should be 8GB of GDDR6 memory.
    The Navi 10 GPU will, according to the new leaks, feature 56 compute units from the Navi 10 GPU on a 190W TDP and provide performance close to NVIDIA's Turing-based GeForce RTX 2070.
    All of this will reportedly launch for $330 which would be a game changer.

    NVIDIA sells its GeForce RTX 2070 graphics card for $599 which would mean if the rumors are true and the purported Radeon RX 3080 XT does indeed sell for $330 and has the performance of the RTX 2070,
    NVIDIA wouldn't be in trouble but it will have to react with massive price drops.

    THX to WCCFtech.
     
    Last edited: May 7, 2019
  10. AuerX

    AuerX Member

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    There are a lot of RTX 2070's available for under $500 atm.

    I doubt price will be the deciding factor come the fall. And I doubt even more that nV will drop prices because of AMD's pricing.
     

  11. OnnA

    OnnA Ancient Guru

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    AMD plans to deliver a 1.5+ exaflops supercomputer in 2021

    AMD has announced their plans to deliver a 1.5+ exaflops to the Oak Ridge National Laboratory (ORNL) in 2021, working with Cray Incorporated and the US Department of Energy (DOE) to do so.

    This AMD-powered Cray system will deliver more computing performance than most of the world's top supercomputers combined, with AMD's Joe Cowell,
    AMD's PR manager for Northern Europe, stating that "AMD powered Cray supercomputer will deliver the same performance as the world's top 160 fastest supercomputers...combined!"

    To create this monstrous system, AMD will bring together "future-generation High Performance Computing (HPC) and Artificial Intelligence (AI) optimized, custom AMD EPYC CPU, and Radeon Instinct GPU processors",
    which will be interconnected using AMD's Infinity Fabric to enable fast data movement, coherent connectivity and faster execution times for complex calculations.

    In terms of raw performance, there is no system today that can match what AMD has planned, with today's top supercomputer, the IBM Summit, offering peak performance levels (Rpeak) of around 200 petaflops of computing performance.
    If AMD's new system offered 1.5 exaflops of performance, that would be equivalent to 7.5 IBM Summit supercomputers at their peak output.

    On both the CPU and graphics sides, this AMD/Cray Frontier system will utilise future generation Radeon Instinct and EPYC series processors, with AMD confirming that their Radeon Instinct GPUs will use HBM memory and be optimised for AI performance.
    This PC is expected to become the world's fastest supercomputer when it is delivered, which would be an astounding achievement for AMD.

    Alongside this system, AMD plans to deliver ORNL an enhanced version of their ROCm programming tools, which will be developed alongside Cray to tap into the insane performance levels that the combined efforts of AMD's Radeon Instinct GPU and EPYC processors can offer.

    [​IMG]
     
  12. OnnA

    OnnA Ancient Guru

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    CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020

    Crytek has updated its CRYENGINE roadmap, revealing that version 5.7 will add full support for
    DirectX 12, Vulkan and the Ray Tracing effects that the team showcased via its Neon Noir tech demo at GDC 2019.

    CRYENGINE 5.7 targets a Spring 2020 release and will also come with support for the Oculus Quest, Area Lights Implementation, Improved Multiple View Rendering (Sandbox),
    Opaque Particles that use Deferred Lighting, as well as Optimized Dynamic Instancing.

    In Summer 2019, Crytek will release CRYENGINE 5.6 features Mesh and Opaque Particles casting Shadows, Tessellated Particle Ribbons, Renderer Optimization Pass,
    Opaque Particles Z-Buffer, Memory Footprint Reduction and Various CPU Optimizations.

    In future versions of CRYENGINE (from 5.8 and upwards) Crytek aims to add Deferring RenderObject Compilation to Job Thread,
    Distance LOD Merging and Vegetation Spine Animation on GPU, DX12 Multi GPU Support,
    Pixel Shader to Compute Shade, Order Independent Transparency, Parallax Skybox, Parametric Surface Support, Physically Based Material Blending....

    SVOGI -> https://docs.cryengine.com/pages/viewpage.action?pageId=25535599

    Those interested can find the entire CRYENGINE Roadmap here.

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: May 10, 2019
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  13. Astyanax

    Astyanax Ancient Guru

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    Fake.

    The PS5's not launching with a primary "HDD"'
     
  14. OnnA

    OnnA Ancient Guru

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  15. OnnA

    OnnA Ancient Guru

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    PS5 and Xbox Anaconda w/RayTracing using an accelerator chiplet?

