The close of 2017 is almost upon us, and the last AAA title (Star Wars Battlefront 2) has already been released. There will be no more big titles being released until next year, at least on PC. So with that said, which game do you think earns the "Most graphically advanced title" of 2017? Notice I said graphically advanced and not best looking. Best looking is too subjective for me, which is why I decided on "graphically advanced." For me, the decision is between Wolfenstein 2 The New Colossus, and Assassin's Creed Origins. I have both games, and both of them have tremendously impressed me, though for different reasons. Wolfenstein 2's performance is absolutely insane given how detailed the game is, and how many dynamic light sources and shadows are in the game. And the particle effects are the best I've ever seen in any game bar none. The CPU optimization in particular is amazing. Seeing the game fill up my 6900K with perfect scaling on all 16 threads is a thing of beauty But the game's technical perfection is marred by the many stability issues that it has, especially for people with NVidia hardware. Seems like Id Tech and Machine Games went all out for AMD when it came to optimization, which isn't a bad thing per say. But when the majority of your customers are using NVidia, then it can be problematic. As for Assassins' Creed Origins, it will be the first AC game that I actually complete. This game is stunning in terms of its size, scope and attention to detail. Ubisoft spared nothing it seems with this game, as there is so much simulation and activity going on. Tons of wildlife, NPCs, best water simulation ever, high resolution SSR, dynamic global illumination which looks amazing, unbelievably long draw distances and tons of detail in every scene. The only problem with AC Origins is that it's using DX11. This game practically begs for DX12, due to how CPU intensive it is and how much detail is in it. With that said, I have to give the nomination to Wolfenstein 2 The New Colossus. This game's technical achievements are extraordinary, and highlight the potential of developing games on low level APIs. When I look at the graphical quality and then look at the framerate counter, my jaw literally hits the ground! Performance that actually exceeds that of Doom, with much more sophisticated and impressive effects and higher graphical quality. When I think of what Id achieved with Id Tech 6.5 in Wolfenstein 2 The New Colossus, it makes me extra excited to see what they bring us in the next iteration of the Doom franchise, which will use the Id Tech 7 engine.