Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Radeon VII is not the first Radeon that have 3xFan
Radeon HD 7990
Really on the fence here. Be an early adopter of the new R7 or keep my well performing Vega64 until Navi appears? Oh the choices! The new Ryzen 3 is a sure thing to get. Looked like a very solid performer.
So the card seems bundled with three games that use more than 8gb vram. RE2 showed us that few days ago and DMC5 is running on the same engine with probably similar vram usage. Now Scott said D2 is also going beyond 8gb.
It would be even better if those games had "Hyper" Texture quality that require 12 GB of Vram (at least 1 GB more then 11GB). Just like Nvidia did with highly advertised Mirror's Edge Catalyst "Hyper" textures that could only run on 8GB gpus. It would be a nice payback
And now actually we are seeing multiple games using very close to 8GB so going over it would not be shocking.
If your happy with your Vega 64, I would wait. Navi will be more interesting I think. The only thing with Navi is whether they release a very high end card first. hey may first go with the middle ranged cards.
Yeah i think they will replace Polaris first. AMD Mid range cards needs some boost, 2060 needs a competitor.
AMD's Radeon VII Supports DirectML - An Alternative to DLSS?
In a recent interview with 4 Gamers (Source in Japanise), AMD's Adam Kozak confirmed that their upcoming Radeon VII graphics card would support DirectML, a Machine Learning (ML) extension to DirectX.
Think of DirectML as the Machine Learning equivalent of DXR (DirectX Raytracing), allowing DirectX 12 to support advanced features and utilise AI to improve future games.
An example of how AI can be seen in Nvidia's DLSS (Deep Learning Super Sampling) technology, which uses a Deep Learning algorithm to boost game performance while offering a final image that can provide superior image quality to TAA (Temporal Anti Aliasing). In the past, Microsoft has showcased DirectML achieving similar feats, which means that there may soon be a multi-vendor alternative to Nvidia's DLSS technology.
DirectML supports all DirectX 12 compliant hardware, much like DXR, and like DXR it can also exploit the hardware acceleration capabilities of modern graphics architectures.
In effect, this will allow developers to access hardware features like Nvidia's Tensor cores, just like how DXR enables developers to utilise Turing's RT cores. In the case of DirectML,
the performance of AMD's Radeon VII could be used to deliver a "DLSS-like" effect, but using an approach that will work on Radeon hardware.
AMD's Adam Kozak stated that the (translated) "Radeon VII shows excellent results" when the company experimented with DirectML.
Microsoft has already showcased the potential of machine learning in gaming applications, with the image below showcasing what happens when Machine Learning is used to upscale an image to four times its original resolution (basically from 1080p to 4K)
to generate a sharper final image and reduced aliasing. The image below is a comparison between ML Super Sampling and bilinear upsampling.
This technique has also been showcased during one of Microsoft's SIGGRAPH 2018 tech talks.
This talk, which is entitled "Deep Learning for Real-Time Rendering: Accelerating GPU Inferencing with DirectML and DirectX 12"
showcases Nvidia hardware upscaling Playground Games' Forza Horizon 3 from 1080p to 4K using DirectML in real time.
DirectML has the potential to improve the graphical fidelity of future console and PC games.
" We couldn’t write a graphics blog without calling out how DNNs can help improve the visual quality and performance of games. Take a close look at what happens when NVIDIA uses ML to up-sample this photo of a car by 4x. At first the images will look quite similar, but when you zoom in close, you’ll notice that the car on the right has some jagged edges, or aliasing, and the one using ML on the left is crisper. Models can learn to determine the best color for each pixel to benefit small images that are upscaled, or images that are zoomed in on. You may have had the experience when playing a game where objects look great from afar, but when you move close to a wall or hide behind a crate, things start to look a bit blocky or fuzzy – with ML we may see the end of those types of experiences. "
With DXR and DirectML, it is clear that gaming will become more than just a game of pure shading performance. AMD, Nvidia and Intel will all need to develop hardware that is capable of handling inferencing,
Ray Tracing and traditional shading, opening up a new hardware arms race that will transform gaming over time.
