MaLDo Texture Mod for Crysis 2

Discussion in 'Games, Gaming & Game-demos' started by MaLDo, Jun 4, 2011.

  1. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Thanks. :D

    Incredible work there, MaLDo. I really must try them at some point. Well done.
     
  2. MaLDo

    MaLDo Master Guru

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    Next 'work in progress' texture to enter in mod. Original version with HD patch applied is up.


    *Jpeg compresion artifacts*


    [​IMG]
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    The newspaper vending machines or what they're called?

    Nice editing. :)
    (Not much else I can say.)
     
  4. andressergio

    andressergio Master Guru

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    AMAZING work Maldo will try them

    thank you very much for this
     

  5. Djinn206

    Djinn206 Active Member

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    I run them together and it works like a charm. Didn't have a look at the high memory usage. :D

    Level loading times are a little bit longer but I can live with that. :)
     
  6. Extraordinary

    Extraordinary Ancient Guru

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    Im stuck, I extracted into the Mods folder, activated ingame, restarted game, star on Mods Campaign, click on that, but nothing to load in the Mod campaign screen ?

    Where have I gone wrong ?
     
    Last edited: Jul 7, 2011
  7. MaLDo

    MaLDo Master Guru

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    Forget Mod Campaing. This option is for custom levels campaings. You must start a normal campaing or normal saved game. Or open console and run a map directly.
     
  8. Extraordinary

    Extraordinary Ancient Guru

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    Ah ok thanks, so long as that mod says it is loaded it works on normal saved games.

    So I have turned off DX11 and Hi Textures, Loaded the Mod and resumed my normal saved game

    Is that right yea ?
     
  9. MaLDo

    MaLDo Master Guru

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    You can turn on every option you want, mod runs over them if necessary. You can play in DX11 with mod activated.
     
  10. Extraordinary

    Extraordinary Ancient Guru

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    Ah thanks
     

  11. andressergio

    andressergio Master Guru

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    Maldo

    a quick question

    your mod cohexists with DX11 tesellation with no probs right ? as you are only modding textures, its affect or not as on you site says that are 2 packages one for DX9 1 for DX11 but aint the same link ?

    thanks
    Sergio
     
  12. shimyns

    shimyns Ancient Guru

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    He answered this like 2-3 posts above. Yes, you can play this mod with DX11 enabled and even Crytek's HD texture pack enabled. Just download from the first link on his blog and use with DX9 or DX11, it doesn't matter.

    @Maldo, I think you'd save yourself some time if you made a readme file with the download so people would know how to install and use this so you wouldn't be asked the same questions over and over. :)
     
  13. MaLDo

    MaLDo Master Guru

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    http://maldotex.blogspot.com/2011/07/faq-english.html :)
     
  14. davetheshrew

    davetheshrew Ancient Guru

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    just donated :D
     
  15. shimyns

    shimyns Ancient Guru

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  16. MaLDo

    MaLDo Master Guru

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    You're a good controller. XD
     
  17. MRGAY

    MRGAY Member

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    I donated, too. I would love to see DX11 mod soon. How many euros is it for a 480 like you stated?
     
  18. isidore

    isidore Ancient Guru

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    so basically by using this mod, i will loose tessellation..i'll wait until you can release a dx11 mod.

    good job man.
     
  19. davetheshrew

    davetheshrew Ancient Guru

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    I told him to wait untill he can afford a gtx590, its well deserved :D
     
  20. MRGAY

    MRGAY Member

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    Very much so ! It seems he got the GPU already, I checked his blog and his donation buttons are gone. So it seems like we'll have DX11 textures soon, chaps! :D
     

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