Discussion in 'Videocards vs General Purpose - NVIDIA Ageia PhysX' started by Spets, Dec 10, 2014.
so how long can we expect this to show up in games?
this could work for water effects. and having stuff(leafs,sticks,ect) move when moving through it or effecting it.
but it could be a killer on gpu and cpu.
If its a killer on gpu/cpu then its not done right.. Like old Physx2 smoke/cloth, fluids..
From what I saw it should be "effective", so no worries.
looking forward to higher fidelity visuals with my(not too distant) future maxwell card.
PhysX Flex 0.25 sample demo, included with experimental Flex integration in Unreal Engine 4 (FleX branch at GitHub).
here's a download link (5MB) to a stripped down release package for this awesome sample demo:
no smoke yet, but many scenes available!
controls are listed in readme.txt
Runs good, expect water
but its documented in readme..
* Some performance problems when fluid covers a large area of the screen
And some wood blocks lag a bit, rest is fast and with low gpu usage, so I guess it won't be demanding in games at all, which is very good.
DirectCompute version of FLEX is still in development:
i5-2500K@4.5GHz and GTX 780 Ti Classy
-Rock pool@10-substep, @20-iteration at camera default: min ~5.6 fps@115k particles ("emit particles" enabled) - at 1920x1080
Yeah, water is a real fps killer, looks impressive though.
Water runs fine here on SLI 970's
I did turn ALL the sliders up to max and yeeeeaaa..... that defo kills fps.
Was around 17fps lol.
Just make sure you're signed up to for the GameWorks UE4 branch
here's a new stripped down demo package using 0.8.0 binaries:
this time I include documentation and linux binary, so its a tad bigger (8mb compressed).
from release notes:
off topic, has anyone tried the HairWorks 1.0 Viewer yet ?
many attributes to play with. notice the hair->volume->density attribute to increase/decrease number of hairs, also check display->show hud and stats...
use CTRL+mouse buttons to control lights and ALT+mouse buttons to control camera.
to play with the monster in pic, open "Manjaladon" project. there are many others but this one includes a character imported from 3dsmax / maya.
latest WHQL driver's release notes states an added SLI profile for the viewer.
I would imagine AMD cards can run this one (?) as its DX11 / tessellation, no CUDA involved.
HairWorks 1.1 Release
that moth thing would be a nice headcrap for halflife 3
stripped down package (69mb) available for download here:
(better late than never. for those who won't register as devs @ NV just to play with a single demo).
stripped down flex demo package with new 0.9.0 binaries:
includes some new and updated scenes.
Awesome, going to give it a shot when I get back.