Indeed. GPU vendors still selling multi GPU support should not fool anyone. Evidently there is very little incentive on the part of developpers to bother with SLI at all. I'm not taking any joy in saying that of course but this is the truth. Those investing in a multi GPU setup should be well aware of what kind of "support" they will receive.
Even GPU vendors give some "signals" in this matter. Nvidia, while on one hand does advertise SLI, they certainly not encourage any more than 2way SLI since Pascal (on the contrary, it will be quite a drag to get those tri and 4way going, likely just for benchmarks), and that alone speaks for the future. They too probably realized it's more and more in the devs hands from here on, and want to take some steps ahead since it's likely that multi-gpu support will further drop... I had 3 SLI setups, so it's not easy to swallow for me either.
Why is this game (trial) forcing me to use the v368.22 drivers? For me, those drivers are not great, resulting in intermittent "stub has received bad data" errors when running non-game shortcuts, Windows Store check for update stalling and it even breaks Task Scheduler! Don't ask me why but since going back to the previous v365.19 driver I have had none of those issues. Is there any way to bypass the driver check at the startup? Are NVIDIA going to release a newer Game-Ready driver for this game (even if it will likely have the exact same issue for me as v368.22)?
Well I managed to run this game by installing the v368.22 drivers but immediately got a crash on starting it. When I went to the Event log to see what caused it I got a "stub has received bad data" error (unsurprisingly!), the first I've seen in a week since reinstalling the previous v365.19 driver! Anyway, the crash was caused by RTSSHook64.dll but running the game a second time worked. Set the graphics to Hyper at 1440p, restarted it as required and once the game started after an underwhelming 30 fps pre-rendered video (that looks understandably soft compared with the in-game image), managed to actually play a bit of it. Runs at what appears to be a stable 60 fps but unfortunately the auto-checkpoints cause the game to momentarily stutter, likely because the saves are on a mechanical hard drive rather than my SSD (where I keep my Steam UserData files for example though this is an Origin title obviously which uses Documents which is located on my Western Digital Black D drive). Gameplay seems very Mirror's Edge so far and visually the game looks fine if a little sterile and flat but that mirror's (a-ha!) the look of the original. Had a couple of bits of combat but they only required me to spam the X button on my Xbox One controller. Will check out more later. Hoping there's a new driver for this game because the v368.22 driver issues are annoying...
WOW!! SUPER WOW !!! I got the newest drivers from AMD just yesterday and it's said : <<Radeon Software Crimson Edition 16.6.1 Highlights Support for: Mirror's Edge Catalyst™>>.. You know what it means? You know the signification of that? ...it means it's supported... (not crossfire)
http://www.geforce.com/whats-new/articles/mirrors-edge-catalyst-geforce-gtx-1080-1070-hyper-settings GeForce.com article, has some comparisons between Hyper and Ultra and some info on what Hyper actually changes.
Installed patch then ran game with latest drivers crashes to black screen after a few seconds in game have to hard restart computer didn't do that before both of these....
That chart seems a bit off at the bottom of the article... the game runs at pretty much a solid 60 fps on Hyper settings at 1440p on my GTX 980 Ti. It looks somehow like NVIDIA are trying to "big up" their new GTX 1080 card as being the only NVIDIA card capable of maxed out settings at that resolution.
lol This game runs like a sh1t on my rig. It seems a low memory problem or something like that. I cant hold 60fps with Iper settings and 2.00x Scale resolution with 2x980Ti @1500... (latest driver) Seriously, WTF? Probably they want to push for the 1080 series with this game but this is real pathetic from my point of view.
Well, they must promote new cards but does not mean Maxwell cards run it worse than Pascal. We all know 970 can push 60fps+ Ultra not only High as they said in the article.
What resolution are you using? For me at 2560x1440 the slider at 1.5x would mean it's rendering from 3840x2160 and that's above what my GPU can handle efficiently so there's several areas that see framerate drops below 40 fps. At a full 2.00 (Or higher via console commands.) that would be 5120x2880 which would be even more demanding on the GPU. Although I do not know how well SLI scales for this game (The newest 368.39 drivers updated the profile for the game though.) and a 980 Ti especially when overclocked is easily among the fastest GPU models available and can probably give a stock 1080 some competition too. Also at "Hyper" quality you might want to drop the GPU Memory Clamp setting or what it was called as that's going to consume a lot of VRAM and more so at 4K or 5K albeit a 980 Ti has I think it's 6 or 8 GB VRAM so it might still be doable. Finally "Hyper" quality supposedly changes the downscaling algorithm from bicubic with sharpening to lanczos further straining the GPU when using the resolution scaling setting. (Standard GPU behavior is bilinear I believe and then for DSR Nvidia in addition uses a gaussian pass of some sort to smooth things a bit, bicubic is a bit more demanding and then lanczos would be a bit more demanding still, increasing with resolution.)
1920x1080 with 2x res Scale This is a Joke....I cant play at 60fps even with Ultra settings and 4K resolution. There're several areas that drops to 40fps! :3eyes::3eyes::3eyes: With Iper settings game crash! On top of that, graphically this game is nothing of special. I mean...there is nothing to show beyond the minimalist city. Just a bunch of cubic building and simple geometries...Seriously, it really afwully optimized. I dont see other reasons here.
It's not the game's fault you have only 6gb of VRAM. At that res you naturally run into VRAM walls. Remember : hyper settings can use almost 8gb at 1080p. See here : http://www.gamersnexus.net/game-bench/2471-mirrors-edge-catalyst-graphics-card-benchmark-gtx-1080-1070-390x I wish people would understand how high are their demands before complaining.
8Gb for this crap? :stewpid: I just wish people could understand how pathetic are these requirements respect how looks good a product. Look at the video: 90fps with a 1080GTX at 1080p / hyper Settings..its a shame!
Hmmm, after an hour of playing this game there's two things that stand out: 1. The game stutters and pauses for split seconds while playing, which at first I thought was down to the auto-save but that does not seem to be the case. The game also only uses 4.5 GB of my card's 6 GB of VRAM so it isn't a texture issue either. This issue is especially annoying when you're doing races or timed events. 2. The game really is not that interesting so far. The missions are repetitive, the city is dull and lifeless and combat is absolutely dire and not fun at all. Visually the game can look nice if rather sterile and featureless but some of the character models look like they're taken from 15 year old games as they are so flatly textured and lacking in detail like this for example: Spoiler Yuck! I would not say this is an awful game just a bit of a disappointment.
It uses ~ 8 GB VRAM at "just" 1080p? That definitively doesn't seem right, interesting though I hope a patch will improve that as it seems way too high. EDIT: That about the NPC is also curious, I can't find this particular one again as she is removed after a certain part of the story but even a non-important random NPC looks better. Texture quality has it's downs though, you can see another NPC shot I took here but then you see the horrible smear that makes up the tunnel in the background.
i don't think my game looks as bad as Darren's game , then again i just did a Lasik surgery so things are a bit bloomy now
By the way, I am playing the game on Hyper preset at 1440p, i.e. maxed out so unless there's a bug with the settings then that is as good as the game can look on my system. The stuttering is uber-annoying though and I noticed that TotalBiscuit tweeted that he has the same issue on his system that many others are reporting (he uses an SSD for games as well...). Sounds like some kind of streaming bug.