Discussion in 'Games, Gaming & Game-demos' started by villa_youth, May 31, 2011.
so what do we expect for metro 2033 redux?
any thoughts, will it be better lookin than orig?
Thanks a lot Jonas for posting this.
I wonder what has been "updated" in the benchmark...
By the way, do we know what graphical improvements the Redux edition of Last Light has over the existing one.
Some of late Steam`s client updates removed benchmark binary file from game folder. I guess "update" was in creating this binary back. I know about missed exe-file because I downloaded it manually yesterday after I discovered it is gone.
Btw, with last NVIDIA`s WHQLs both 2033 and LL benchmarks demonstrate increased FPS.
Metro last light gave me poor sli scaling on both 560Ti SLI and my current 760 SLI.
Maldo discovered some bits which offered perfect scaling and around 40% increase, but at the cost of light flares showing through geometry.
Since then, nothing from him or nvidia.
Its frustrating when a 'demanding' game doesn't utilize SLI.
Video comparing the previous version of the game(s) to the upcoming re-release(s).
(UK version, US version is here but it seems to just be the ratings at the first second or so that's affected. - https://www.youtube.com/watch?v=IZwVvl71JnM )
Nice find Jonas! I will post this on Anandtech forums as well..
I wonder if the Redux versions will use a 64 bit exe, as the current gen consoles now have 64 bit capability..
My rig handled Metro LL fine on everything set to max except for AA and Physx; I either set AA to 2x or downsample from 2850x1600 100hz. I usually turn motion blur off in nearly every game, and I started turning off DoF too as it is unrealistic and pointless, aside from being a frame rate killer in some games and ENB presets.
As for Physx, I really hate it. It is not only bad for frame rate when things get hectic, but it is a silly implementation of visual fidelity; by the latter I mean moving cloths and stupid unrealistic particles flying around. I set it to low or turn it off whenever I get the change to.
Also Physx caused massive slowdowns in some areas in Metro LL, even though I have an Nvidia card.
There you go :
Do you think PhysX is free, and that it doesn't cost anything? :3eyes:
If you're already GPU limited from playing at such high settings, then why would you think that piling the burden of PhysX onto your already overstressed GPU would not result in a performance decrease?
Good find. I'm wondering if this means they also updated the core PhysX SDK to 3.xx..
The original Metro games used PhysX 2.8, which I'm not even certain has 64 bit capability. PhysX 3.xx I know for sure has 64 bit capability though..
So I guess this means that the PhysX effects in the Redux will be more prevalent and have greater performance :banana:
I've never considered the PhysX stuff in these games particularly system heavy, probably the only games were it's not poorly optimised and I hardly have the best hardware.
Will be interesting to see how these updates games turn out, while the games themselves are not the best I do love the atmosphere as I'm still not bored of apocalyptic themes.
I doubt I'm getting Last Light Redux, but definitely getting 2033 Redux. Looks way more improved and new visuals and gameplay.
I never implied that. I know that PhysX takes resources on an already stressed GPU, but the tradeoff between performance and graphics is not worth it. Metro LL is a special case I believe; something is wrong with it because the frame rate literally went to single digits when I wasn't even in combat.
Nice, it's using global illumination. Can't wait to get my hands on 2033 Redux.
I know for a while there was a bug that caused bad performance with PhysX unless you uninstalled the PhysX driver, and then reinstalled it manually..
Maybe that caused your problem, because the PhysX load in Metro Last Light isn't very high to begin with. Arkham City and Mafia 2 have a lot more PhysX effects going on than the Metro series..
This was taken from an interview with one of the developers about 2033's PhysX
It performed well because they actually took the time for it. Something that PhysX 3 improves on is easy implementation so we shouldn't see such issues
While I think it's very likely that they updated the PhysX SDK to 3.xx, I couldn't find any verification of that.. And PhysX 2.8.3 does have 64 bit support, so they wouldn't have necessarily needed to.
It's more likely that they did though, because the consoles run PhysX (low level stuff) on the CPU, and PhysX 2.8.3 would be much slower than PhysX 3.3 on the PS4 and Xbox One..
That was in reference to the original 2033, not the Redux
I suppose it's possible. I never had issues with Physx in either games.
It's very well implemented but I assume Nvidia have done most of the job.
More Physx in games can't be a bad thing. I don't care if AMD can't be arsed to compete I want more Turbulence, more realistic cloth and debris.
For me I've always felt the metro games did a good job of implementing PhysX, performance is decent and it doesn't look out of place or shoe horned in last minute like a lot of other titles, launching a grenade down a side tunnel and having all the debris come flying out like it does is awesome.