Discussion in 'Videocards - AMD Radeon Drivers Section' started by ziddy123, Aug 15, 2011.
Is possible use fxaa with dx7 game? with diablo 2, mlaa works via CCC but looks to blurry.
I like Svends GL wrapper better for D2.
I have no idea how you could chain it to dx7, and you probably won't be able to log onto battle.net
Yes is better but im playing offline on the laptop, with median xl , plugy, and with d2multires, but with glide multires dont work at full screen
Time to test de PPI 37
Yeah I found the inventor's page but no links to anywhere. I assumed the sourceforge page was his but that was blank.
I'll keep in eye out on your page for updates then, thanks.
Edit: Excellent job on this but perhaps you should have pre-sharpening off by default. I only tested it on Super Street Fighter 4 AE but it caused horrible artifact on that.
using 3.7 http://www.assembla.com/spaces/fxaa-pp-inject/documents
shift 2 screenshot http://imageshack.us/g/828/shift2u2011082014414678.jpg/
virtua tennis 4 screenshot http://imageshack.us/g/684/vt42011082015150158.jpg/
very nice IQ and no performance hit (i7 firstname.lastname@example.org, 2 x 6950 modded), but bad company and crysis 2 won't start and in super street fighter IV the filter (tried both d3d9 and d3d10) won't load.
I think people should disable everything and enable one shader at a time instead, to see how it affects the game they are used with.
For most games pre sharpening works out well.
Source link almost at top.
I just got the tool, tried SSAA but it's a bit slow and I keep on getting kicked by PunkBuster. If I disable all the settings like you suggested, how do I enable FXAA instead? Use some_dude's inject DLLs in the game directory?
Please read the included readme.txt
Pre Sharpening is too strong, it's pointless because you add antialising, artifacts and shimmering into the game. If you want this, you don't need FXAA.
You have no idea what your talking about there.
Sharpening is fully adjustable, set FXAA to max quality, add slightly more of it than needed and cut of the blur with sharpening to have a clear image without jagged edges.
It also depends a lot on which game your applying fxaa on, since it differs from game to game, hence why there is a settings file allowing you to adjust things.
I mixed up float sharpen with pre sharpen. Float Sharpen was the pointless stuff.
Oh you mean the post sharpening, that was added by the request of some users as an alternative to pre sharpening or to sharpen up the other shaders if they are set with heavy modifiers.
I use it with a very low value to fix some UI text up in one game.
Can i change key to activate fxaa bcos i dont have pause/break key :bang:
every keyboard has pause/break key, usually top right corner on kb.
What keyboard do you have?
I got the key but he dont work scrolllock too
I'm using Icenhancer 1.3 for GTA IV and it seems to include version 3.8 of Timothy's FXAA. Do you know how I could set the FXAA to maximum quality and how I could add sharpening to it?
fxaa injection tools and files...need improving...in some games instead of aliasing they build jaggies and destroy details and brightness...(elder scrolls iv : oblivion for example)
You need to tweak
// Trims the algorithm from processing darks.
// 0.0833 - upper limit (default, the start of visible unfiltered edges)
// 0.0625 - high quality (faster)
// 0.0312 - visible limit (slower)
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing
// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2 [higher value, sharper image]
yeah.. MLAA works much better in oblivion though I use OBGE which gives you the ability to use MLAA, FXAA, DLAA, MDLAA and a whole variey of other filters for AO etc. and it's been around for quite a while so nothing new.