Discussion in 'Game Tweaks and Modifications' started by Danvsw, May 6, 2016.
So how i install the reshade folder? just copy all the files and paste on the games folder?
No that doesn't sound normal. Can you post a screenshot?
Yeah. Just merge the bin folder from the mod's .rar with the bin folder of your game.
try only in dry version..
The gpu work perfect with TXAA X4 in AC syndicate or GTAV MSAAx8 in 1080p or 2k or 4k.
and i play WD vanilla and no have this problem.
It's really strange.
edit: install new driver Nvidia and now TXAA and MSAA on Watch DOgs work :banana:
Mistery of Ubisoft
Dan how did you manage the Graphic mod and the Character mod at the same time ???
the file is same right?
I have the same problem as you, the game doesn't launch at all after I start it. You said that changing "dxgi to d3d9 file" worked for you.
Can you please explain to me how to do that? Thanks ahead.
Oh, you just meant renaming the file. I tried that and it works now. Thanks mate!
The patch files of the lighting mod have to be unpacked with "gibbed tools" (drag patch.dat to Gibbed.Disrupt.Unpack.exe), then you grab all the files from the "Loose" version of the outfit mod and put them (overwrite) in the unpacked lighting mod folder, then repack the lighting mod (drag the patch_unpack folder to Gibbed.Disrupt.Pack.exe), rename the new patch_unpack.dat & patch_unpack.fat to patch.dat & patch.fat and use those instead.
Ah i see Thanks mate .. Great Mods BTW
i can't post link yet
Thank you mate XD i'm excited
Cheers bud. Nice shots.
Just stumbled into this thread out of curiosity having not touched Watch Dogs for a long, long time and all I can say is WOW!!! Watched the whole video and it looks absolutely amazing, definitely going to have to give it a try again with your mod compilation, have to do some research first to see if there are any gameplay mods anywhere as well
Thank you! Hope you enjoy it.
Yes, I had also uploaded a version that contains vanilla trees instead, in the ending of this post http://forums.guru3d.com/showpost.php?p=5273387&postcount=70
Made a new video
Hey, great video!
How did you manage to get the camera to adapt to the light by the way?
(When you look at the sun, the lighting gets darker, and when you look at the ground the lighting get's brighter)
The game's camera already does this, but I did tweak it if that's what you mean, I edited the adaptation/exposure values in environmentlighting.lib with the help of txgt's post here:
This happens because of these parameters:
When the camera faces bright area the exposure (brightness) will be decreased in the amount that is set in "curveMinimumExposureValue".
When the camera faces dark area the exposure will be increased in the amount that is set in "curveMaximumExposureValue".
Very very well done, I'm impressed.
Anyone have any clue about how to edit the base water color so it's slightly more blue instead of the vanilla overall black color? Because it often looks like petrol without any blue component, while in most of the situations I think that a dark blue tone would look better...