PC will always be better, especially with newer hardware. Imagine what gaming will be like in 10 years when we can play all of our old games in 8K natively. You can maybe run a few titles now in 8K with DSR.
That's what I thought they meant, but apparently not. I tested it, and the stutter effect is still there I don't think 4A Games have a clue about fixing this problem. It probably has to do with how their engine handles real time shader compilation, because the only thing I've found which ameliorates the stutter is turning shader cache on. A good 3D engine will farm out shader compiling to worker threads which do it in the background. I guess their engine is very inefficient in that process, hence the jarring stutter.
can you test the benchmark ? it always hitches at the point where the deer runs through the forest with any preset as long as hair works is enabled example:
I've never run the benchmark, but I did test in game. Right at the beginning of the Volga when Artyom is walking with Anna and two rabbits pop up, it always hitches because those rabbits have hairworks.
can you run the benchmark and see if it hitches where the deer runs through the forest ? need to have hair works enable for whichever preset you use you can see the hitch i'm talking about in this vid
No I'm not using SLI. You probably don't notice the hitch because you have shader cache turned on. With shader cache turned on, the effect only happens once after encountering an entity with HW enabled. After that, the compiled shader is saved to disk and so the effect is greatly diminished or outright negated.