Discussion in 'Games, Gaming & Game-demos' started by Whiplashwang, Jul 9, 2018.
I tried it got a refund.
For XBox One and PS4
PC too but TBA instead of Q3 2019 so yeah probably 2020 then for PC and the new expansion content.
Excerpt around the expansion and PC version.
We'll get 21:9 support!
About those cool outside characters like Geralt – they are all added for free as far as I know, or am I wrong? Also how do they work? Like, can I play the whole game from start to finish with him, or is it like a separate campaign/quest type of deal?
And on the technical side of things – does anyone know if they added the option to lock it to 30fps on the consoles? I know, that it was unlocked on launch and really none of the consoles was able to hold 60fps, so it was logical to add a 30fps lock, but I can’t find any info on that..
So I got this game for my PS4 for Christmas and have so far planted around 10 or so hours in to it. I have never played a Monster Hunter game in the past so I am an utter noob to this franchise. So far I am still not sure if I am going to stick it out. I've just finished a quest where you have to escort some guy and his gear in a kart before you get attacked by some armoured creature I think was called a Balagroth. I've opted to go with the switch axe and yeah when it works it has a meaty wahck to it's attacks but the game seems to suffer from a weird combination of being stupidly complex while actually being stupidly shallow.
For example you have hundreds of items to collect and form in to traps and equipment but watching a few general guides most of them come down to making sure you start each encounter with around the same ten items.
The equipment looks on first glance to be really complex but in actual practice comes down to do a mission collect items go to forge and upgrade with each tree (or monster specific equipment) having two or three items before you move on to the next tree.
The canteen before a quest gives you 5 or so options and a custom one but their is always only one option that does more than a single buff so why bother with any of the other options? Made even more ironic by the fact I chose a veggie option and then had an animation in which the cats cut up a fish and a huge slab of meat before serving them to me.
The world is jammed full of stuff to pick up but it seems like 90& of it is just useless junk, especially given that as I said it seems most quests only require ten or so items to be equipped.
Combat just isn't meshing either, I was expecting something a little more paced but the biggest issue for me is the inability to change attack mid move. It all seems so slow and clunky and yes I understand why. That it's about studying attack patterns, being equipped with the right armour and weapon but finding out their is no character skill tree that everything is tied directly to the armour and weapon trees was a real surprise.
On the other hand I also got a copy Spiderman as well so I am going to stick with MHW for now see if it starts to gel with me as I move on.
Imagine it will be like the pre order "armor" it is just a skin you wear that changes your appearance to a fatty samurai which i kinda dig. But if they do the new "heroes" like that once you got access to your inventory you can change your skin there, so the tutorial and the one or two maps before you could equip it in that case?
But that does beg how does geralts sword work if i can play as him suppose not like witcher weapons and animations mesh up well with MH style. And look kinda wierd maybe him wielding some of those MH weapons.
But we will see.
a friend bought me this so we could co op up together and my god i dont think ive ever struggled to enjoy a brand new game for the first few hours this much before every little thing about it either irritated or frustrated the hell out of me from the very start from the clunky af combat to the horrible game design and menus to the constant tutorial interupptions of course i understand the need for this at least but did it have to feel so heavy handed??? i eventually only managed to play a couple of hours before i removed it from my PC and was so glad to see the back of it sure the gfx looked nice but ive had more fun trapping my fingers in a door. i feel bad cos my friend paid for it but it goes to show this game REALLY is not for everyone and i will never touch anythign like it again as long as i live lol
21:9 patch was released a few days ago and then a hotfix a few days later. 21:9 works well btw.
So have dropped this game, it is by no means as complex as it appears to be. Oh I am sure you can make things more complex if you wish but every time I start playing the game just ends up winding me up. It is just so slow paced and unresponsive. Which is fine if that is the sort of game you are looking for but it feels like your character is limited in it's actions and movements. For example you push a button and your character has to complete the associated action that goes with that button, fine but the monster you are hunting feels like it can switch from whatever it's doing to something else at the drop of a hat.
I was fighting this monster called a Radobaan. This thing would launch an attack, I would dodge and it's attack would take it past me and away, so I would turn round wander over to it and by the time I got within weapons range it would then attack me again and forcing me to dodge. Rinse and repeat... boring. I tried to cut it down by attacking a bit sooner but no my guy swings his sword and misses and of course because I am now in an action I can't change or move until the attack completes. Which adds to another grip, I get some distance from the monster to heal myself. I then have to put my blade away, push the button to use the potion / mega-potion and then wait while my guys drinks the potion and in the time it takes the monster has covered the gap I have created and started wailing on me again. The speed difference between character actions and monster actions is just silly. I am meant to be a hunter of monsters you would think I could dual task or at least have some pace to some of my actions but nope one thing at a time and my god does it take time to do just one thing.
I was using the charge blade and I get that part of the combat is to use point guards to stop the monsters but my god does this feel like an utterly hit and miss move and as I said if you do miss you are then stuck doing the action until it completes by which time you have missed your chance.
