I've provided plenty of information about post process aa as a whole. You're simply upset about it. I'm only calling you out about it as you continue this hackney back and forth about outdated information without proof. It's clear we will only agree to disagree that one is overall better then the other. When there is information you can't refute other then say it's outdated. Something that I hold no value to when I can see for myself. I've already provided the proof. There is nothing more for me to do other then laugh. As your replies have been tad bit stilted. You ask for proof were it's found in the posts I've provided and other links provided in this thread. And who told you I knew or didn't know about it? Perhaps if you asked instead of assume it would have a been more clear to you if I was aware of the program or not. However, there were hints in my other posts suggesting that I did know about it. The idea that it's not as good as MSAA yet you still have to tweak it on a game by game basis yet still not fully DX11 compatible is something worth noting about. As I said earlier (which indicates I was aware of the program) it's fun to use it at first but over time and many other games it does become a chore trying to tweak it. I don't see how that's relevant. I've already addressed this by saying that I've not seen any major improvements in the "tweaked" versions that would warrant cause for concern over the pics I provided. Again, hinting that I'm aware of the program . Wrong question as I don't see how that relates to that portion of my post. If you look at the review you linked earlier and just look at the FXAA results (excluding the MLAA from the driver level) it does provide some insight. But if you do have other links showing AMD 6000 series fully beating their competitor by all means provide them. And where did this come from exactly? I've made no mention of this. I'm just going on your own link, lol. In reality if they can use MSAA they will if they don't like the blur effect that post processing aa provides. But it does depend from one game to the next. But if overall the games a person plays works well with MSAA and it's seen as better they will simply use that. I don't recall a out cry to make MSAA customized. Yet you can still use that without needing to tweak anything. It's all for fun right now. IMO I don't see that lasting in the long run. But lets see what happens a year from now. I'm only stating the obvious here. You say I'm dissecting your post where you've done the same. I'm only taking the time to reply to you to get you to understand that I'm not the enemy here. I've provided some insight about post processing that's been overall neutral. It's in the link were it's being used. The varied tweaks will increase or decrease frame rates. It's common knowledge about using that FXAA program. I've addressed this early. And had you read some of my posts it would have been clear if I've aware of the program or not.