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MSI AfterBurner 4.2.0 Beta 2 for GeForce GTX 980 Ti Lightning Owners

Discussion in 'MSI AfterBurner Overclock Application Discussion' started by Hilbert Hagedoorn, Oct 14, 2015.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    For those of you who purchased a MSI GeForce GTX 980 Ti Lightning, congratz on that beauty. We heard your concerns, and understand that you want to tweak that gem a little. Unfortunately the final MSI AfterBurner build is not yet ready as there is work left in progress.

    Please read:
    As such the decision was made to offer you guys a Beta 2 of AfterBurner 4.2.0, however we do release this build AS-IS. Beta 2 is not yet ready, lacks certain game support and needs a number of fixes. That means it potentially could be unstable for some of you. Hence we do not offer any support on it, if something doesn’t work, please do not complain.

    However we opened up triple voltage regulation so you can give your tweaking experience a try. Later in Q4 the final build will be released with broad support, updates and fixes. Until then you can give this build a try.

    Enjoy !

    Download

    H.
     
  2. Olvik

    Olvik Member Guru

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    Finally, it was time for a beta, thanks
     
  3. Unwinder

    Unwinder Moderator Staff Member

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    It is NOT a beta, it is a few months old summer DEVELOPMENT build and and it is STRONGLY NOT RECOMMENDED for anyone besides 980Ti Lightning owners to install it.
     
  4. Olvik

    Olvik Member Guru

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    Perfect Ok
     

  5. chinobino

    chinobino Maha Guru

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    I really appreciate the early release and would like to thank both Hilbert and Unwinder for listening to our concerns and acting on them.

    I literally just finished my Skylake build and I am putting it through its paces (10 hour 2160p x264 encode).

    This release is right on time to do some serious benching! :)
     
  6. cowie

    cowie Ancient Guru

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    that's cool of you guys to give the lightning owners a version for tri voltage sadly I don't own one but gl to those that do.
     
  7. wege12

    wege12 New Member

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    Does this beta support AMD Fiji voltage control?
     
  8. Unwinder

    Unwinder Moderator Staff Member

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    No, it doesn't. You could answer the question yourself if you read the thread prior to posting.
     
  9. wege12

    wege12 New Member

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    Thanks!

    Also, I did read it before posting and it's not explicitly stated anywhere in this thread whether or not Fiji voltage is supported. But there's no need to be hostile, Unwinder. We're all equal here, man.
     
    Last edited: Oct 15, 2015
  10. Unwinder

    Unwinder Moderator Staff Member

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    I'm sorry but that's not true. It is explicitly stated a few posts above that it is a few months old summer development build for 980TI Lightning owners only. If you treat a honest request to read release notes as something hostile, just search for other forum and application please, you're definitively not my user, sorry.
     

  11. wege12

    wege12 New Member

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    Haha oh goodness. You attract more bees with honey than vinegar my friend.

    Anyways, I'm quite excited for the Fiji voltage release. Been waiting far too long for proper overclocking tools for a high end GPU.
     
    Last edited: Oct 15, 2015
  12. stubass

    stubass New Member

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    Nice one cheers for the beta. i am yet to start tweaking but looks good :)
     
  13. Crysis111

    Crysis111 New Member

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    Thanks for the beta from germany. After some Tests i give you an interest Feedback Every input vcore GPU over 1.206 v is unstable with my card (maybe it depends on my 79 Asic GPU), but lowering AUX Voltage -100mv gives mehr more stability on GPU and RAM and more clocks with Stockvoltage on GPU and RAM. Tests just Not finished but with Stock AUX i cant get more than 1.550/4.001 FSX, with AUX -100 no Problem 1.570/4.104
     
  14. Cru_N_cher

    Cru_N_cher Master Guru

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    @Unwinder

    Are such RPM Sensor readout spikes normal and expected from NVApi they don't seem to happen Physically really ?

    [​IMG]



    And why doesn't Nvidias internal Frame Limiter does it the same way (with it's low level access) as yours (strict exact limiting) their internal Driver Limiting approach looks way different (lose limiting) since the beginning ?

    Either they don't seem to care fixing it (lose limiting) or they have a reason for not doing it (strict limiting) ?
     
    Last edited: Nov 5, 2015

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