Add to this that progression is done entirely through armour and weapon upgrades. So unless I am mistaken that means your move set with the very first charge be identical to your move set with the final variant of the weapon with the only factor changing being some the various weapons stats and buffs. In some combat games you plod through the lame initial stuff because you know things get real fun once you unlock later abilities and moves, KH, The Shadow of games are good examples but in this game where is the progression? If the combat is slow and clunky now and your character never progresses then it is going to be as equally slow and clunky in the later game?
Their is also the issues of micro managing rubbish. Weapon sharpness... utterly pointless. You have no limitations of whetstones so the mechanic just proves to be tiresome and annoying, same as stamina depletion through not eating. Each hunt lasts 50 minutes max so most of the time you can get through a hunt without ever eating (unless you really need to add the buffs that eating adds, in which case chances are you'll eat prior to departing) so the only time it becomes a huge issue is if you are on an expedition. Since most folk will just quit when they run out of rations and return back to base to restock it turns in to yet another micro management waste of time mechanic.
The game is weirdly clunky and weirdly complex but the reality is that it just doesn't need to be. As I said it appears that if you wish to make it complex, come up with all these different ammos and traps and potions and things you can but it also seems that the majority of the game can be completed by using the same basic attack sets and equipment that you get almost straight out of the gate, with the only factor that changes being your weapon and armour stats. Which makes me question what the HR rating is about? You gain rating by completing quests and investigations. Quests and investigations are locked off behind a HR wall so to take part in some of them you have to be a certain HR but unlike a traditional levelling system where you can for example only take on a level 26 creature once you are level 26 because usually increasing your level also means you will have increased various associated characters; stats, HP, Stamina, Magic, skill set, etc as the only factor that appears to change in MHW is your armour and weapon stat what the hell is the point of the HR rating? If I don;t have the right armour or weapon rating but have an HR of 50 then that means I could wander in to a fight with a HR 50 monster and not stand a chance simply because I never happened to get lucky with an item drop that would allow me to craft an armour that would give me a chance.... as I said the game makes things look like they are complex when they really don't need to be.
I really really wanted to like this game, and I may just give it one more go, but try my hand a one or two of the other weapon types. Just to see if I can maybe find something, anything that works but after that I am done and moving right on to Kingdom Hearts 3.
yea monster hunter series has been known for its clunkyness the older games were way worse lol.
Having played a bit of the older this was was "sharper" though the grind yo been on a break anyway from the game other games just held my attention more lately.
Still will get back into it and get gud again.
Thing is dark souls also got more responsive because DS one was equally clunky at lest if you wearing heavier armors it made you slow and lumbering they toned that down over the souls series tightening up the combat making it a tad easier to move and now in bb and sakura seem to have done away in large part with that slow gameplay.
monster hunter is experimenting in that mold also, making things more casual friendly. but they got one game in this new era.
Pretty much agree, the game makes itself kind of pseudo complex and I don't get the combat either.
I get it's methodical aka Dark Souls but seems all you can do is chip damage and fights last for an eternity.
With bosses that's fine or acceptable but even standard enemies need quite the beating.
Like the weapon and moveset variation though.
Haven't played very much yet but games like Dark Souls or Witcher 3 got me hooked instantly whereas MHW is more a case of I want to like this but meh.
Somehow it feels that by trying to be a simplified version of an ARPG the game ends up being clunkier than an actual RPG but without the feeling of reward.
So tl dr not for me but I do appreciate the quality of the game and who knows, maybe later it will click.
I have the game on PS4, but from what I have heard, PC version is not that different. As many have said before me, the combat is clunky AF. The game was especially ruined for me after playing God of War; MH feels like a massive downgrade in every way after playing that game lol
Personally, I have 300 hours into MHW on PC. Kind of wondering if you guys are just not sure what you are going into? It isn't meant to be clunky, it is meant for you to make an action and be committed to it. You chose to do the three hit combo, you can't just cancel out of it mid swing and dodge an attack; that makes it more forgiving and easy. Each and every fight is meant to be tough, at least until you have serious gear.
I can easily kill a Tempered Elder dragon in less than 5 minutes. The Arch Tempered event Dragons still take me 10-15 minutes. Every weapon has a way to deal massive amounts of damage quickly; you just have to know how to use it.
If this type of game isn't your style, that's fine, but I wouldn't say it is "clunky". Unless, you are using Mouse and Keyboard, in that case it most certainly is. I use an Xbox one controller, myself.
Yeah I guess investing more time would be the key and mechanicswise combat is good, similar to Souls games as in methodical and you can't cancel into a dodge etc.
I remember fighting that one "bonus" dragon on the 2nd or 3rd "desert" map for 30 minutes with my bone sword witting it down and right when i am on the verge of killing him like one more round, because he was kiting all over the damn map, and "so n so has left the map" so n so happening to be the dragon i was working on for 30 or more minutes. I screamed.....cursed and raged for a good 15 20 minutes.
Yea that contributed to my extra long break......need better gear......
One look was enough to show me that it was not for me I'm just glad that a game other than the usual junk is doing well.
capcom seems to be killing it of late nm if their games are your cup of tea, but damn they seem to be on the side of gamers with some of these titles and how the games are complete and the DLC is stuff you could easily skip and not miss anything. free DLC? its like they the asian version of GOG.
More like Capcomkun