Discussion in 'MSI AfterBurner Overclock Application Discussion' started by Hilbert Hagedoorn, Sep 2, 2016.
Thanks for all the hard work!~
Vulkan is in the nearest plans. UWP is not planned.
Yes, sadly due to stupid AMD software design behaviors all third parties have to do it now. TRIXX is also auto removing this from the registry now, the rest will eventually follow.
Driver issues can be addressed by driver updates, not by third party software updates.
with bf1 with dx 12 all is good msi afterburner works very well
but rise off the tomb rider every time i open it i have a crash like this
without msi afterburner i dont have a crash
Use search please, currently DX12 OSD is not supported when DX12 application use explicit multiGPU rendrering.
Curve-Mode and Voltage-Monitoring on Pascal-Cards stops working if a 2nd Graphics Card (no SLI) is present in the System.
For me, its a Titan X (Pascal) and an older 750TI.
I can observe the voltage from the older maxwell 750TI
I remember Beta 04 working with only one 1080FE and only the Titan X Pascal in my System.
Simple: If I deaktivate the 2nd Card. Everything works fine again.
Thanks for reporting, sounds like a bug in AB for me. I'll investigate it tomorrow.
RX 480 vCore issue
Use search please, it was asked and answered yesterday and a lot of times in the past.
I think I nailed it down. Please check if this updated build fix the problem:
is there a way that i can specify a delay per application .exe or global? I added World of warcraft and overwatch to steam so i can have steam overlay, but since updating from 4.3.0. beta 4 to this version, steam overlay wont hook unless i have afterburner closed before launching. rtss overlay still works just have to have it closed before launching then launch once steam overlay hooked.
thanks for all you do and lmk what i can do. thanks
great job on the tool
recording a video with Nvidia NEVC is sweet
It is reflected in RTSS 6.5.0 release notes, please read it. Then read this thread to find out how delayed injection engine can be configured and extended:
Thanks, but I confirm a problem with Steam's Overlay. I can't use it anymore. I had no problems so far with Beta4, until i updated to Beta14. Any tips ??
The answer was given one post above. RTSS 6.5.0 release notes documents this change and explains why. Don't be lazy and RTM or at least read the previous posts instead of spamming the same questions in multiple threads.
I can't figure out what to do, my eng is not very good. Any help is appreciate.
Delayed injection engine is configured inside .\ProfileTemplates\Global file in RTSS folder.
64-bit Steam overlay can be added there is necessary:
InjectionDelayTriggers = IGO64.dll,GameOverlayRenderer64.dll
Thank you very much, kind sir . >You solved the problem.
Keep up the good work, your software is precious for us.
I really wish RTSS supported profile binding
that way I could configure clock profiles for every application individually without having todo it manually for every benchmark run
yes batch files work but its clunky and a giant pain with applications that need to be run though some sort of a launcher e.g steam/origin
especially now that we can lock states