With the Radeon VII being DirectML compliant, AMD has taken a step into the world of AI in gaming, giving them the opportunity to develop an alternative to Nvidia's DLSS technology, one which as the potential to impact users outside of the Nvidia GPU ecosystem.
If successful, an AMD-powered AI upsampling has a lot of potential for use within both next-generation games consoles and PCs users alike.
DirectML support is coming to Windows 10 as part of its Spring 2019 update.
Expect to hear more about DirectML at GDC 2019.
Cool. Have to keep an eye on this moving forward. I was quite impressed when i first heard about DLSS. It's good to see that AMD will have an option for it.
What's utilized on the GPU to perform this work? Could the Vega's massive compute performance be utilized to process that workload?
I would think so. AMD cards are better at it.
I hope AMD markets this feature better than Nvidia did DLSS, as is has a lot of potential.
Let me explain my reasoning a bit..
When Nvidia announced RTX I were always more interested in DLSS than the RT features, as it was commonly understood that RT wouldn't see wide penetration for a long time.
Unfortunately while the underlying technology is quite solid Nvidia decided to market DLSS as a performance improvement, compared to TAA no less, rather than a visual enhancement. A TAA comparison was, for me, a hot mess to begin with as TAA is less of a quality improvement and more a way to hide 720p/900p upscaling terribleness on consoles. A market Nvidia isn't in to begin with, which made the decision all the more confusing.
Rather than upscaling 1440p to 4K and talking about how good the 4K performance is compared to native 4K with TAA (seeing as how postfx AA is basically free, performance-wise, anyway) they should have upscaled 1440p to 4K and talked about how much better it looks compared to native 1440p!
We've been stuck with garbage postfx AA for a while now, MSAA and SSAA being victims of new render methods, but here comes Nvidia with a novel way to reintroduce SSAA with modern titles - and with (presumably) a lower performance hit at that! And they market it as a performance enhancer. *sigh*
We're the PC audience, they should have sold us on the image quality rather than upscaled performance uplift.
Sure, there's no difference regarding the underlying technology but to me there's a vast difference between "this looks almost as good as TAA but at higher performance!" and "reintroducing SSAA for your favorite modern titles, experience amazing image quality with a lower performance hit than ever before!" from a marketing perspective.
With AMD introducing a similar feature (using vendor-agnostic standards at that, good guy AMD) I hope they don't make the same mistake.
Gigabyte AORUS AD27QD 27in 144Hz IPS AMD FreeSync Tactical Gaming Monitor Review
The Gigabyte AORUS AD27QD has a recommended price of £534.99.
Excellent colour accuracy.
FreeSync adaptive frame rate synchronisation.
Lots of options via well designed OSD.
Very useful OSD Sidekick Windows software.
Noise-cancelling USB audio.
Mediocre brightness and colour uniformity.
The Aim Stabilizer and Dashboard need some work.
AMD Responds to Radeon VII Short Supply Rumours
A few days ago we reported on rumours which alleged that AMD's Radeon VII graphics card would be in short supply, with a report claiming that AMD had "less than 5,000", units to sell.
The report also stated that AMD would also lose money on every graphics card sold, likely due to the device's workstation/datacenter origins and its use of 16GB of costly HBM2 memory.
This morning AMD has released an official response to these rumours, claiming that the company expects to meet demand from gamers, declining to release detailed production numbers.
On top of that, AMD also confirmed that the company's AIB partners would be selling Radeon VII graphics cards, alongside their retail presence on AMD.com, which means that AMD has produced their new graphics card in large enough quantities for AIBs to receive a sizable stock allocation.
Sadly this statement doesn't confirm whether or not there will be any custom variants of the Radeon VII, such as an ROG Strix model, MSI GamingX version or a Sapphite Nitro variant.
