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My Watch Dogs Lens Flares

Discussion in 'Game Tweaks and Modifications' started by SoloCreep, Jul 14, 2014.

  1. nuvasek

    nuvasek Active Member

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    vanilla helicopters looks same to me
     
  2. william456

    william456 Master Guru

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    WOW~it really work

    My ugly test

    [​IMG]
     
    Last edited: Jul 18, 2014
  3. nuvasek

    nuvasek Active Member

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    so ugly william so ugly omg report him for being so ugly
     
  4. william456

    william456 Master Guru

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    Yap~the photoshop is too hard:wanker:

    come back to use solocreep's lens now

    give up twice :banana:
     

  5. BossMafioso

    BossMafioso Active Member

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  6. nuvasek

    nuvasek Active Member

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    Thanks!! needs to be more yellowish tho
     
  7. karokgnet

    karokgnet New Member

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    hey thanks...i changed the texture to more orange to make it looks like more e3...works great but the lens is too long especially for far distant car but for nearer car it's looks cool...

    [​IMG]
    [​IMG]
    [​IMG]
     
  8. SoloCreep

    SoloCreep Master Guru

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    I will take a stab at it "again" but for gaming purposes they are way too much.
    EDIT: After a couple of changes.. I can feel it in my gut, I am getting close.
    VIDEO https://www.youtube.com/watch?v=gsX6ix91FqA&list=UUIrRXQRlwaFeiK-h5P-p3XA
     
    Last edited: Jul 19, 2014
  9. BossMafioso

    BossMafioso Active Member

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    Nice lensflare in video :)

    Did you change only texture or lib file to?
     
  10. SoloCreep

    SoloCreep Master Guru

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    Texture only. Since that video, I have improved it. I am about to upload the clip. Right now I think its releasable but I like to really test things so as not to embarrass myself :p
     

  11. mlleemiles

    mlleemiles Master Guru

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    Looks amazing! Please upload it sooooon!!!
     
  12. BossMafioso

    BossMafioso Active Member

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    You can also change the size of lensflare in field hash="72AEEBD4"(width) and hash="05A9DB42"(height) in files Vehicles.HeadLightStandard.xml and Vehicles.HeadLightHID.xml inside lighteffectprefab.lib.

    Default in helicopter file size for both is 0.5 I change it to 1...
     
    Last edited: Jul 19, 2014
  13. SoloCreep

    SoloCreep Master Guru

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    Last edited: Jul 19, 2014
  14. BossMafioso

    BossMafioso Active Member

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    Last edited: Jul 19, 2014
  15. Plissken

    Plissken Member Guru

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    SoloCreep,

    I can't believe we're finally getting anamorphic lens flares for car headlights, it just looks gorgeous!

    You should know that this has always been one of the most sought after modifications since the whole WD modding started. :)

    Congrats to you, mate. Waiting impatiently for your first version. Stopped playing the game until I can try it out.
     
    Last edited: Jul 19, 2014

  16. BossMafioso

    BossMafioso Active Member

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    Do not forget who upload .lib file that allow make anamorphic lensflare... :)
    And i hope finally it will works really well without any issues
     
  17. Plissken

    Plissken Member Guru

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    Who does it belong to, did you do that yourself Boss? Sorry for that, I didn't read the previous pages completely.

    Awesome work as usual.
     
    Last edited: Jul 20, 2014
  18. BossMafioso

    BossMafioso Active Member

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    Wrong file in link for anamorphic lensflare in first post of this thread
    should be lighteffectprefab.lib not dynamiclightprefab.lib little mistake

    Edit.
    I made some progress with anamorphic lensflare.
    First-more or less solve that issue
    http://i.imgur.com/KT7SapC.png
    Second-All texture is now lensflare not a part of it as it before so that should allow lensflare in better quality because now it can be 1024x256 not 256x256 as it before.
    I should upload it tomorrow now go sleep.

    Sorry for English.
     
    Last edited: Jul 20, 2014
  19. Plissken

    Plissken Member Guru

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    Amazing work guys, tried Boss's lighteffectprefab.lib file with SoloCreep's flare textures and loving the result.

    Boss, you realize Kad and Worse said that getting anamorphic lensflares for car headlights to work is "impossible" a couple of times before, right? Well, look where we are now. That's another game changer in my book, so congratulations to you, mate.

    I actually think SoloCreep nailed the texture, too. It looks great when the cars are far, gets subtler as they come closer to the character. Just the way it should be. Now let's improve on it.

    I can't believe we're actually doing this. Step by step the game is becoming much closer to the E3 video. We've got E3 bloom, lighting, rain density, E3 camera, E3 cloth textures and now, E3 anamorphic flares as well. List is getting short, soon we'll have nothing else to add to the game.

    That's the power of modders for you. :)
     
    Last edited: Jul 20, 2014
  20. TheWorse

    TheWorse Master Guru

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    I never said it was impossible, but the actual problem its that the game crashes when too many cars appear on screen.
     

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