I'm aware of this. I said many times that I trust the display's refresh rate monitor more than RTSS due to it. My issue is that people recommend an RTSS framerate limit ~2 FPS lower than the refresh rate to prevent the display switching from G-Sync to V-Sync - and they say that this works for them. I am having to set the RTSS limiter about 10-15 FPS lower than the refresh rate, depending on the game, to prevent it from leaving G-Sync and tearing or lagging. So the "100Hz" monitor becomes an "85-90Hz" monitor, which is disappointing. NVIDIA's framerate limiter does not do this. If I select 91 FPS, it never goes above 91Hz so G-Sync is always in use. But NVIDIA's limiter is as high latency as V-Sync so that does not fix the problem. The images posted were to demonstrate what I am seeing, to find out if other people are experiencing the same thing, if it is an issue with my system, with Windows 10 CU, or the latest RTSS betas. I'm not pointing blame at anything, just asking questions.