Modding Ain't New

Discussion in 'Game Tweaks and Modifications' started by Yecnot, Jul 7, 2014.

  1. Yecnot

    Yecnot Master Guru

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    I feel that the recent upsurge in Watch Dogs modification threads has given an opportunity for many of us to become more comfortable with modding in general, which happens to be quite easy for quite a few games (mods are always cited when we talk about the benefits of PC gaming, yet so few of us actually participate in their production). Watch Dogs isn't the only game where you can extract files, edit them, re-compress, and voila. So far I've done it for the Witcher 2 and State of Decay. Of course there are many more similar tools for AAA games than those listed below. They can be used to edit textures, engine, scripts, etc.

    Witcher 2

    Far Cry 3

    State of Decay

    Metro

    I would also like to highlight a common misconception with Metro fans. Metro Last Light, does in fact perform better than 2033 in its default state. But we're not console gamers, and we should not be resigned to stick with the default. It appears that a rendering bug, caused by the faulty default config in 2033 reduces performance drastically. With a simple tweak performance is restored to normal with no visual degradation at all. Last Light's default config is similar to the one created when using the methods below, which may solve the mystery of LL's optimization over 2033.

    [See]
    http://www.gamefaqs.com/boards/93506...-2033/53980673

    http://forums.guru3d.com/showthread.php?t=345297&page=55

    For instance, I've unpacked the engine files for State of Decay. Currently I'm trying to get an understanding of the files' organization so I can optimize its specifically for my CPU bottlenecked system.
     
    Last edited: Jul 7, 2014
  2. Rokarz

    Rokarz Member

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    Nice post:) very helpful :)
     
  3. Yecnot

    Yecnot Master Guru

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    Heh, playing State of Decay on Ultra Spec smoothly by reducing LOD in the engine config. Game stays pretty and machine stays happy.
     
  4. vTune

    vTune Member Guru

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    Since you seem to be an experienced modder, could you maybe explain to me how a game without any .fat files can be modded. It seems the only game I have with such files is Watch Dogs, and I am losing interest in that since so many people are modding it now and I don't even enjoy the game ^^
    Thanks so much in advance :)
     

  5. nanogenesis

    nanogenesis Maha Guru

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    Initially Maldo discovered increased performance using different SLI bits in Metro Last Light (I think it was Stalker COP Dx11), a perfect scaling, though at the cost of light rendering through geometry.

    "Logic says to hide light flares does not have to cost 40% of the performance"-Maldo .
    Strange thing is neither nvidia fixed it, nor did 4A.

    What I noticed is at the lowest preset, the scaling was actually perfect, but as I increased the settings, the scaling drops, and is the least at very high. I think there might be 1 setting which is causing this, I will try to find the culprit.

    #offtopicrant
    Gotta hand it to 4A.. making a AAA game with demanding graphics, and then not using proper SLI scaling in their own engine. Its strange that Indie games (like the Forest) work in SLI without a hickup and offer 99% scaling right off the bat, yet AAA devs cannot work in SLI properly.
     
    Last edited: Jul 9, 2014
  6. Yecnot

    Yecnot Master Guru

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    See my other post? http://forums.guru3d.com/showthread.php?t=390922

    Every game will have some type of data files. But not every dev is like Bethesda, where they give you a Creation Kit and complex ini files and let you mod the game to your heart's desire. Most of them are *******s who intentionally block access to them. But thankfully we have people like Gibbed who reverse-engineer these files and create tools so that we can extract them, edit, and repack them. A perfect example of this is Far Cry 3 (who we again can thank Gibbed for).

    But he isn't the only one working on such tools. If you type a game's name into google and then extractor, you should fine pretty nice results.
    Ie: "metro 2033 extractor" "sleeping dogs extractor"

    But once again, the data files of most games are proprietary and encrypted, so you need people to reverse-engineer them if you want them to be mod-able. Sometimes you'll find that there are only a few things that you can edit, like textures. Or you'll find that you can only extract files, and not repack them.
     
    Last edited: Jul 9, 2014
  7. ])rStrangelove

    ])rStrangelove Ancient Guru

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    Modding is awesome. I still remember modding custom sprites and maps into Doom1, and that was 1995. :)
     

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