MSI Afterburner 2.1.0 released

Discussion in 'MSI AfterBurner Application Development Forum' started by Hilbert Hagedoorn, Feb 24, 2011.

  1. PhageUK

    PhageUK New Member

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    Thanks for this. However, this is pretty much what I tried previously. I'll give it a shot though and let you know.

    Ta.
     
  2. cowie

    cowie Ancient Guru

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    You cant talk about any MSI 580 lighting monitoring features yet right?
     
  3. Unwinder

    Unwinder Moderator Staff Member

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  4. stangowner

    stangowner Master Guru

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    Nice job Alex! I have to <shamefully> admit I have not tried it yet.....but just may have to tonight! :)
     

  5. boogieman

    boogieman Ancient Guru

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    I don't have AB installed. Does the vid capture include audio now?

    At work now not allowed to go to Youtube.
     
  6. cowie

    cowie Ancient Guru

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    yes with sound now.
     
  7. boogieman

    boogieman Ancient Guru

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    Thanks. Home now.

    Why these kids possessed with adding crappy music to their video's is beyond me. :D
     
  8. Unwinder

    Unwinder Moderator Staff Member

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    Nope, 2.1.0 doesn't support audio capture yet. However, audio capture functionality development is in progress now, I've already created the very first implementation of audio capture layer for future MSI Afterburner 2.2.0, which supports both DirectSound (WindowXP) and WASAPI (Vista/Windows 7) sound capture ways.

    Right now I'm testing sound capture layer on different systems using small test util, if anyone wish to assist testing - it would be nice.

    The tool can be downloaded here:

    http://nl.guru3d.com/SaveMediaAudioTest.rar

    It is supposed to capture 44KHz 16-bit strereo audio under XP and OS-settinngs specific multichannel 16-bit audio under Vista and newer OS (e.g. 6-channel 48HKz 16-bit audio if OS is configure to render 48KHz sound via 5.1 speakers). Once I find audio capture layer stable, I'll start attaching it to Afterburner's video capture engine.

    Your Feedback is appreciated in the following form:

    1) Sound card model and speakers configuration
    2) OS version
    3) ...
     
  9. Blitz6804

    Blitz6804 Member Guru

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    (1) Creative Labs Sound Blaster X-Fi Titanium Fatal1ty Champion (PCIe); 7.1 analog (8-channel)
    (2) Microsoft Windows 7 Home Premium x64
    (3) Tested three different programs with it. All three properly recorded audio to all eight channels correctly. I could not tell the difference at all between the game and the recording in terms of quality.
     
  10. civato

    civato Master Guru

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    Hi m8, did some testing.

    1)Souncard is "SOUND Blaster X-Fi Xtreme Audio(PCIe)" and USB Logitech G35.
    2) Windows 7 64bit professional.

    In the audio control panel set:

    -Play audio with "Logitech G35".

    The tool records at 44100Hz 16bit 8channel audio.
    (very good recording quality)

    -Play audio with "Sound Blaster X-Fi Xtreme Audio".

    Tested with following settings :

    44100Hz 16bit 2 & 8 channel.
    48000Hz 16bit 2 & 8 channel.
    96000Hz 16bit 2 & 8 channel.
    (very good quality and recorded at these settings by the tool.)

    24bit settings in audio control panel are recorded as 16bit , but this is like it supposed to do I believe.

    -Tested games, movies and music files.

    All I can say, it works like a charm on my system.
     
    Last edited: Mar 1, 2011

  11. cowie

    cowie Ancient Guru

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    sry i just heard car noises on one of the racing vids but did not watch or listen long.
    Putting in soundcard now
     
  12. stangowner

    stangowner Master Guru

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    1 - Sound Blaster X-Fi Titanium Fatal1ty Champion / 5.1
    2 - Windows 7 Ultimate x64 SP1
    3 - Recording at 48000 16-bit 6 channel worked like a charm. Quality is exceptional. File size seems to be about 35 MB / min. Recording audio and Afterburner video while gaming and noticed no stutters at all.

    I did have 1 issue though. I can play the resulting .wav in WMP, QuickTime or Creative MediaSource 5. However, Camtasia Studio 6.0.2 can't do anything with the file. I can import the clip, but it won't play it in the editor and the resulting mp4 movies have no audio. It also doesn't show the audio waves in the timeline, just a flat line. I tried several clips.

    I also tried using the "Save Audio As" option in Camtasia to convert the wav to an mp3 and it hung on 0% for a minute until it crashed. This was a 0:17 sec clip at 9.55 MB.

    The Creative MediaSource "Analyze Track" option reports these wav files as missing, unsupported format, corrupted or in use by another application.....even though it plays them fine???

    Not sure if it means anything, and I know my Camtasia is not the latest.....but figured I'd mention. Let me know if you need more info.

    - Nick


     
  13. Black_ice_Spain

    Black_ice_Spain Ancient Guru

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    nevermind :banana:
     
    Last edited: Mar 2, 2011
  14. elbubi

    elbubi Member Guru

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    First of all THANKS Unwinder for the uber cool video capturing feature, and now for the audio add-on.

    My beta test experience:

    1. SoundBlaster X-Fi Extreme Audio on 5.1 configuration.
    2. Windows 7 x64 SP1
    3. Tried it on Bullestorm, DeadSpace1 & 2, worked like a charm, no issues/lags at all and quality is superb.

    Way to go!!!
     
  15. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  16. TFL Replica

    TFL Replica Master Guru

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    SaveMediaAudioTest

    1)Creative X-FI Fatal1ty Xtreme Gamer Professional
    2)Windows 7 x64
    3)Tested with media players and various games, no issues
     
  17. Unwinder

    Unwinder Moderator Staff Member

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    Thanks for audio capture engine testing, guys. I've just succesfully attached it to Afterburner's video encoder so it is recording both video and audio now. We're testing the first beta build of 2.2.0 internally with Hilbert and MSI now and will probably release a public beta a few days later.

    Hi Nick,

    Yep, extensible WAV format with multichannel audio is not supported widely so many audio editors and video players are simply unable to edit / play it. So Afterburner will have an option to record audio in multichannel format as well as downmixed to stereo. Right now no true multichannel to stereo is performed and just front left/right channel audio is being recorded when downmixing is enabled, not sure if it worth implementing more sophisticated downmix.
     
  18. stangowner

    stangowner Master Guru

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    Looking forward to trying it! Nice job.
    You're on top of it as usual :)

    Most of the games I play have a substantial amount of the audio coming through those 2 channels. I don't think it would loose anything, except maybe a few footsteps. Not sure about other games. I suppose as long as you have an app that can post process the multi-channel audio then you'd do that anyways. Maybe 2.2 will be a reason for me to get a better video editor :nerd:
     
  19. ctn

    ctn Member

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    I found a bug with 2.1.0 Official.

    Powertune settings is reset to 0 after overclocking is applied.

    You need to go into CCC and reapply it every boot or everytime overclocking is applied.

    This is with unofficialoverclocking set to 1 on a 6950.
     
  20. Unwinder

    Unwinder Moderator Staff Member

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