I feel that the recent upsurge in Watch Dogs modification threads has given an opportunity for many of us to become more comfortable with modding in general, which happens to be quite easy for quite a few games (mods are always cited when we talk about the benefits of PC gaming, yet so few of us actually participate in their production). Watch Dogs isn't the only game where you can extract files, edit them, re-compress, and voila. So far I've done it for the Witcher 2 and State of Decay. Of course there are many more similar tools for AAA games than those listed below. They can be used to edit textures, engine, scripts, etc. Witcher 2 Far Cry 3 State of Decay Metro I would also like to highlight a common misconception with Metro fans. Metro Last Light, does in fact perform better than 2033 in its default state. But we're not console gamers, and we should not be resigned to stick with the default. It appears that a rendering bug, caused by the faulty default config in 2033 reduces performance drastically. With a simple tweak performance is restored to normal with no visual degradation at all. Last Light's default config is similar to the one created when using the methods below, which may solve the mystery of LL's optimization over 2033. [See] http://www.gamefaqs.com/boards/93506...-2033/53980673 http://forums.guru3d.com/showthread.php?t=345297&page=55 For instance, I've unpacked the engine files for State of Decay. Currently I'm trying to get an understanding of the files' organization so I can optimize its specifically for my CPU bottlenecked system.