Need for speed 2016 performance and troubleshooting.

Discussion in 'Videocards - AMD Radeon Drivers Section' started by oGow89, Mar 9, 2016.

  1. OnnA

    OnnA Ancient Guru

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    Always bro :bigsmile:

    BTW it's more "crispy" & Clear :infinity:
    also TAA tends to Smooth to much (kind of Blurry so My answer is Reshade with HighPass_settings.h)
     
    Last edited: Mar 15, 2016
  2. GeRmAnOs

    GeRmAnOs Active Member

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    Onna are you from poland or you buy russian/polish (cheap)version??
     
  3. Mooby29

    Mooby29 Member Guru

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    If you play this game on a 1080P TV with motion compensation stuff (like the marketed 100hz, 200hz etc...), want your game to be buttersmooth and as crisp as it gets:

    1 - Enable your motion compensation option in your TV.

    2 - Go to your documents\Need For Speed\Settings folder and open the PROFILEOPTIONS_profile file with Wordpad.
    Edit the refresh rate line like this:
    Code:
    GstRender.FullscreenRefreshRate 30.000000
    There's an ingame option for the refresh rate but in fact it just limits the FPS, not sets an actual refresh rate.

    3 - Open notepad
    Copy this line:
    Code:
    Render.ResolutionScale 1.8000000
    And then save the file as User.cfg and put it in the Origin Games\Need For Speed folder.
    (1.800000 is ok with my overclocked R9 290X, tweak this according to your hardware, try 1.5000000 or less for example if the framerate gets messy ingame, 2.000000 if you got a Fury/Fury X)

    There you go, buttersmooth fluidity thanks to the motion compensation, no frame dips and goodbye the 1080P TAA blur:
    http://imgur.com/a/p9r6g for screenshots ;)
     
  4. OnnA

    OnnA Ancient Guru

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    :)
    Slavic my Bro.
    Different region.
     
    Last edited: Mar 18, 2016

  5. Lumaan

    Lumaan Member

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    Those pics gives me a feeling of Underground 2 :)
     
  6. OnnA

    OnnA Ancient Guru

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  7. OnnA

    OnnA Ancient Guru

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    SRY but i have to Inform all NFS Fans:

    That yesterday after 22h of Playing New NFS 17 |Lev.48| (so called Good PC Game lol) i refunded this Crapy Port. Im using - since 14 years - same PS2 Dual Shock Pad with USB Hub for PC.
    Older Games uses all Inputs NP.
    But New NFS don't recognize my Joy (New Most Wanted does NP, Rivals only through xACE 360 but NP) even xACE 360 don't work properly !!!

    Copy-Paste X1 assets don't work for PC Games !!! And they feed us with Lies that new NFS will be Polished for PC thats why we have to wait
    >3 months, and?
    Its all about Con$ole Money (it was Timed Exclusive for X1/PS4 but they feed lies, IMO)

    Next - when you drive a car you have one comparison in Mind you driving Train on the RAILS !!, IMO better Arcade physics was in MW /Rivals.

    Why o why you do that to Us. I have old NFS Ug2 & Rivals on HDD.

    Gamers will have to wait now for Patches (No HotRod's Yet, IMO Timed Exclusive still goin' on ;-))
    I will buy it when price reach level of Max $12 :D
     
    Last edited: Mar 19, 2016
  8. BingoBongo

    BingoBongo Member

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    If you can get it running that's exactly what it is. The only major difference is the actors and obviously the budget (No Snoop Dogg here).

    However as far as the tuning/buying things/racing goes? it's fantastic. I was so pleasantly surprised.

    However, for now I have had to ditch my Fury X Crossfire/4k rig and play it on my 1080p rig (Titan Black).

    I'm really enjoying it. It's definitely the best NFS game for years.
     
