Dear forum visitors, I’m glad to inform you that I just finished upgrading RivaTunerStaisticsServer to v3.7.0 (this application is also known as EVGA On-Screen Display server in EVGA Precision bundle and MSI On-Screen Display server in MSI Afterburner bundle). New version gives you a lot of useful things: - Stealth mode automatic disabling feature. Now the server is able to disable stealth mode automatically if incompatible application (FRAPS 2.9.8 and newer) is detected and running. So you no longer need to disable stealth mode manually if you need to run the server simultaneously with FRAPS (just keep in mind that stealth technologies will not be active in this case). - Direct3D11 OSD and screen capture support. - Optional On-Screen Display 3D rendering mode. By default On-Screen Display is being rendered using hardware accelerated 2D frame buffer access functions, because such implementation gives the maximum compatibility with the majority of 3D applications. However, 2D frame buffer access is restricted in Direct3D10 and Direct3D11 for multisampled frame buffers, so previously OSD was not supported in DirectX10 applications when MSAA was enabled. Now there is alternate new OSD rendering mode (controlled by “On-Screen Display 3D” option in the server’s properties), allowing the server to use 3D acceleration instead of 2D to display OSD in DirectX10 and DirectX11 applications even when MSAA is enabled. Also, new 3D rendering mode creates real magic on ATI graphics cards. Due to TERRIBLY optimized 2D frame buffer access functions in the Catalyst drivers (buffer clear functions in DX9 and buffer copy functions in DX10/DX10) 2D OSD rendering mode was causing abnormally high performance hit when enabling OSD on ATI graphics cards (also applies to alternate OSD tools like ATI Tray Tools). 3D OSD rendering mode is much much MUCH more effective on ATI systems. Did I say that I truly “love” ATI drivers? - Direct3D10 and Direct3D11 screen capture support for applications using MSAA and non-standard frame buffer formats (e.g. sRGB). I hope that new server will be released with RT 2.25, EVGA Precision 1.9.2 and MSI Afterburner in April when NVIDIA’s DX11 Fermi series hit the market. Till that time I’d like to publicly test new 3D OSD rendering mode with your help. If you wish to test it, please download it from our server (link is referrer protected, so it will work ONLY from this forum): http://files.guru3d.info/guru3d/rivatuner/RTSS370Beta5.rar Just give it a try in some games. Also remember that you can use the server as standalone framerate monitoring solution (just like FRAPS) even without having RT, Precision or Afterburner running. To do it just tick “Show own statistics” in the server’s properties and it will display the framerate itself, without any client applications running. If you find any games having problems with new OSD 3D rendering mode, please let me know. Stay tuned!