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Metro Exodus

Discussion in 'Games, Gaming & Game-demos' started by scatman839, Jun 11, 2017.

  1. Witcher29

    Witcher29 Maha Guru

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    My friend who works @ eurogamer.nl told me that the game runs allot faster on dx11 then dx12 ? he said it was like re2 remake he got like 10 to 12 more fps on dx11. IF this is actually true then i play on dx11 aswell, i did the same with the re2 remake.

    About sli and stuff i remember when i had a second msi gtx 1080 ti gaming x in sli when i ran metro 2033 and last light redux i could use ssaa4x and everything else on very high and i had a super high fps between 75 and 110 i cant do that anymore with a single gpu.

    gtx 1080 ti in sli is about 15 to 20% more powerfull then a single rtx 2080 ti.
    Same as with the witcher 3 it had excellent sli scaling, but in the end i sold 1 gpu cause of money reasons. I still kinda regret it for the huge performance gain but then again not much games are supporting sli anymore, Nvidia just dont care anymore i gues.

    I just hope they make the performance worth the wait with that day 1 patch, expect a small downgrade tho in gfx, but we probably dont even see it, cause we didnt play it before :D
     
    Last edited: Feb 14, 2019
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  2. S.T.A.R.A.C.

    S.T.A.R.A.C. Master Guru

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    You really think that ray tracing is the main factor behind the atmosphere and immersion?

    RT is the least important element here. With RT on in some situations the game looks washed out, too dark.
     
  3. SerotoNiN

    SerotoNiN Ancient Guru

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    Lot of comments here for a game none of us are buying...o_O:D
     
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  4. Undying

    Undying Ancient Guru

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    Trust me many of them are still buying even after all that bitching. :D
     
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  5. Rich_Guy

    Rich_Guy Ancient Guru

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    That'll do me :D
     
  6. AsiJu

    AsiJu Ancient Guru

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    Dunno, Hilbert's review showed practically identical performance between DX11 and DX12.
     
  7. Amaze

    Amaze Ancient Guru

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    It's more important for me to support 4A, than it is to boycott Epic/Deep Silver.
    But I might wait for Steam release, I have too many games as it is. And if I get dragged into the rabbithole that is Classic WoW this summer, I'll fall even further behind.
     
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  8. Kolt

    Kolt Ancient Guru

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    Uh.. no? I never said it was the main factor.. just that it adds immersion and can make some scenes a bit darker (less light sources/etc). I don't mind losing visibility in a game like Metro over immersion and realism, and from some of the reviews I've seen that is one of the things that RTX will do in the game.
     
  9. Witcher29

    Witcher29 Maha Guru

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    Maybe because he tested the in-game benchmark only ?, else i have no clue either.
     
  10. BangTail

    BangTail Ancient Guru

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    Yah, the ultimate in first world problems ...

    too many games to play :D

    And just for the record, I know exactly how you feel :p
     
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  11. S.T.A.R.A.C.

    S.T.A.R.A.C. Master Guru

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    But this RT implementation is not realistic, not even close. This is just the latest Nvidia trick to try to attract more people to buy their overpriced hardware. And i have watched all those RT analysis.

    I would rather have higher polycount on vegetation and better animations, then this RT nonsense.
     
  12. Undying

    Undying Ancient Guru

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    I agree but there are scenes that actually looks more realistic atleast to my eye. Indoor scenes looking more impresive than outdoors.
     
  13. Kolt

    Kolt Ancient Guru

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    I guess it's up to personal taste.. the videos I watched I liked the changes.. And for the record, I think Nvidia rushed out this technology (especially DLSS after seeing it in BF5).. but ray tracing is a very big leap in graphics and I am happy that they are pushing it forward..

    This game utilizes ray tracing better than BF5 does in my opinion, but that's just based off what I've seen in videos. Shadows/lighting vs reflections.
     
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  14. BangTail

    BangTail Ancient Guru

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    These things are new and people have short memories.