  9. lexer98

    lexer98 Master Guru

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    In crossfire the frametime is HORRIBLE ! spikes of 80-90ms
     
  10. OnnA

    OnnA Ancient Guru

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    Here Quote:

    " Need for Speed 2015 is a Disappointment

    Handling

    Let's start with the handling/physics, it's not good, cars feel unresponsive and heavy, the wheels do not respond fast enough to my input, it takes an age to go from full lock to opposite lock. Even with assists all turned off the game still tries to take control and veers you into walls, pushes you in a random direction, pulls you out of drifts, prevents you from drifting, or randomly throws you into a drift.

    You can clearly see when drifting that the wheels will do their own thing and completely ignore your input, if you tap the handbrake while drifting to help increase your angle the wheels will snap back into the center and then freakout.

    The handling is a constant losing battle with the game to get the cars to do what I want instead of the game just taking over and ****ing me up.
    AI

    Both the racer and civilian AI is annoying.

    The civilian AI barely follow the roads and will think their path goes across hatch markings or along the hard shoulder and they refuse to go around anything that's even slightly in their way, it's hard to anticipate and avoid them when they drive like damn idiots and don't stick to the road, they'll make random U-turns when there isn't room and get stuck in the middle of the road, and they phase randomly in and out of existence.

    The racer AI rubberbands like crazy, I get that instead of a difficulty setting you have tried to make the AI adjust to the driving of the player but it just doesn't work properly, they will be rocketed up ahead of you if you start doing well and then it's impossible to catch them. They seem to completely ignore the fact that other racers exist and will just ram into you and the other AI, sometimes so hard they send each other flipping and flying wildly out of control.

    Even your own AI can't figure out how the handling in this game works and will crash into each other and into corners and cause pile ups.

    In Drift Train and Gymkhana events we have a score that we have to hit but apparently the AI don't have to hit this score and as such they just speed off ahead without drifting while you are stuck trying to drift but also having to keep up with them. On the subject of Drift Trains, the idea is to all stick together and drift in a nice neat line but the AI won't wait for you and they won't leave you a space wherever you happen to be in the pack, they will force their way past you and ram you and others out of the way, completely ruining the whole point of the event.

    There's also the fact that when turning up at most of the cutscene areas like the Diner, Robyn's Trailer etc, the AI would take over and crash the car into the wall as it parks up.
    Map & World

    The map itself is pretty small and has very little variety, but the worst thing is the random roadworks, jutted out walls and medians right as you come round a blind corner, this map was clearly not designed with racing on it as the first thought. Then there is the constant night and rain, it's dull and dreary, and your cars never look their best because it's always too dark, wet and grainy to see them properly.
    Racing Line

    That blue line is the worst, for a start it's too bright and obtrusive, it's on the road as if it's a racing line but it's really not, it's all over the place. It will just snake it's way down a straight road making me think there's a corner coming up or something to avoid even though there isn't, but you have to follow it due to the fact that whoever designed this map thought that random roadworks, jutted out walls and medians right as you come round a blind corner are a fantastic idea, also junctions confuse the hell out of it and it will break and have gaps and stuff.
    Police

    Up until you hit heat level 4 or 5 the police are basically pointless, they are slow and their AI is terrible, they will just drive into stuff and just keep wheel-spinning at it rather than reversing which means they just can't follow you, after you hit level 4 or 5 and the spike strips come out and more than 1 officer get involved then it becomes a bit of a challenge to lose them but before that they're just a minor annoyance that you have to deal with before you can continue.

    Also there's the fact that 90% of the Daily Challenges involve the police so then you just have to spend ages driving around randomly in the hopes that you will come across an officer, why is there not just always (or at least very likely to be) officers outside the police station so that you know you can just go there and get the challenge done without spending ages mindlessly driving about in the dark and rain?
    User Interface

    Menu - Trying to play with friends is impossible, if we're both already in the game then one of us literally has to close down the whole game and reopen it to get back to the main menu where we can invite a friend to our crew because there is no way to invite a friend to your crew if you game is full which it generally is as it's only an 8 player server, or leave your current game and return to the main menu that we could find.

    Phone - Constant phone calls, I know what events I haven't done - they are on my map, I don't need them to call me all the time especially right in the middle of a race to remind me and then every time I start the game or have to leave to join a friend for them all to call me one by one to tell me about the events they already told me about last time - the phone never stops ringing until you complete the story at which point it never rings again and your new friends are no more.