In this case, versions from AIB partners are likely to use AMD's reference design, which already boasts a triple fan cooler design. The statement below should not be seen as a confirmation of custom AIB versions of the Radeon VII.
While we don't report on production numbers externally, we will have products available via AIB partners and AMD.com at launch of Feb. 7, and we expect Radeon VII supply to meet demand from gamers.
With this statement in mind, it appears that AMD is convinced that they will have enough Radeon VII GPUs to meet the demands of gamers, with the collapse of the GPU-based cryptocurrency mining market making RX Vega-like GPU shortages unlikely.
Performance-wise, AMD's Radeon VII graphics card is designed to compete with Nvidia's RTX 2080, offering a notable boost in performance over their RX Vega 64 despite using fewer CUs.
This performance boost comes through higher core clock speeds and increased memory bandwidth, which stems from AMD's use of TSMC's 7nm manufacturing process and other design tweaks over their original Vega architecture.
Performance data for AMD's Radeon VII graphics card is available to view here.
In a recent interview, AMD's Adam Kozak confirmed that the Radeon VII would support DirectML, Microsoft's Machine Learning (ML) add-on to DirectX 12, opening the door to AI-powered enhancements with AMD's latest graphics card.
The Radeon VII boasts a lot of potential in the world of AI, though it remains to be seen how long it will take for these AI features to become more prominently featured within new games. A DirectML alternative to DLSS is also on the cards.
AMD's Radeon VII graphics card will release on February 7th for $699 on AMD.com and through their Add-In-Board Partners.
Article sounds a bit speculative (EDIT: And some vague thing about inside source.) but in short Navi would be announced in June for availability in July and it's targeting low to mid range with AMD planning a second more powerful variant of Navi for launch in 2020 though that also runs into the earlier roadmap and Arcturus or "Next-gen" on 7nm+ as a refinement over the current 7nm process.
We'll see I guess, middle of the year for Navi as a more mainstream or mid-range product launch doesn't sound too far fetched and then Vega 7 here for February can carry the Vega brand as a higher-end product for now though it will have problems competing with NVIDIA's Pascal and Turing GPU's price and performance wise if they're sticking to a near 700 US Dollar price range and who knows what the Euro pricing will end up as.
Navi should be interesting so hopefully AMD will provide more details about the GPU soon and there will be some more concrete info on it's capabilities though full details will probably have to wait until it's full unveiling and reveal or whatever AMD does for it's announcement later this year.
In principle it is confirmed that there will be more than 8 cores (8:09)
Giving us Vega in 7nm that is Great idea IMO.
They have something more powerfull that current best Vega LC
In Time they will surpass 28% lead im sure.
For those that Have ZEN gen.1 -> Zen 2 will be great upgrade -> Plug in (I will )
For those with Vega 64 LC or Moded LC, it is good to wait for more than 50% performance gain, and save -Money- for something else.
And also this with some additional info.
Possibly the PS5 CPU (Ryzen) and it's GPU (Navi10 variant.) systems.
Sounds like it will be similar for the next-generation XBox system too although with some differences depending on design specs and such. Interesting to see some more info about the systems though it'll probably be a while yet before they are unveiled officially for release either in late 2019 or maybe sometime in 2020 though we'll see.
EDIT: Interesting to see more info about AMD's designs though I think it was already expected that Microsoft and Sony would go with them again for the new console systems.
Gonzalo? Thats new, first leaks ware using different codename.
Could be that the console system itself goes under a different name and AMD's chip is using this as it's code name but maybe there will be more leaks closer to when Sony and Microsoft might have planned their reveal or unveiling of the new systems, it's going to be a pretty big things so leaks are probably unavoidable but they might be trying to contain it though now there's some info out.
I think it's just a revamped MI50 Instinct card repurposed for gaming, ergo low R&D costs, and product is already being manufactured. Just modify vBIOS, done. Pretty smart move to offer as a stopgap to Big Navi.