    Every time we get something new, it takes time for it to evolve, it takes time for proper support, proper implementation and adoption.

    When AA first came on the scene, it was crippling, people take it for granted now, but the older guys here will remember that.

    This is the second game to use RTX and the first time we are seeing DLSS in action in a game.

    The technologies themselves are impressive but the implementations thus far have been a little underwhelming

    Again, it's going to take some time.

    People bang on about 'evil Nvidia' but at least they are trying to bring new technology to the space.

    And just for the record, no, I don't like the prices anymore than anyone else does, but Nivida are firmly in the driver's seat for now (and the foreseeable future).
     
    Last edited: Feb 14, 2019
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  15. warlord

    warlord Ancient Guru

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    Even with the patch it is still very underwhelming the DLSS, blurry and detail loss.

    Jensen Huang failed badly. It doesn't work. RT just works. DLSS ruins the work.

    Why should RTX owners give time to nvidia neural network to train and provide better results? Was RTX series unprepared? Hell yeah! Even now after half a year, if they launch non-RTX counterparts (GTX) they will sell like hotcakes. People doesn't trust paid Nvidia features anymore.
     

  16. BangTail

    BangTail Ancient Guru

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    @warlord

    Yah, when I said 'give them time', I didn't mean a few hours :p

    It hasn't been 6 months yet as widespread availability was late October 2018.

    Could any (or all) of these features end up in the dustbin of history, sure they could but I bring you back to hardware AA, it took a significant amount of time to catch on and equally to be usable without an unacceptable performance hit.

    I'm not going to count this as a failure yet, 3DTV was a failure, this remains a 'wait and see' for now.
     
    Last edited: Feb 14, 2019
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  17. warlord

    warlord Ancient Guru

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    @BangTail It is a nailed club hitting to the head for early adopters and fast gamers. Imagine if you have to wait each game to be severely patched for months before you can actually enjoy it as intended. I am sure all gamers giving lots of money for an RTX rig at the moment, they have plenty of time to finish games quickly. Are you gonna tell them forcibly to replay the game more than 1 times when the time is ripe for complete features? It is kinda tiring.
     
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  18. cerebus23

    cerebus23 Ancient Guru

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    They ran out of features to add, you could get 90% there with enough polygons and lighting and look in the ballpark real.

    Ray tracing had been around as like a high end rendering tool for rendering software, it made still lifes look real with the added reflective lighting and etc rendered. being able to do full on ray tracing in real time while gaming if you done any rendering at all sounds pie in sky lunacy it is a very intensive process and likely this is just a quick and dirty "ray tracing" rather than a full on ray trace rendered scene. Which leads to impressive results easiest to spot in indoors where there are many light sources and lots of different lights bouncing around.

    But what else can they do? Well AI DSR and etc, better bang for your buck, cept gamers know how to do this stuff and spend alot of time figuring the best settings some of them. For the lay person that just wants to fire up a game and play some of this AI profile stuff might be great for them.

    There are not too many more effects i think they can work out to add more real. and whatever they figure out will likely be intensive to compute like ray tracing is.
     
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  19. BangTail

    BangTail Ancient Guru

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    @warlord

    Yah, but you are correct, as early adopters, we need to know what we are getting into.

    And where technology is concerned, that is synonymous with teething problems, other assorted issues and waiting.

    As a multiple 20xx series owner, I bought the cards strictly for the 20-40% performance bump, I knew that the real advantages related to the other features were going to be further down the line (or even as far away as the next generation or beyond).

    SLI is the premium example of your point, in this day and age, most people have played the game without an SLI profile long before one is available.
     
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  20. Carfax

    Carfax Ancient Guru

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    Well said! DLSS might be stumbling now, but imagine where it will be in a few years once the technology matures. Real time raytracing has an immense performance hit with current GPU architecture, and DLSS is a very clever solution to recovering some of that performance hit and making high resolution gameplay with RTX enabled viable, rather than a slideshow!
     
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