    Decal Editor - Really badly designed, cumbersome and difficult to use. Every single button press in the editor is not recognised until I press it at least 3 times which is incredibly annoying, there is no ability to see data on how big or small you are making something, or the rotation angle etc to be able to line things up, there is no option for saving colours or seeing recent colours so you can easily make decals all the same colour, there is no grouping or mirroring which makes things take so long (I know mirroring is coming in an update but it should have been there from the start, and that one thing won't fix everything else anyway).

    Screenshots - I don't want to save a screenshot at the end of every race but I have to spend time waiting for this screenshot of my battered up car thats not fully in frame as the camera is glitched through the floor with a bunch of text over the top of it to upload every time - such an annoying waste of time. And then when I do want to look at my screenshots I have to scroll though all these garbage automatic images to find them, and you can't turn that feature off or delete them - so incredibly annoying.

    Leaderboards - No end of race leaderboards to see how close the times/scores were is a feature that should be there, this is a racing game after all.
    Always Online

    The always online aspect of the game is detrimental to everyone.

    For a start it means that you never actually own this game, you simply paid full price to rent it until they decide to shut the servers down at an undetermined point in the future.

    It also means that you can't pause the game if something come up so you have to restart whole races if there's a knock at the door or something, it means that if the PSN/XBL, EAs Servers or your ISP have issues that are out of control you now can't play the game that you paid for.

    It prevents the Suspend/Resume features of the PS4 and XB1 from functioning as you are obviously disconnected and sent back to the menu.

    Always Online DRM just ****s over all your paying customers by tarnishing their experience in a vain attempt to prevent piracy, as it's already incredibly difficult on the PS4/XB1 and on PC pirates will find a way around it anyway.
    Cars and Customisation

    The car list is less than impressive, 49 cars these days is not a lot especially as the selection is very limited with many obvious choices that are lacking such as any Audis, newer VWs, Mercedes, Jaguar, Evo X (you used one to advertise the game and then it wasn't even in the game!), RX-8, Gallardo, WRX Sedan etc etc. In a game about car customisation, why even bother including Ferraris instead of something else, when you can't even do anything to them?

    The customisation that was touted as the most extensive in Need For Speed history is also less than impressive, plenty of Rocket Bunny kits, but not much of anything else, obvious kits like the Veilside for the RX-7, or the Shelby kit for the Mustang as in the NFS movie are missing, most cars have no options for headlights and taillights etc, 80% of customisation is locked behind "restricted item" barriers too. How can it possibly be suggested this is more extensive than the near limitless possibilities that Autoscupt gave us?

    Many of the spoiler options leave you with the only options being a massive great wing or just nothing.

    The Need for Speed branded parts are identical parts on all cars and not tailored to them limiting options even further, and often times clipping through things which begs the question as to why some stuff is restricted despite other things just being left clipping through bodywork. There's also certain exhausts that clip though bodywork.

    Why is there the option for about 6 different nearly identical Turbochargers in each category? They are basically all identical in stats, some maybe offering 1hp more than others, but it doesn't give you any indication as to the point in them or whether they are designed to work better with specific other parts, sound different or offer anything else, it just confuses things.

    No roof scoops, no neons or LEDs, no NOS purge, no door handle smoothing, no replacement grilles in black, carbon or chrome, no smoked/tinted lights etc

    An obvious missing option for customisation is Carbon Fibre replacement parts, replace the standard hood with an identical carbon hood or the wings, mirrors, roof etc

    What happened to the ability to customise your brake discs and calipers from the beta? Why was this removed in the full game?

    All the rims edges stick out about a centimeter from the tyre wall, this is not what normal wheels rims looks that I've seen, and the tyre widths on some cars are a joke.

    I bought non-popup "racing" headlights for a Mazda MX-5, when they turn on they still pop up when they shouldn't and look ridiculous, clearly they are broken. I've also seen posts on here suggesting that happens with other cars with popup headlights when replaced with non-popup variants.

