Natural & Realistic Lighting for Watch_Dogs

Discussion in 'Game Tweaks and Modifications' started by Danvsw, May 6, 2016.

  1. Danvsw

    Danvsw Active Member

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    Oh yeah that's right, it's most likely the modded textures from TheWorse causing higher VRAM usage.
     
  2. andries96

    andries96 New Member

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    Could you upload another main version of your mod but combined with KuroTenshi Texture Pack?

    I believe they have less impact on VRAM.

    My game is still laging now at medium textures..
     
  3. Danvsw

    Danvsw Active Member

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    Here try this, I've removed most of the heavy textures.

    https://docs.google.com/uc?id=0B6N7LWJ1tZlPbHR5SUNtbVl6cXM

    Let me know if that runs any better.
     
    Last edited: May 29, 2016
  4. andries96

    andries96 New Member

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    Thank you so much!
    Game runs smooth as butter now with high textures :D
    Thanks again!!
     

  5. Danvsw

    Danvsw Active Member

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    Nice! No problem mate.
     
  6. andries96

    andries96 New Member

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    Which textures have you removed?
     
  7. Danvsw

    Danvsw Active Member

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    All of the ones that were 512kb and above, except crucial ones such as road textures, vegetation etc.
     
  8. ital92

    ital92 Member

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    Danvsw, I'm not sure but I think you had like 40K views before the spotlight, am I correct?
     
  9. Danvsw

    Danvsw Active Member

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    Something like that yeah
     
  10. Viindice

    Viindice New Member

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    is this compatible with Bad Blood dlc?
     

  11. Danvsw

    Danvsw Active Member

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    Yes it is
     
  12. Viindice

    Viindice New Member

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    cool thanks...this makes me play wd again :thumbup:

    btw I was wondering how to increase the brightness a little bit in ReShade, I'm kinda new on this one, I only know SweetFX
     
  13. Danvsw

    Danvsw Active Member

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    You can either:
    Simply go to the cfg file "Shaders_by_CeeJay.cfg" found in "ReShade/Presets/Default" and edit it with notepad. It's essentially the same as sweetfx.

    Or, you can open the Reshade GUI (Reshade Assistant.exe), click on Watch_Dogs or Default, click on Shaders, then find and double right click Tonemap. There you can edit gamma/exposure. Then double click Save on the bottom right of the GUI. Make sure Tonemap is still checked in the shaders tab.
     
  14. Viindice

    Viindice New Member

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    got it thanks :)
     
  15. infiniium

    infiniium Member Guru

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    Holy sh.t man. I earlier only watched like the first half minute of your video on Youtube, but now decided to check it out again. I was amazed by your work, and when I saw the biker outfit I was shocked :D Your mod is truly beautiful and that video is a piece of art.
     

  16. Danvsw

    Danvsw Active Member

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    Thanks a lot man, appreciate the kind words. I love the biker outfit mod, as you can see. :) Thank you for that.
     
  17. infiniium

    infiniium Member Guru

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    Hey Danvsw, is there any modifications besides the outfit in items.lib or graphickit_models.lib? I wanna merge this with my mod (primarily for personal use but maybe we can release it for people) and was just wondering if it will screw anything.
     
  18. Danvsw

    Danvsw Active Member

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    No I haven't touched those myself, they're only there for the outfit. I've already replaced them with your custom outfits v3 libs, personally.
     
  19. NMir

    NMir New Member

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    I really like your mod, too bad that you made it after I finished WD.
    I run it on Win 10 with Reshade and Sweet FX, maybe you should include settings for Sweet FX 2.0 and a tutorial how to set up Reshade, although it is very easy to do both at your own.
    I noticed a bug: It rained with clear weather (no clouds) and did not stop.[​IMG]
     
  20. Danvsw

    Danvsw Active Member

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    No need for a tutorial, just need to extract the files to the main folder and my custom reshade/sweetfx should work. If anyone wants to tweak them, there are plenty of tutorials out there for that.

    About rain, it's not a bug, it's intentional. I think the game looks best when the ground is wet. It's not very realistic (during clear weather), but it helps mask how low res and blurry the ground is in general.
    This is why I've included a "dry version", for anyone who doesn't like that.
     

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