Yesterday's v220.127.116.11 patch seems to have fixed the broken MSAA issue for me or at least the MSAA + FXAA conflict which resulted in 4xMSAA + FXAA=Very High looking noticeably more jagged than 0xMSAA + FXAA=Very High and inferior even to FXAA=Very High on its own. As far as I can tell from testing one single player and one Arcade level it looks like FXAA + MSAA are working together or at least MSAA doesn't overide or disable FXAA any more. I have not test tested 4xMSAA on its ownthough. It may have been addressed as part of the 'white outline with MSAA enabled' fix. I'd appreciate it though if others could test it just to prove that I'm not imagining it. Thanks.