Natural & Realistic Lighting for Watch_Dogs

Discussion in 'Game Tweaks and Modifications' started by Danvsw, May 6, 2016.

  1. LocoDiceGR

    LocoDiceGR Ancient Guru

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    So how i install the reshade folder? just copy all the files and paste on the games folder?
     
  2. Danvsw

    Danvsw Active Member

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    No that doesn't sound normal. Can you post a screenshot?

    Yeah. Just merge the bin folder from the mod's .rar with the bin folder of your game.
     
  3. Lian

    Lian Master Guru

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    yes

    try only in dry version..

    [​IMG]

    [​IMG]
     
  4. Lian

    Lian Master Guru

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    The gpu work perfect with TXAA X4 in AC syndicate or GTAV MSAAx8 in 1080p or 2k or 4k.

    and i play WD vanilla and no have this problem.

    It's really strange.

    edit: install new driver Nvidia and now TXAA and MSAA on Watch DOgs work :banana:

    Mistery of Ubisoft
     
    Last edited: Jun 10, 2016

  5. NFLID

    NFLID New Member

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    Dan how did you manage the Graphic mod and the Character mod at the same time ???
    the file is same right?
     
  6. Iceberg233

    Iceberg233 New Member

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    I have the same problem as you, the game doesn't launch at all after I start it. You said that changing "dxgi to d3d9 file" worked for you.
    Can you please explain to me how to do that? Thanks ahead.
     
  7. Iceberg233

    Iceberg233 New Member

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    Oh, you just meant renaming the file. I tried that and it works now. Thanks mate!
     
  8. Danvsw

    Danvsw Active Member

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    The patch files of the lighting mod have to be unpacked with "gibbed tools" (drag patch.dat to Gibbed.Disrupt.Unpack.exe), then you grab all the files from the "Loose" version of the outfit mod and put them (overwrite) in the unpacked lighting mod folder, then repack the lighting mod (drag the patch_unpack folder to Gibbed.Disrupt.Pack.exe), rename the new patch_unpack.dat & patch_unpack.fat to patch.dat & patch.fat and use those instead.
     
    Last edited: Jun 15, 2016
  9. NFLID

    NFLID New Member

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    Ah i see :) Thanks mate .. Great Mods BTW
     
  10. NFLID

    NFLID New Member

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    Danvsw

    Flickr
    /photos/141800207@N08/sets/72157669828875205

    i can't post link yet :(
    Thank you mate XD i'm excited
     

  11. Danvsw

    Danvsw Active Member

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    Cheers bud. Nice shots.
     
  12. Grimbarian

    Grimbarian Ancient Guru

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    Just stumbled into this thread out of curiosity having not touched Watch Dogs for a long, long time and all I can say is WOW!!! Watched the whole video and it looks absolutely amazing, definitely going to have to give it a try again with your mod compilation, have to do some research first to see if there are any gameplay mods anywhere as well :)
     
  13. Danvsw

    Danvsw Active Member

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    Thank you! Hope you enjoy it.
     
  14. Danvsw

    Danvsw Active Member

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    Yes, I had also uploaded a version that contains vanilla trees instead, in the ending of this post http://forums.guru3d.com/showpost.php?p=5273387&postcount=70
     
  15. TheCrasher

    TheCrasher Master Guru

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    [deleted]
     
    Last edited: Jul 6, 2016

  16. Danvsw

    Danvsw Active Member

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    Made a new video

     
  17. TheCrasher

    TheCrasher Master Guru

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    Hey, great video!

    How did you manage to get the camera to adapt to the light by the way?

    (When you look at the sun, the lighting gets darker, and when you look at the ground the lighting get's brighter)
     
  18. Danvsw

    Danvsw Active Member

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    Thanks!
    The game's camera already does this, but I did tweak it if that's what you mean, I edited the adaptation/exposure values in environmentlighting.lib with the help of txgt's post here:
    http://forums.guru3d.com/showpost.php?p=5225969&postcount=724
     
  19. txgt

    txgt Master Guru

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    This happens because of these parameters:
    <object name="curveMinimumExposureValue">
    <object name="curveMaximumExposureValue">

    When the camera faces bright area the exposure (brightness) will be decreased in the amount that is set in "curveMinimumExposureValue".
    When the camera faces dark area the exposure will be increased in the amount that is set in "curveMaximumExposureValue".
     
  20. The Silver

    The Silver Master Guru

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    Very very well done, I'm impressed.

    Anyone have any clue about how to edit the base water color so it's slightly more blue instead of the vanilla overall black color? Because it often looks like petrol without any blue component, while in most of the situations I think that a dark blue tone would look better...
     

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