Obviously you are way out of your depth here as you dont know what Vert minus is. UE3 uses Hor FOV but is a Vert Minus engine by default. Here : http://www.fpsbanana.com/tuts/9486 "Widescreen Methods : Not all forms of widescreen are the same, seeing as this is primarily a FPS gaming site I'm going to point out the three common methods of widescreen that you will see in your gaming career. Each of these methods effect the game in different ways, and some are more desirable than others. Horizontal Plus (HOR+) Horizontal plus games maintain almost perfect vertical view distance, and provide extra pixels into the width of the game. This is the best, purest, and most desirable method of widescreen - as you only gain instead of losing. Vertical Minus (VERT-) Vertical minus achieves it's widescreen by removing elements from the top and the bottom of the screen. Obviously, this is horrible as you're losing aspects of the game that standard 4:3/5:4 players can see. Stalker, BioShock, and almost anything on the Unreal 3 engine are perfect examples of Vert- video games. "