Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, Mar 6, 2012.
As far as you guys know, is anybody working on some kind of retexture project?
Too much work i think ^^
Besides i don't know if Mafia 3 allow to mod as easily than Mafia 2
Well, not a complete retexture, just some of them, which look really really ugly.
I think modding is allowed, after all it's an heavily modified version of the Mafia II engine.
Have you guys been getting any crashes?
I can't play Mafia 3 without crashing every time. It crashes either 3 times in a row or it crashes after 20 mins or after 1 hour. BUT IT ALWAYS CRASHES.
Tried everything. Reinstalling, veryfying, underclocking my GPU by 100mhz..
Its a disgrace...
Tried underclocking the cpu/ram? This game definitely overheats every component.
this game fries my gpu, gpu temp is at 73 c while playing, i've never seen a game that heats up the gpu as much, plus i started to feel bored from the repetitive mission structure after a while, go take this car, then drive this car to the scrap yard, go back take another car, drive it to the scrap yard, i cannot say how atrocious the AI is...
73 degrees are too much, did you create a custom fan profile with Afterburner? My 980ti doesn't go past 62 degrees, even with the most demanding games, such as Mafia 3, still I get visual artifacts with current frequencies.
Regarding the missions, yes, they are repetitive, the solution is playing little by little and not rushing till the endgame. Besides sidemissions can also be skipped, you can do those which allow you to go through the main story and that's it.
I had three crashes with the game.
Each time I had been using SweetFX to try and counter the game's blur.
Since I stopped using SweetFX I've had zero crashes.
any fix for the gpu high temps in this game? yeah thats it im done with this game, only game to fry my gpu, not playing anymore, just another incentive XD, gpu temp never goes past 55 c in gta v.
Not sure what you expect it is rendering wise more advanced and less faky.
I wonder how you gonna react if you see the same in the New Red Dead or GTA 6 from Rockstar as well
GTA 5 was developed with the PS3 in Mind Mafia 3 certainly not.
And the trend is clearly trying to push more studio work time onto the client machine lowering developing costs pushing it to the customer.
Especially for Huge Open World titles production cost efficiency needs to be improved no easy task while maintaining visual fidelity.
Btw tcase of 73 is pretty safe for the GPU itself especially if you that kind of user that changes his GPU every other year no problem
Im running the GTX 970 (GM204) constantly at ~80 since 2014 now and that with a bios that was hold up by reviewers for being deadly and made a big wave back then
And you got a much more expensive card then me
i dont think 73c for long period is good for this gpu, mafia 3 is the only game as i said that fries the gpu, all other games including bf1 beta didnt do this.
73c is really not that hot.
Specially with newer cards. They are built to withstand higher temperatures for longer periods.
Yes, lower is always better. But, 73c isn't going to damage your card unless there are other problems. 90c and up is a range to start worrying in. 80c is okay, 70c and lower is great.
Yes, my 970 doesn't get that high. Hell, in Mafia III highest I've seen mine was at mid 60s. And that was after playing for around three hours.
But yes, older, less demanding games won't push hardware the same as certain newer titles.
I can run the original SW and temps on my hardware run much lower then they do in SW2. Even though it's the same engine, only updated.
could be the case yes, but anyway i found some kind of incentive to stop playing this game XD, as i was feeling that the missions were really dragging after 6 hrs of play, lost interest from the repetitiveness to be honest.
My 980 runs at 79-83c at full power and has been for years. Fan profile set correctly and power at 100%, however it's pretty overclocked.
73c is quite ok. You have nothing to worry about at all.
Mafia 3 is a big disappointment, but it can be fun and engaging at times. I especially like the story and sequences, however the gameplay is getting a bit repetitive. I would recommend getting it on a steep sale for any Mafia/GTA fans. It's still worth playing but I wouldn't recommend full price.
I'm at 27 hours, and really enjoying it.
Yes, the side stuff you do to trigger the main missions can get repetitive. But, no more then side stuff in Assassin Creed titles...
And, personally, I'm enjoying this much more then I did MGSV. Which that game bored me to hell and I felt it was horribly repetitive.
While the stealth was great, the sixth time I was told to go to the same base to rescue captured soldiers... meh
And the game did that multiple times with many bases.
While Mafia III features the same style of quests, at least they are in different locations. And the different districts all have a unique look and feel to them. To each his own, and I can see why some don't like it... but, I feel I'm getting my monies worth.
it's great that you are enjoying the game that much, in fact it's a tried and tested formula, the stealth is the best thing about this game, entering warehouses unnoticed and doing ur killing job, yes, but doing it over and over with a atrocious AI as it is even on hard difficulty, for me i couldn;t take that anymore, felt tedious and boring and i feel i'm wasting time while i could play for example quantum break or shadow warrior 2 instead.
For me this repetitiveness would be a indication more of procedural generated stuff seeing that from Humans always brings up a bitter taste of production resource time and or manpower limits "savings".
Reuse Script X @ place Y
I think the repetitive nature of the missions, the "breaking down of the mods rackets"... stems from them not fully knowing what to do with an open world game.
The story, is fantastic. Writing... blah, blah... I've gone over that.
And the story missions... are great. Diverse, engaging, interesting, well scripted and executed.
It's a matter of keeping that momentum going in between those story beats.
Bringing in 2K Czech to help shows in story and that aspect, and it could also show in the open world setup... as they've never done a real "open world" game.
Mafia 1 and 2, were linear, "level to level" games masked by an open world backdrop.
Filling in the world around the missions has proved to be the "problem" for most people here.
Personally, while yes you are just going from location to location to kill people... it's varied enough in the small details that keeps it fun for me.
It's the same basic mission. But, there's small amounts of freedom to be found. Stealth in, quiet... take over.
Go in guns blazing. Call in one one of Vito's hit squads and let them clean it out. Then, are you killing a target, interrogating a target... destroying items, stealing supplies... they are not huge, immensely diverse missions.
Yes, at their core they are all the same thing... but small variations make them different enough to stage off tedium. At least for me.
But, again, I feel their attempts to make the game full open world got in their way. They wanted to give the player stuff to do, make use of the map. But, didn't know really how to do it.
At least, for me personally, they didn't go the GTA way and add pointless fluff that's just a waste. I don't want to go play darts or bowling.
I think this game is everything about what Mafia II was supposed to be but unfortunately in the end they couldn't make it, maybe for technical limitations or simply for lack of time (Mafia II development took years). So I am pretty satisfied about this third episode. All things that matters to me are pretty solid, maybe they should have created more AI routines for pedestrians, on that aspect Watch Dogs remains unmatched.