MSI AB / RTSS development news thread

Discussion in 'MSI AfterBurner Application Development Forum' started by Unwinder, Feb 20, 2017.

  1. Vulkan

    Vulkan Member

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    That`s really cool and thought through. :)
     
  2. DaemonYS

    DaemonYS New Member

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    Video recording does not work in Windows 10.
    After pressing hotkeys nothing happens.
    Ver 4.4.0, 4.4.1
     
  3. Haldi

    Haldi Master Guru

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    anyone got an OSD and working screenshots in Spellforce 3 ?
     
  4. Andy_K

    Andy_K Master Guru

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    Works like a charm:


    did you check for false recognized active 3d Apps?
     

  5. DaemonYS

    DaemonYS New Member

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    I understood what the problem was. Thanks for the advice.
     
    Last edited: Dec 12, 2017
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  6. dr_rus

    dr_rus Ancient Guru

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    @Unwinder AB bugs thread is closed since Oct for a couple of days =)

    Something worth looking into:

    This is for AC Origins but there are reports that other games exhibit the same issue - RTSS somehow mess up their HDR output.
     
  7. Unwinder

    Unwinder Moderator Staff Member

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    I'm afraid that any kind of dealing with end users here is closed and left entirely for MSI reps. Too much uncontrollable trolling from ban immune persons here, I'm done with it. I just post development news and comment things I find interesting, nothing else, sorry.
     
  8. Unwinder

    Unwinder Moderator Staff Member

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    One more minor update, hope this one is the last one in 2017.This version is launched to provide TITAN V support per MSI request:

    http://download-eu2.guru3d.com/afterburner/[Guru3D.com]-MSIAfterburnerSetup442.rar (includes RTSS 7.0.2)
    http://download-eu2.guru3d.com/afterburner/[Guru3D.com]-RTSSSetup702.rar

    MSI Afterburner v4.4.2:

    - Added core voltage control for reference design NVIDIA TITAN V series graphics cards
    - Fixed one polling period delay for values displayed in On-Screen Display graph labels
    - Fixed incorrect group names displayed for "Framerate Min", "Framerate Avg", "Framerate Max", "Framerate 1% Low" and "Framerate 0.1% Low" graphs in Logitech keyboard LCD in text mode
    - Improved detection of active 3D application, which is supplying data to "Framerate" and "Frametime" graphs, in cases when running multiple 3D applications simultaneously
    - RivaTuner Statistics Server has been upgraded to v7.0.2

    RivaTuner Statistics Server v7.0.2:

    - New unified geometry batching implementation for all supported 3D APIs provides more efficient On-Screen Display rendering and more easily extendable renderer architecture
    - Due to new unified geometry batching implementation barchart graphs are now being rendered in a single pass with On-Screen Display text
    - Added new formatting tags for displaying embedded bars
    - Fixed multithreaded audio encoder uninitialization issue, which could cause temporary prerecord files not to be deleted when prerecording video to a file
    - Updated profiles list

     
    Last edited by a moderator: Dec 14, 2017
  9. F1oyd

    F1oyd New Member

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    guys, when it possible use AB with 13 gpu?
     
    Last edited by a moderator: Dec 15, 2017
  10. LocoDiceGR

    LocoDiceGR Ancient Guru

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    Never
     

  11. Unwinder

    Unwinder Moderator Staff Member

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    Not earlier than miners learn to use forum search feature. No love for mining craziness from my side, sorry.
     
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  12. Unwinder

    Unwinder Moderator Staff Member

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    I gave you the link directly in my reply. Start reading please.
     
  13. Unwinder

    Unwinder Moderator Staff Member

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    All

    I'm interested in feedback on unified OSD geometry batching implementation introduced in 7.0.2. That's not a new functionality, but that is future proof internal OSD renderer architecture change and it resulted in some internal OSD renderer codepaths revamp across all 3D APIs. So if you notice any reproducible differences in OSD rendering between 7.0.0(7.0.1) and 7.0.2 - please report it here. Please take a note that I'm not talking about general OSD usage questions, so if you just having any difficulties with setting up OSD and getting it working in some application - no need to reply please.
     
  14. F1oyd

    F1oyd New Member

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    ty bro
     
  15. jiminycricket

    jiminycricket Master Guru

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    Are RTSS libraries such as RTSSHooks/RTSSHooks64.dll and SaveMedia/SaveMedia64.dll portable across different RTSS versions?

    For example, if BattlEye or EasyAntiCheat is blocking one of these files, you could replace the offending file, with a whitelisted one unpacked from a different RTSS installer.
     

  16. Unwinder

    Unwinder Moderator Staff Member

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    Nope. And depending on the version and its internal changes, doing so will most likely result in a crash.
     
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  17. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Last edited: Dec 19, 2017
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  18. CaptaPraelium

    CaptaPraelium Master Guru

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    I noticed while playing with the new features, that the benchmarking values are now available in the AB monitoring tab, so there is also no need to use "Show own statistics" in RTSS. Cool, becaue now we can format those entries in AB, for example as I have done in the image below, we can move things around on screen, set transparencies, etc etc. Very flexible this way.

    As you know, I like to do some fairly non-standard things so I tested it out and all seems to be behaving as it was before. Great job again, Unwinder.

    [​IMG]
    https://imgur.com/a/xmgEd

    Also, I'm trying to not go full fanboy mode here but, this stuff, is really really excellent.:

    Improved text formatting tags support:
    o
    Now text position tags can use negative coordinates to move a text to a new position specified in character units instead of zoomed pixel units
    o
    Improved text position tags handling for cases when the tag is used explicitly before the embedded object
    o
    Added new visualization style support for embedded graph objects. Now it is possible to embed barchart styled graphs

    I'm yet to put it to use, but this will be a really big deal for people who want to make a layout that is not only functional but also beautiful. Much easier, to use p<-8,0> than to play 'count the pixels' with a dose of 'trial and error'. Also more flexible with different font scaling
     
    Last edited: Dec 19, 2017
  19. Unwinder

    Unwinder Moderator Staff Member

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    Also, I've not explicitly documented one more new tag, which you can find useful for your custom layouts - solid color bar tag. Syntax is:

    <B=width,height> where width and height can be also specified either in pixels (positive) or in symbols (negative)

    It is filling desired rectangular area with current color, so combining it with color and position tags you can fill some parts of background with desired color if necessary. Or draw a flag with something like that:

    <C=FFFFFF><B=-4,-1>\n<C=0000FF><B=-4,-1>\n<C=FF0000><B=-4,-1>\n

    or simply draw horizontal splitter line with the following prolog or epilog text:

    <B=-32,2>
     
    Last edited: Dec 19, 2017
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  20. CaptaPraelium

    CaptaPraelium Master Guru

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    [​IMG]
     

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