MSI AB / RTSS development news thread

Discussion in 'MSI AfterBurner Application Development Forum' started by Unwinder, Feb 20, 2017.

  1. Unwinder

    Unwinder Moderator Staff Member

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    Nobody besides you knows what is misconfigured on your side. Perform standard troubleshooting steps including full RTSS uninstall with FULL profiles removal and clean application install.
     
  2. Unwinder

    Unwinder Moderator Staff Member

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    I said that I cannot help with Fiji HBM clock control a few times, no need to discuss it over and over again. I cannot help you with that, take it as a fact please.
     
  3. Digika

    Digika Member Guru

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    Or at least point me into the direction where can I ask.
     
  4. boogieman

    boogieman Ancient Guru

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    There are SDK's in each folder of Afterburner and RTSS.
     

  5. Andy_K

    Andy_K Master Guru

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    And well commented example code to study on.
     
  6. CaptaPraelium

    CaptaPraelium Master Guru

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    Sounds like NVENC causing P2 state.
     
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  7. Vulkan

    Vulkan Member

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    Ok, how can I fix this?
     
  8. jwb1

    jwb1 Master Guru

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    Unwinder,

    Confirmed here: https://github.com/HandBrake/HandBrake/issues/1033#issuecomment-348647218

     
  9. ParKur

    ParKur Member

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    If the hotfix beta 30 in the final release 7.0.0 RTSS ?
     
  10. jiminycricket

    jiminycricket Master Guru

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    Try turning this off?

    [​IMG]
     
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  11. Unwinder

    Unwinder Moderator Staff Member

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  12. Unwinder

    Unwinder Moderator Staff Member

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    New minor but important updates of MSI AB and RTSS with more powerful benchmarking engine are available for download:

    http://download-eu2.guru3d.com/rtss/[Guru3D.com]-RTSSSetup701.zip


    MSI Afterburner v4.4.1:

    · Fixed crash on application startup on the systems with more than 8 NVIDIA GPUs installed on recent NVIDIA display drivers
    · Now the list of GPUs in "General" tab in the application properties is sorted properly on the systems with more than 10 GPUs installed
    · Added voltage control for NVIDIA P104-100 and P106-100 mining cards
    · Now MSI Afterburner is displaying notification message in monitoring window area when trying to overclock NVIDIA 10x0 series GPU with debug mode enabled in NVIDIA control panel
    · Added "Frametate Min", "Frametate Avg", "Frametate Max", "Frametate 1% Low" and "Frametate 0.1% Low" graphs to hardware monitoring module. The graphs are duplicating benchmark statistics displayed in benchmark On-Screen Display, but give you more freedom in On-Screen Display customization
    · Improved On-Screen Display layout editor. Now you can customize On-Screen Display graph styles independently for each graph instead of changing it globally
    · RivaTuner Statistics Server has been upgraded to v7.0.1

    RivaTuner Statistics Server v7.0.1:

    · Improved built-in benchmarking engine:
    o Added 1%/0.1% low framerate statistics calculation. Unlike traditional calculation approach, which is assuming post-processing of whole set of collected frametimes at the final stage of benchmarking, RivaTuner Statistics Server introduces new concepts of dynamic 1%/0.1% low framerate statistics calculation. The implementation is open source and demonstrated in RivaTuner Statistics Server SDK.
    o 1%/0.1% low framerates are stored in the benchmark results file. 1%/0.1% low framerate are also displayed in benchmark On-Screen Display, so you may track 1%/0.1% low framerate dynamics in realtime.
    · Updated SDK:
    o Added new open source RTSSFrametimePipeSample sample. The sample is demonstrating implementation of custom benchmarking software, which is receiving per-frame frametime statistics in realtime via named pipe connection to RivaTuner Statistics Server. Post-processing text frametime log files after running the benchmark is no longer necessary! Now you may create your own benchmarking software and receive frametime data from RivaTuner Statistics Server in realtime directly while 3D application is running. Such approach was in use by some major hardware reviewers for a few years, now it is open source and available to everyone! The sample is also demonstrating the following techniques:
    § Realtime frametime graph rendering
    § Realtime current framerate averaging with sliding window algorithm, minimum and maximum framerates calculation and display
    § Dynamic 1%/0.1% low framerate statistics calculation and display
    § Logging per-frame frametime, current, minimum, average, maximum, 1% low and 0.1% low framerates to CSV text file
    · Improved text formatting tags support:
    o Now text position tags can use negative coordinates to move a text to a new position specified in character units instead of zoomed pixel units
    o Improved text position tags handling for cases when the tag is used explicitly before the embedded object
    o Added new visualization style support for embedded graph objects. Now it is possible to embed barchart styled graphs
    · Slightly optimized On-Screen Display geometry batching for all 3D APIs in order to simplify the process of new functionality implementation in future versions

    [​IMG]
     
    Last edited by a moderator: Dec 9, 2017
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  13. khanmein

    khanmein Ancient Guru

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    Last edited: Dec 10, 2017
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  14. GroinShooter

    GroinShooter Master Guru

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    Thanks, cool new additions plus everything works great.
    Avast is trying to be an ass and throw RTSS in quarantine, oh my lawd it's safe damnit stop!
     
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  15. Vulkan

    Vulkan Member

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    I would like if I could enable the 1% low and 0.1% low regulary in the OSD and not just in benchmarkmode. :)
     

  16. Unwinder

    Unwinder Moderator Staff Member

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    You can do it easily. Benchmark mode state is permanent, wchich means that you may press "Begin benchmark recording" hotkey just once and after that it will stay active for all subsequently started 3D applications, even after rebooting the system. But keep in mind that 1/0.1% low statistics calculation requires storing and processing full set of slowest frametimes since the beginning of benchmark, and the buffer for storing that data in realtime is not infinite. For RTSS I selected it to keep up to 1024 slowest frames, which is a good balance for memory usage/realtime sort performance and it provides statistically correct 1/0.1% low results for up to 30 minutes of testing on 60 FPS framerate. So keep it in mind while using longer benchmarking sessions.
     
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  17. Vulkan

    Vulkan Member

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    Ah I understand! I didn`t think about the buffer because the statistics have to base on something. So it wouldn`t make sense when they are permanently active. My fault. But I understand what you mean. :) Thanks.
     
  18. Unwinder

    Unwinder Moderator Staff Member

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    Also I have to add that statistics is reset for each new started 3D application, and you can also always press “Begin benchmark recording” hotkey one more time to reset the statistics if necessary. So it is safe to keep it always on.
     
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  19. Vulkan

    Vulkan Member

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    That`s good to know because I thought that the buffer would be filled with all sorts of statistics from other 3D applications after a while and so they would be useless. Thanks for the Info! :)
     
  20. Unwinder

    Unwinder Moderator Staff Member

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    Nope, there is independent buffer created for each 3D process running in the system. So for example if you decide to bench 2 different 3D applications running simultaneously, independent statistics will be saved to results file for each of them once you press “End benchmark recording” hotkey.
     
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