https://www.howtogeek.com/437761/how-to-enable-ultra-low-latency-mode-for-nvidia-graphics/ It seems Nvidia is making their own version of AMD's low-lag mode. There are some important questions regarding this though -- I expect enabling this will have notable cons or it would've been setup this way for sometime now, eh? One quote from the article is as follows: "With the default settings of “Off,” the game’s engine will queue one to three frames at a time. The “On” setting will force the game to only queue a single frame, which is the same as setting Max_Prerendered_Frames to 1 in older NVIDIA drivers. The Ultra setting submits the frame “just in time” for the GPU to pick it up—there will be no frame sitting in the queue and waiting." There are a lot of questions raised by the introduction of this setting though. Will users get lower overall fps with this forced ON then? If so, how much? Will this impact frame pacing? Will it result in hitching/stuttering? I've had a pretty difficult time tracking down benchmarks that have been done with the Flip Queue / Max Prerendered Frames forced to 1-4, but going off the article I expect this would be similar to moving from a higher flip queue value to lower. Everybody online seems to hotly debate what to set "Max Prerendered Frames" to so truthfully I still don't have a clue what the best setting for it is or whether or not this new setting will be best set ON or OFF. Will have to give this setting a try and perhaps run some of my own benchmarks or just see by feel if games stutter more. Anyway, thanks for your time, if anyone knows more about what the cons to this sorta thing are, would be great if you could share them below. Would be great to better understand how prerendering really works and the pros/reasons why it's enabled at 3 by default considering the input lag that appears to cause. EDIT: Hardware Unboxed did a video on AMD's Anti-Lag so perhaps forcing this new Nvidia Setting to Ultra will impact games similarly: In these tests, it was found that Anti-lag did have a negative impact on overall fps that could range from relatively small to upwards of 10-15% in some titles iirc. EDIT #2: Seems the new driver has removed the option to manually set flip queue size (max prerendered frames). I dislike this -- now for example you cannot set the queue size to "2" from the control panel. There's only default which is probably 3, on which seems to be 1, and the new ultra setting. EDIT #3: https://www.reddit.com/r/nvidia/comments/ct3b28/low_latency_mode_can_cause_major_stuttering_dont/ Seems that setting this to Ultra or even ON can induce discernible hitching/stuttering in some titles going off this reddit thread.