Lunayahs Watch Dogs Enhanced Mod

Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.

?

What do you prefer. Quality or Performance?

Poll closed Jul 17, 2014.
  1. Quality

    105 vote(s)
    69.1%
  2. Performance

    54 vote(s)
    35.5%
Multiple votes are allowed.
  1. Lunayah

    Lunayah Guest

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    damnnnnnn ok, 4k ressolution, downsampled !!! :3eyes:

    but 3.0 the small file. on that one the ultra textures are not modified. which means that your rig runs better with regular ultra textures. it could be like that since u have a 3gb card:) hahaha odd
     
  2. Lunayah

    Lunayah Guest

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    Last edited: Jul 26, 2014
  3. william456

    william456 Guest

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    test New HQ mod Subtle Atmosphere 3.1 and combined other

    [​IMG]

    [​IMG]

    [​IMG]
     
  4. Lunayah

    Lunayah Guest

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    Nice man haha :banana: whats the mix?
     

  5. william456

    william456 Guest

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    Your windy_city,colorgrading,effect,some texture,Supersourav99's fire and smoke and light and some texture,solocreep's lens,2ch's police car and all npc and some signs by me and yizan's car camera with theworse fov...:)
     
  6. Lunayah

    Lunayah Guest

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    nice combo:banana:, Im gessing you are using sweetfx too :)
     
  7. rotot

    rotot Guest

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    shadow flickers a bit on buildings and small houses.like when i move towards those places shadow flickers help please !
     
  8. william456

    william456 Guest

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    Thank and yes,i am fan of sweetfx:banana:
     
  9. rotot

    rotot Guest

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    shadow flickers a bit on buildings and small houses.like when i move towards those places shadow flickers help please !
     
  10. Lunayah

    Lunayah Guest

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    share your sweetfx brother just incase anyone wants it.:)

    What version of my mod are you using?
     

  11. william456

    william456 Guest

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  12. Lunayah

    Lunayah Guest

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    its good to have access to it anyway:)

    Freaking awesome :banana:
    Haha this is just awesome, this is a replica of the E3 relaunch demo using my warm version

    pretty cool ah!


    https://www.youtube.com/watch?v=0d7AIDAVylE&list=UUuS_YE22F6J7o2ajjlN0EXg


    a lot more people using this than what I though
     
    Last edited: Jul 26, 2014
  13. Cru_N_cher

    Cru_N_cher Guest

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    Wonder why he didn't tried to maintain the same timing he catched him to early but great after all, sadly the other police car didn't arrived from the front so no crash test possible (which surely was scripted in the Demo, shooting the tire police car loosing control crashing) :)

    But like sockenshop said the coat physics is not the same setup if you compare it side by side :)

    Actually looking @ the MAP the Car was arriving the same way from the Front like in the Demo, ah no sorry was only an AI Officer ah no wait above him the second police car was actually arriving it just had to go around the corner :(

    So only 3 things differently visible from the progression compared to the Demo showup

    1. NPCs differently Randomized (Man/Man not same location)
    2. Timing wrong (brought criminal to early down, also hurt himself while hacking)
    3. NPC Officer was on location and shoot before Police Car arrived missed tire shooting @ the arriving Police Car (instead ran in panic away from the shooting police ai) :)

    almost :)
     
    Last edited: Jul 26, 2014
  14. Lunayah

    Lunayah Guest

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    HAha yeah I wonder how long it took him to get that right :):banana:
     
  15. Sockenschock

    Sockenschock Guest

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    As I said. Coat and different walking animation with more head nodding makes Aiden look more realistic. Just as you can perfectly see in this comparison.
    I´m said that not at least one of these two elements is in the game files ready to be reactivated.

    By the way: The Colorgrading is a lot different.
    It´s much colder and atmospheric in the E3 Demo, even if it does not look more realistic.
    ( Realistic is not equal to E3ish. )
     

  16. Lunayah

    Lunayah Guest

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    totally right. The subtle atmosphere colorgrading I created is the one that is most similar to e3 but if you like one that is closer to realistic atmosphere than is the warm.

    subtle :
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  17. Cru_N_cher

    Cru_N_cher Guest

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    @Lunayah

    you must change a lot of textures if the whole package is 1 GB i wonder why ;) ?

    and which textures are you using i would rather maintain the original Ubisoft ones and not Sunsets or Maldos ;)

    This would also greatly reduce filesize ;)

    also you could easily reduce the package into 1 and just make a simple batch selection enhance.bat that would change the version on the fly so you would only need 1 GB at all and not 2 identical versions (with minor kb differences) instead of wasting space for 2 versions ;)

    -------------------------------------------------
    Lunayahs Enhanced Version 3.1
    -------------------------------------------------
    Please chose your Style

    1.Warm
    2.Subtle
    3.Cold
    4.Vanilla

    Select then

    Which Textures you would like ?

    1.Vanilla
    2.Enhanced

    Compiling...
     
    Last edited: Jul 26, 2014
  18. Lunayah

    Lunayah Guest

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    The HQ build have modified textures, Im guessing you play the game on high textures anyway right! but the hq is for those who want to use Ultra textures and get less stutter. the game uses my own configured high and ultra textures, while using high texture they will look slightly better. and produce no noticible ailising and when using ultra you will play with my modified ultra textures mixed with some of sunsets. but in my mod theres no visual difference between vanilla ultras and my ultra. I use some personally implemented tricks to keep the quality and make it run smoother;)

    I dont use maldos cause I hate ailising yuckk yuck:puke2:

    have you noticed the standlone area on my first page!!:)
     
  19. Cru_N_cher

    Cru_N_cher Guest

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    ahh so the HQ difference is only texture based the setup is the same ?

    though also 62 mb seem pretty big for some small text based differences and would suggest also some use of binary files (textures apart from Vanilla)

    im not really a fan of Vanilla texture exchange if it hasn't the purpose of improving the texture quality stutter hasn't so much todo with this it's more system related.
    Biggest Problems have SLI setups they need to be pretty well synchronized every problem somewhere in the system setup will cause problems :)
    Also the on the fly encryption part of Ubisofts .dat packages is a problem that can cause stutter because it needs additional CPU cycles @ Runtime.
    And load stutter sometimes you hardly wont avoid that neither with a SSD ;)

    Consoles have a big advantage the connection ways are very short and well synchronized between everything and so latency is minimal, perfect for a Open World Engine :).
     
    Last edited: Jul 26, 2014
  20. DonMCorleone

    DonMCorleone Guest

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    Just tested WD again
    Textures Ultra
    AA off
    Quality everything low
    Around 70 fps
    but stutter fest
    I'm gonna Hit the wall:bang:
    I want to download your subtle mod and try it although it doesn't make any difference regarding performance
    after that i'm gonna try that on windows 7
    I think windows 8.1 is the culprit
    I don't know
     

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