PC version port seems really solid, granted this is an enhanced UE3 title running on DX11 and 64-bit rather than a true next-gen engine. Still, as expected with Square-Enix games there is plenty of graphics options to tweak, including a number of different AA modes. However, FXAA is far better at removing jaggies with the supposed superior ones leaving lots of obvious aliasing which is poor. In fact, the highest AA setting of 4f16EQAA (or whatever it's called) looks worst the XBO version for jaggies IMO. Game runs at 130 FPS without v-sync but using v-sync caps it to 30 FPS. The game controls feel fine though but disabling in-game v-sync and forcing it through the driver or D3DOverrider unfortunately do not work as the framerate exceeds 60 FPS on my 60 Hz display and exhibits lots of tearing. Visually the game can look quite nice at times and incredibly bland at others (many of the car models look like they're from a 2004 game and not all the buildings have the same amount of detail as the key areas. It's a bit rough looking in places with some odd flickering artifacts). This game is definitely a marmite title but I really like. I've been playing the XBO version for about four hours earlier and other than the annoying stealth demon bits, which feel tacked on to give the game some tension, I really like the slower, more point 'n' click gameplay style. It's not a difficult game as you can progress by just blindly guessing, which is a shame, but it's memorable for me for being something a bit different. It's definitely very last-gen in terms of mechanics but for £15 on the PC (with a free copy of Quantum Conundrum) it's worth trying out IMO if you like adventure type games. The plot is interesting, the main character Ronan is likeable enough and the side-quests and collectibles offer diversions from the linear path of the main storyline.