Maya viewport performance Maybe driver modding isn't the right path to go in order to achieve good Maya viewport performance. I have spent a couple of days "investigating" Maya API and come to conclusion that much better way would be to make Maya plugin - DirectX viewport renderer (something like Furry Ball, but not with all "bells and whistles"). I do some programming, but it would be good someone better and more expirienced than me to take part in such a project. "Pro et contra" of this solution: pro: Viewport performance in proportion with GPU DirectX performance, no matter Nvidia or Ati, pro or gaming card. contra: Solution for Maya only, other applications performance "status quo". A lot of work, but driver modding isn't easy either What do you think?