THE VANISHING OF ETHAN CARTER(UE4 VERSION) - 4-WAY SLI - UPDATE - 12/2/19: Game Is Almost pretty much done tuning. I went through a great deal tuning under: [/Script/Engine.RendererSettings] I am trying to keep it small as possible underneath this Script. To all the 4-Way tuner's out there, Absolute fair warning while tuning under: [/Script/Engine.RendererSettings] One little minute change can drastically effect performance, so MAKE SURE you check your fps performance,etc,etc while playing the game, one line at a time, Never multiply, One by One. Couple things here. One gave me a booster: r.FastVRam.PostProcessMaterial=1 r.GBufferFormat=5 r.EarlyZPass=3 This one helps a bit Also as mentioned before: r.AlsoUseSphereForFrustumCull=1 On top of that, I very strongly recommend doing the following when entering new line underneath: [/Script/Engine.RendererSettings] While tuning under 4-way mode, After inserting the parameters you wish, before you even thinking about starting up the game, MAKE SURE that you re-load your last good working Ethan Carter Profile, This will assure that your scaling operates at its peakest, failure to do so, you might see some decrease in performance, you MUST do this ever time you are deleting a particular parameter or adding a new one, There might/will be a chance that you will experience decrease overall scaling potential, so absolutely aware of this at all times while tuning, No exceptions. There has been times that I had to re-install the drivers cause I saw some reduction in scaling, switched everything back to way I had it, nope, could been that BSOD I had eariler while tuning, but everything is fine now. That's another thing, while tuning under 4-way, be well prepared for anything to go wrong, including BSOD, this is natural progress, part of the tuning process, no need to worry, once you fully stabilize the situation, everything is GOLD... Final Conclusion, Hopefully by tommorrow or next day. I jotted down some quick performance test on the train tracks, just moving foward then back to where I was originally. Resolution slider @ 100%, 2400p, With custom Engine.renderSettings Along with(UnderGameuserSettings): [ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=3 sg.AntiAliasingQuality=3 sg.ShadowQuality=3 sg.FoliageQuality=4 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3 1 GPU: MIN FPS: 27 FPS MAX FPS: 34 FPS 4: GPU's: MIN FPS: 95 FPS MAX FPS: 140 FPS MS(Frametime) seems good too: around upper 9ms-12/13MS(Frametime) Any Stuttering??? If so, Extremely small, nothing to be concern about. Overall Very good I think. And to Rub it all in/Topping it all off: Everything is done Under: SFR Rendering Mode... Stay tuned for final results later, Doing finishing touches on the tuning part, Check final overall stability. Thanks for reading.