It's wierd. From some angles and facial animations he does look a lot like a young JCVD, from others he looks very different. Perhaps a modder can make it better. It seems to be a problem with other character's faces, too. Personally, I liked the look of faces in MK11 better, I think, but we'll see how it actually looks in gameplay on my system.
This release trailer has less hype than the MK11 release trailer. Feels generic. I am on the fence about getting this one. Not sure I like the mechanics of the assists. I'm more inclined to get it on a discount down the road. Makes it too different for me. Like a new game but with MK characters. Looking forward to watching the early access streams to make up my mind.
4K Screenshot Gallery and PC Settings for those interested (it has DLSS 2, FSR 2 and more): https://www.pcmrace.com/2023/09/13/...mortal-kombat-1-en-4k-con-detalles-al-maximo/ Also, the game has a built-in benchmark. Here are videos for the first 90 minutes of the kampaign mode, the benchmark and all fatalities (except for the one of Havik because I didn't finish the story mode yet). Sadly, menues, Fatal Blows, Fatalities are locked to 30 FPS. All Fatalities:
Anyone who is playing this now and experience stutters during cut-scenes use the high-performance setting in the driver (mk1 game profile) and cap fps to 60. It seems the card is downclocking during cutscenes causing a stutter and flashing on gsync compatible screens when set to normal.
For some reason, the game stutters pretty badly on my RTX 4090 (537.34 driver), no matter the settings I try (even on the lowest ones). Performance measures say it's running at constant 60FPS, but it doesn't feel like it at all. I'm also getting audio/voice cutouts in pre-fight scenes and such. For whatever reason, the game feels much smoother on my ROG Ally, even though the framerate reports to be lower and fluctuating. Menus, Pre-Fight scenes, post-fight scenes, Fatal Blows, Fatalities, etc. are also stuck at 30FPS like on consoles, which sucks. At least one could set this to 60FPS in MK11. By the way, does anybody know if there is a way to unlock Klassic MK1, MK2 style outfits for all the classic fighters? Only Jean Claude Van Cage wears the MK1 inspired Cage gear, as do the Kameo fighters (why aren't these playable, even if it was just for Local play?). The graphics/art style looks worse than MK11 in my opinion. Overall, I'm not very thrilled by the game so far. It seems to be another crappy console port. Update: The stuttering is gone today. I didn't change anything, but it just doesn't stutter anymore. Weird.
The game had a 2-3 minute shader compilation step during loading where it kept stopping and starting for what seemed like long periods of time but once loaded the game was running fine without any obvious stuttering. I cranked all the visuals up to max at 1440p and enabled DLAA and then ran the benchmark which returned a locked 60 fps for both figures. I have the game installed to my fastest Samsung 980 Pro NVMe M.2 SSD and loading times are very fast (between 2 and 5 seconds) with black screens so it isn't quite as seamless as I expected after Digital Foundry's coverage of the Xbox Series X|S stress test back in June. The biggest issue for me though is the 30 fps cap on the menus and in the Invasion mode. I can just about accept the cutscenes and fatalities/post-match outros being 30 fps but the menus feel sluggish at 30 fps and the Invasion mode looks jerkier than it needs to be considering that it is basically a semi-overhead board-type playing area where you move between points and then load into 60 fps fight events. The PC is a scalable platform so there really is no reason why the game cannot have a 30 or 60 fps option for the cutscenes, menus and Invasion mode. The consoles have limited performance so I can understand having 30 fps limits there but this should not be mandatory on PC. I would much prefer it if everything in the game ran at 60 fps. I can immediate tell when the gameplay switches to 30 fps for the cutscenes and fatalities and back. Game looks very nice though. Maybe not as big of a leap over Mortal Kombat 11 as expected, given the switch from a heavily customised Unreal Engine 3 for prior games to Unreal Engine 4. Only played 30 minutes due to it being 1:30am in the morning here in the UK and having to get up for work.
Im a few chapters in now and I have to say I really like it. The initial previews I thought it looked bad but I'm liking the story and yeah it's MK however it seems more grounded than the previous games. Gameplay felt a lot different to MK11, feels slower, more methodical but it's fast when stringing together combos. Aside from the hard 30fps cap in cinematic sequences and slight stutter during saving points the game has been extremely smooth, I'm actually really impressed with the gfx, there is so much detail in the stage backgrounds. Game is definitely a stunner with max settings, 4k with DLAA enabled. I thought MK11 was impressive but you compare them back to back and there is quite a big difference. It's all in the little details. Just a slight negative is Im not keen on some of the character designs, I preferred the older ones.
I wish it was smooth for me, but it's a stutter fest on my system. I wonder why that is. Which video card driver are you using? Are you using HDR? Which version of Windows? Did you make any tweaks to the game? Update: The stuttering appears to be completely gone today, even on maxed out settings and DLAA. I didn't change anything. Weird. Maybe Shader compilatikn stutter even though it precompiled shaders at launch?
They appear to be pre-rendered as I noticed a lot of colour banding during the intros to the Story and Invasion modes. This is likely why the game has an install size of around 100 GB.
It most likely was shader compilation, did you leave it to complete or bypass ? I think it could be easy for someone to press the continue button while the process starts, it takes a few minutes. Anyway glad it's sorted and hope you enjoy the game. Regarding tweaks, as I mentioned above, Im set high performance in the driver game profile, vsync on for gsync, 60fps cap ( for some reason the cut scenes exceed the game cap ), ultra low latency. I'm using HDR. Windows 11 ( latest version with recent patch Tuesday )I have my high performance selected in power settings. Old control panel power settings are set to balanced then have page file managed on all drives.
The shader compilation in this game took around 3 minutes on my i5-13600KF but there was an option to skip it using the B button on the Xbox controller. However, I really would not recommend it. I also set the Prefer Max Performance and 60 fps framerate cap in the NVIDIA Mortal Kombat 1 game profile as well.
Hm, yeah I let the shader compilation komplete on the first start. Tried these same settings and updates here as well, not sure what went wrong yesterday and even more so, why it's fine today. In any case, time for Kombat.
Oh, okay, thanks. That makes sense then. I didn't notice the game being patched and the Steam page also doesn't say anything about a patch except that they are looking into performance issues.
60 FPS patch for the menus, fatalities and Invasion modes. Seem to work fine for the most part, massive improvements in the menus and the previously sluggish 30 fps map screen of the Invasion mode but has some visual glitches (such as eyes) due to the game's animations in the cutscenes running at 30 fps and not having proper interpolation. A fair trade-off though and better than using 30 fps. GitHub - ermaccer/MK160FPSPatch: 60 FPS patch for Mortal Kombat 1. Extract mk160fps.zip to MK12\Binaries\Win64 folder of Mortal Kombat 1 so that dsound.dll ends up next to SDL2.dll.
$70 Mortal Kombat 1 Switch version called "robbery" https://www.eurogamer.net/70-mortal...y-as-graphical-comparisons-flood-the-internet
Mortal Kombat 1 should be no more than £40 on Switch. Asking £55 for it, as it is currently priced on Amazon, is just a greedy move by the publisher, hoping to cash in on the huge popularity and large user base of the Switch. Disgusting.