Hi all, I've recently installed Win7 and the latest NVIDIA drivers. This is what I get (attached, see below: artifacts whenever triangles are rendered with the 3D engine). Now, this is actually an old problem I had even with my previous OS (WinXP) and which was solved by (and only by, as I could find) using the modified drivers "DHzer0point_0.9291". If I knew what was modified in this DHzer0point driver maybe I could find a driver for Win7 that is modified in the same way, or use the tuner perhaps to achieve a similar effect. Or maybe someone has a better idea? [A little more info below if u need it] Cheers! A little more info: I'm running an old card 7600GS on an old Asus MOBO with AGPX4 and a crappy PSU (...can't afford anything more fancy right now), and I imagine the problem has something to do with AGP writing to the direct mapped buffer for triangle data. It may be a HW problem on my board+card but the fact that the driver I used solved it (I tried new drivers every once in a while, tried cleaning old drivers, tried physical and bios fiddling, u name it, nothing worked but the modified drivers) and the problem was always resident before, and gone forever while the modified drivers was installed - I conclude this problem IS bypassable by a driver mod.