Hi there guys, For the Max Prerendered Frames setting in the Nvidia Control Panel, I read previously that lowering this can reduce input lag, but sometimes it may not be a good idea as it can mess with frametimes or result in a lower overall framerate (which I assume would cancel out/negate the benefit?). Should I just globally set this to 1 (the minimum) or is it preferable to leave this on the "Default" -> "Let the 3D application decide" setting? I would think that lower input lag is basically always gonna be a good thing, but I'm not sure if that's exactly how reducing this to 1 really works out. Thanks for your time, I appreciate it. For some context if it matters I recently acquired a 1080 Ti 8700K system w/ 1440p G-Sync monitor and I'm wondering if I should set the max prerendered frames count to the minimum (1) as that's what it was recommended to me to do in the past with my old computer where I often had to cap at 30 fps with Rivatuner. I would think the input lag reduction would still be valuable at higher framerates though, but I could be missing something(s).
@RealNC Sorry to spam you all the time like this But, if you get the chance and happen to have a recommendation/preference for this sort of thing or could lay out exactly what the benefits of each approach would be, that would be very helpful for me as I've had a tough time tracking down specifics elsewhere online. Thanks for your time.
@StephenEnzor I have it set to 1 globally. Some people have said that 1 results in lower FPS in some games, but personally I've never seen that. I guess if you see a game where you can't reach your target FPS, you can try setting it to default and see if it helps. For me, it never helped.
Recently changed this settings to 1 globally, As i usually play around 60 FPS it means i won't have latency beyond 16ms as far as rendering is concerned.
1 will only result in lower FPS if the CPU can't keep up with the demand of the GPU (CPU bottleneck). I've only experienced this on my old q9550 and GTX 480 setup when playing games such as GTA 4 or games where a single thread is used to render, perform physics calculations, etc. Not many CPU's should cause this I'd believe since Sandy Bridge, where the IPC increase was major for Intel.
Last time i tried this was during Skyrim in 2011 to fight the terrible mouse lag in that game. I ended up 15 FPS lower. Then again i had a first gen i7 950 @ 3,8 GHz and a GTX680 4GB at the time. Might not be the case anymore nowdays.
My desktop is an i7 950, with 18GB RAM (gotta love x58 triple memory) and my R390. Still does quite well in this day and age. Tho my laptop kicks it's butt.
@RealNC Regarding the "Max Prerendered Frames" setting there's something I ran into you might want to know about. So, currently I have "Max prerendered Frames" forced to 1 (minimum) globally -- however, in DOOM (2016) with Max-prerendered frames forced to 1, G-Sync enabled, and V-sync enabled (all nvidia control panel settings) with Rivatuner capping the framerate at 141 (on a 144 hz monitor), I get horrendous "Jitter" with Max Prerendered Frames forced to 1. Now, it should be noted that pretty much no matter what settings I use in that title, for some reason the framerate is all over the place -- I may be CPU bound there not sure. Anyway, if I could hit a stable framerate target then the jitter doesn't occur, but if the framerate is variable/unlocked with g-sync on and max prerendered frames set to 1 I get horrendous Jitter in-game (oscillating between 60-120 fps variance -- average probably at 90 or a 100). For DOOM (2016), if I force max prerendered frames to "Use the 3D application setting" than this Jitter mostly goes away and is greatly reduced (this issue occurs with Vulkan or OpenGL for context). My rig is 1080 ti + 8700K if that's relevant.
@RealNC I did a bunch more research on the stuttering/framerate spikes downwards I was seening in DOOM 2016 and though increasing the max prerednered frames counter from 1 made those dips and spikes more bearable, I looked online and the performance I was seeing was just unusual for my rig/resolution/etc. In this thread seems the problem ended up being the razer chroma synapse settings in game: https://www.resetera.com/threads/doom-2016-doesnt-feel-smooth-on-high-end-system.33194/page-7 Once I'm home from work i'll try disabling that to see if it improves the situation! If so I'll go back to 1 max prerendered frame there
I would leave it on default or change it to 1 only for some specific games that works well with it set on 1. There is a reason that Nvidia did not set it to 1 by default. Not all games like it and some of them behave weirdly with it on 1. Some of them lose FPS and some other don't feel smooth anymore.
@StephenEnzor When you play the "The Hunt - Cyberpunk 4K" video on the Guru3D homepage @4K, does it play smoothly? Do you notice any difference if you play it with max prerendered frame set to 4?