Wrong. Tearing is a result of presenting a frame outside vertical retrace interval. Monitor is drawing frame scanline by scanline, so when you're presenting new frame while monitor is still drawing the previous frame, it results in seeing a part of previous frame (at top) and part of new presented frame (at bottom). That's what is tearing, and the only way to get rid of it is synchronizing frame presentation with vertical retrace interval (i.e. using VSync). Limiting the framerate without synchronizing presentation with VSync is not supposed to eliminate tearing and doesn't eliminate it.