    [​IMG]
     
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  16. OnnA

    OnnA Ancient Guru

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  17. OnnA

    OnnA Ancient Guru

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  18. OnnA

    OnnA Ancient Guru

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    Navi is AMD's breakthrough in terms of power efficiency?

    15.05.2019 at 13:42 by Andreas Link:
    Still 13 days left until the Computex livestream from AMD and potentially so many with rumors about Ryzen and Navi.
    An anonymous source now wants to know the technical key data of the GPU and it falls the term "Maxwell moment". The reaction Nvidias is already known ...


    E3 and Computex are getting closer and closer and so are the two AMD dates, which are supposed to be about Ryzen and Navi.
    Accordingly, the rumor mill has all records to stop and the website Videocardz now got an anonymous tip, which of course should be treated with extreme caution, but it should not go unmentioned.

    Based on the information, it is already speculated that Navi AMD's "Maxwell moment", so a breakthrough.
    At the time, Nvidia had produced a generation that was very well received in the market, especially with the Geforce 900 series, which is still very common today. In particular, the GTX 980 Ti was and is popular.

    According to the anonymous source, Navi should be equipped with up to 2,560 shaders, organized in 40 compute units.
    This is less than the Radeon VII with 3,840 ALUs in 60 so-called Compute Units (theoretically 4,096 / 64), but Navi should also poach (only) in the mainstream.

    Note:
    Vega is also Power efficient when tuned right ;)
    same goes to Vega VII...
     
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  19. JonasBeckman

    JonasBeckman Ancient Guru

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    Doesn't sound bad though we'll see once more actual info is available I suppose.
    And yeah it takes some back and forth testing and due to changes in drivers re-testing but Vega10 and 20 and variants can also be tuned a bit though it's more of a advanced adjustment although Wattman isn't too problematic.

    Will also be interesting to see what Navi has for stock settings and how well it can be tuned, I assume AMD still wants as many chips as possible (Well of course.) so a bit higher VRAM and core voltage perhaps but we shall see and perhaps it won't be quite the same situation as with Vega and VII where one can slash off 100 - 200mv with only a minimal reduction in performance if even that although total draw power can still be affected by the power slider and other factors.

    Think Wattman and settings has changed three or four times over time now for Vega 56 and Vega 64 at least, unsure about VII but probably some changes since Wattman had some problems at launch with that GPU that were then resolved.
    (Which also affects max stable settings and many other factors thus why it's a good idea to re-test for stability and artifacts and all that depending on how far the GPU is pushed beyond the default values.)


    Hopefully just a month or two before they start providing more info and perhaps a release window in Autumn for the first couple of Navi model GPU's and following the Zen2 CPU and Ryzen 3000 though that's just me hoping it's not too far from a release and it's about time for a CPU, mobo and RAM upgrade ha ha. :D
    (Stick a SSD in and then complain loudly having to set up Windows 10 from it's stock vanilla default state and all that entails. :p )
     
  20. OnnA

    OnnA Ancient Guru

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    Today, at the Samsung Foundry Forum in Santa Clara, the company has announced the plans for its next-generation semiconductor manufacturing process.
    The big announcement is for the development of Samsung’s 3nm GAA, dubbed as 3GAE by the company. Samsung has confirmed that it released design kits for the node last month.

    Samsung collaborated with IBM for GAAFET (Gate-All-Around) process nodes, but today the company has announced its customizations to the earlier process.
    This is dubbed as MBCFET, and according to the company, it allows for greater current per stack by substituting Gate All Around’s nanowire with a nanosheet. The substitution increases the area for conduction and allows the addition of more gates without increasing the lateral footprint.

    As opposed to traditional FinFET designs, GAAFET allows the gate material to surround the channel from all sides. Samsung claims that MBCFET’s design will improve the process’ on-off behavior, and allow processors to reduce operational voltage below 0.75V.
    A crucial point for MBCFET is that the process is fully compatible with FinFET designs and does not require any new tools for manufacturing.3nm MBCFET will reduce power consumption and surface area by 30% and 45% respectively when compared to 7nm FinFET.

    The process will also deliver a performance boost of 40% over the performance node found in today’s high-end gadgets.
    While this sounds interesting, it isn’t the only piece of the puzzle. Samsung also outlined its plans for other process nodes today, and the company has not provided MBCFET’s comparison with these.

    [​IMG]

    More -> https://wccftech.com/samsung-announces-3nm-mbcfet-process-5nm-production-in-2020/
     

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