Hello, is there a option to get more than 32 CPU-Core-Clocks and Usage-Meters working? I know, that Im annoying (as I remember requesting support for more than 4Gigs of Memory a long long long time ago), now I try to monitor more than 32 CPU-Cores. Did someone of you get it working without using hwinfo-Plugin (in which the polling-time is to slow^^).
32 bit applications physically cannot see more than 32 CPU cores. I don’t plan to make AB 64-bit just because if that, compatibility with older systems is much more important for me.
This sounds like a bit of a misunderstanding based off the x86 kernel limits. 32bit Windows kernels cannot see more than 32 cores. 32bit applications on 64bit operating systems have no such restriction. Aida64 is a 32bit process and reads as many cores and their clock states from the system using the windows api's. FAH is a 32bit host client and can spawn and manage as many worker processes as there are core logical cores. FWIW, MSI AB can already be using something like core 40 or 39 or whatever because windows load balancing deemed it so.
Yeah. It just occurred to me you'd be restricted to what XP and Vista are capable of. Windows 7 allows you to use 32bit masks supporting up to 64 cores and you're doing what you can to retain support for XP and Vista.
You can set the polling rates in HWinfo64 to whatever you like, like AB. There may be some limits to min/max values.
Be aware when some software polls the cpu a lot, you can get a micro-stutter on some AMD setups doing that, as the processor may interpret the polling as 'load'. I believe most of this has gone away now with updates now that Ryzen 3xxx has been out a year, but just be aware of it if something stupid like that happens. Also, if your case still has 5.25" cd-rom drive bays, especially a pair of them, they make special screens that can fit in those, sometimes can even work as fan controller, but it can display those things you want (though likely not all 32 cores / 64 threads at once) right on the front of the case. You can also pipe this info out to a secondary monitor if you have a small one laying about in a closet, etc, and leave your game full-screen on your main monitor. It can sometimes make it easier to pack all the info you need to see, and not be so distracted by it in-game.