    The paint sliders are not nice to use, you have to remember the position of each slider for consistency, it's hard to get a bright colour that's not all chromed, matte paints are way too dull, and white wheel rims are seemingly impossible.

    Conclusion

    Need For Speed 2015 is not a good game, it's unfinished and should not have been released yet, the car list, handling, customisation, storyline, multiplayer and map are severely lacking. This game was way too over ambitious for Ghost Games with the time frame they were given and it shows.

    We all hoped this would be revival of our beloved once great series, alas it is shaping up to be yet another nail in the coffin that is Need For Speed with mediocre review scores and many complaints.

    I hope this isnt the end for NFS but I fear it might be, for me at least. :( "
     

  11. xacid0

    xacid0 Master Guru

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    This game max out my Xeon Cores (excluding HT) and frame dips into lower 40s and sometime lower 30s when that happen.
     
  12. Undying

    Undying Ancient Guru

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    Despite having a 8 threads its a still 3.3Ghz CPU. That could be the issue.
     
  13. OnnA

    OnnA Ancient Guru

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    Thats becouse this is poorly Ported for PC.
    The problem here is not the H/W (CPU's or GPU's)
    Guys on i7 5970X + Fury-X/980Ti 32GB and SSD have the same issue.
    Game don't loads Town section's fast enough also it seems NFS have Memory Leaks on some H/W Builds.

    As i told before i have to refund this pseudo NFS - rushed for Conssole Money :bang:
    Game have some really good moments eg. Drifts are very like those in Carbon :)
    But it's not worth Full AAA Price, 12$ from me (Visuals are OK + Drift )

    PS. Still, Time exclusive is on tha way - PC ver. of the game still lacks 10+ Garage and HotRods + Drag Race :no:
     
  14. OnnA

    OnnA Ancient Guru

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  15. xacid0

    xacid0 Master Guru

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    Yeah, i know the IPC is not that great but the game didn't even use that extra HT at all which is a shame since HT have been around like forever.
    I don't know if Denuvo is the cause of such high CPU usage. Is this game even use Denuvo?

    When CPU usage hit 49%-51% around town area my FPS dropped below 60 even till low 40s. When i enter highways the CPU usage drop around ~40% and my FPS rocketed to ~80fps.
    [​IMG]
     

  16. aufkrawall2

    aufkrawall2 Master Guru

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    If enabled, try disabling hyperthreading. Unlike other Frostbite games, this one seems far less CPU optimized.
    I suppose fewer cores with higher clocks would be beneficial.

    Btw: IPC is independent from clock.
     
  17. xacid0

    xacid0 Master Guru

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    Tried that, similar performance except some 5-10 secs stutters after the game loads. Similar GPU usage but only 70% CPU usage which i thought it will be >90%.

    My proc will clocked at 3.5Ghz regardless HT enabled or disabled.
     
  18. BingoBongo

    BingoBongo Member

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    I don't think it is. I have two rigs set up for gaming (my 5820k and Fury X Crossfire rig that hardly ever gets used, thanks AMD !) and a 8 core 2ghz locked Ivybridge Xeon with a Titan Black and I can max the game out at 1080p and I get exactly the same dips described. It will occasionally drop to 38 FPS in certain scenes (like parts of the map).

    Given that my dips are identical I don't think it's being caused by the CPU speed. I think it just dips in certain places no matter what, caused by a bad game.

    Having said that I am enjoying the game muchly, I'm just absolutely gutted it's a jerk fest in Crossfire so I can't play it 4k.

    I've messaged Roy. Let's see if they can fix it.

    Edit. Got a reply from Roy @ AMD and the team are looking into it :)
     
    Last edited: Mar 27, 2016
  19. Flano

    Flano Banned

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    Thanks for the update BingoBongo sounds awesome!!! I was hoping some progress would be made on the current state of CFX hitching! wickeddd cant wait to play high res smooth fps!
     
  20. Mooby29

    Mooby29 Member Guru

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    Thanks for the news. I had been looking for CPU scaling infos for this game since people with Intel CPUs seemed to run it much better.
     

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