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Natural & Realistic Lighting for Watch_Dogs

Discussion in 'Game Tweaks and Modifications' started by Danvsw, May 6, 2016.

  1. exacelt

    exacelt Master Guru

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    I cannot thank you enough for what you brought to the modding community.
    You brought this wonderful SweetFX/Reshade which I'll be using in my mod, and you helped me figure out a lighting issue I had due to your mod.

    Thanks so much, it means so much to me and everyone else here!
     
  2. KuroTenshi

    KuroTenshi Master Guru

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    Are you talking about me not coming here for a long time ?
    Disease and work searching issues.

    I worked too on other projects.
     
  3. exacelt

    exacelt Master Guru

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    That is what I meant.
    Sorry about that... it must suck. >.>

    Cool~
     
  4. KuroTenshi

    KuroTenshi Master Guru

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    I am working on creating a company. It takes time.
     

  5. exacelt

    exacelt Master Guru

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    Awesome, could I ask for what does the company do?
     
  6. KuroTenshi

    KuroTenshi Master Guru

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    IT Consulting for small companies, and software engineering.
     
  7. Danvsw

    Danvsw Active Member

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    I think it's a bit too late to base my mod on other versions, I should've tested bad blood before I started modding but oh well. Thanks for the suggestions.

    Appreciate the kind words and you're welcome mate. Good luck with your mod, it looks nice.
     
  8. KuroTenshi

    KuroTenshi Master Guru

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    Too bad... Your mod is really nice. It's the only thing that prevents me to use it.
    Nice graphics with good framerate.

    Maybe you could test by putting all your custom files in this version of The Worse (and overwrite) ?
     
  9. Danvsw

    Danvsw Active Member

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    Alright I gave it a try, I took cmh175's "mods" folder and just threw all my patch files in it and overwritten everything. Seems to be working. I'll upload it now.
     
  10. KuroTenshi

    KuroTenshi Master Guru

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    Nice ! I think you still can dig in the "Mod Options" folder to polish your work. And, which is most important, you can merge your work using the installer with current vanilla "patch.dat" (1.05 is not the latest, that may cause issues for multiplayer)
     
    Last edited: May 8, 2016

  11. Danvsw

    Danvsw Active Member

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    Do you have a clean current vanilla patch?
     
  12. KuroTenshi

    KuroTenshi Master Guru

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    Last edited: May 8, 2016
  13. txgt

    txgt Master Guru

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    You can't just throw all your files into someone else's patch and expect it to work as it should. The lighting for Bad blood Campaign missions will be broken, because you need to manually add DLC env containers to your windycity.xml. It's located in "dlc_solo.dat" file. If you don't have it just ask and me or someone else will upload it here.
    Also there could be other files that contain the info for DLC. Compare your lib files in generated folder with the ones in official patch just in case (you need to extract them).
    Also you need to replace your "trackingconfig.json" file with the one from the latest patch.
     
    Last edited: May 8, 2016
  14. KuroTenshi

    KuroTenshi Master Guru

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    In short...Still need some work ^^

    But, in my opinion, cmh175's "fixes" are needed for newer updates. So it remains a better base.

    As you said, DLC content has to be added. But, a simple merge with official patch can make people able to continue to use Multiplayer, despite Bad Blood being broken in some ways (Eugene's cam)
     
  15. Danvsw

    Danvsw Active Member

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    Got it, thanks mate

    Ok, yeah I got dlc_solo.dat and I copy pasted the DLC envs from it + replaced the json file, but I'm not sure what to do exactly with the lib files, could you elaborate? Anyway I uploaded the updated version and linked it in the OP, I ended up using only clean official patch files and it's working so far. Let me know if you can test it. Thanks for your help.
     

  16. txgt

    txgt Master Guru

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    I'm saying you need to drag & drop the libs to "Gibbed.Disrupt.ConvertBinaryObject.exe" and compare the count of extracted xmls inside the "_converted" folders. If you find that your libs is missing "DLC" xmls then you have to copy them to your "_converted" folders. And most importantly, BEFORE you convert them back you need replace corresponding "_converted.xml" files with the ones that came with vanilla extracted (converted) libs because they contain the list of all the files inside "_converted" folder. So if you don't do that the new DLC files will not be converted back.
    After you done updating xmls drag & drop "_converted.xml" files to "Gibbed.Disrupt.ConvertBinaryObject.exe". You'll see that new files has been created with "_converted_converted.fcb" at the end of their names. You just need to rename them to their original name, e.g. "environmentlighting.lib".
     
  17. txgt

    txgt Master Guru

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    Last edited: May 9, 2016
  18. KuroTenshi

    KuroTenshi Master Guru

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    Very nice work !

    But as I suspected, "Eugene" the mini-car of T-Bone is buggy. The camera is glitchy, and so you are stucked in the game.

    So you have to include DLC entries in your files to make your mod really "Bad Blood" compatible (you are stuck from the 2nd or 3rd mission).

    But multiplayer is working. 2 persons tried to hack me (just tried ^^).
     
  19. Danvsw

    Danvsw Active Member

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    Alright, thank you for the explanation. I narrowed it down to 3 libs that had tweaks and didn't include DLC xmls (and added them in). Libs that weren't tweaked I just replaced entirely with latest vanilla ones. Here's the revised generated folder [link].

    Yeah I was using one of your old versions because newer ones didn't have taillights. I must've missed the newer taillights one, added it now, thanks.

    Check the revised libs folder in the link above, I think it was cameracontext.lib that was missing DLC xmls with "ToyCar" in the filenames.
     
    Last edited: May 10, 2016
  20. KuroTenshi

    KuroTenshi Master Guru

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    With your revised libs, it works !!!

    Good job !
     

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