Microsoft announces DirectX Raytracing for real-time raytracing

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 20, 2018.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. ruthan

    ruthan Member Guru

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    So it will run on new generation of GPUs only and only with DX12, if its true, its big problem for Vulkan and multiplatform development.
     
  3. Fox2232

    Fox2232 Ancient Guru

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    There are not that many raytracing effects and there is no secret sauce. For next few years raytraced content in games will be about cheaping out really heavy workload without affecting visuals too badly.
    And telling someone about method used will be enough for other side to develop similar technique.

    Over 10 years ago you had raytracing software like Bryce 3D, that did run on CPU or via network CPU farm. Today you can laugh at such rendering software with 60 times more compute capable chips as Ryzen.
    And compute capabilities of GPUs are still better.
     
    Last edited: Mar 20, 2018
  4. ruthan

    ruthan Member Guru

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    Ok so we still dont need to care about DX12, unless you wan to play Gears of war 4 or Forza, fine.. And even that you could just let Xbox for few days..
     

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