Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.
Awesome! thanks a lot raj7095! downloading and I give it a try
Anyways. I uploaded Lunayah's mod (all atmospheres) with light DOF right here: https://mega.co.nz/#!v840CCKa!SAvFaxmVIzpqee_cu3bUJ0K1cWwDn6s0HOfr0fIz9-c
Everything else is exactly the same as Lunayah's mod in this version including the AA settings.
Edit: just to clarify the AA changes I made previously were such that they did not affect performance at all, but just enhanced the way MSAA modes looked.
not bad! not bad at all! :thumbup: I like it quite a lot
below, some SS Ive quickly took.
I might just do
awesome you like it man
really strange I have not seen this i dont know what might be causing this....:wanker:
Thanks! I'll give it a try now.
guys my aa tweaks are like this just so you guys understand
SMAA= Tempora SMAA
Temporal SMAA= Temporal SMAA 2Xsampling
then than everything else is the same
It was NPC stalking time again (made zillion of reference shoots in the different TODs)
Also experienced the translucent Car Rendering Problem again
the point of this was to you guys to be able to get a AA technique that is better the Temporal SMAA but less fps consuming than MSAA
Thank you! Will give it a shot.
Man, you made my day.
Thank you so much!
I can´t find words for this.
It´s just like Lunayah Premium Edition ;D.
I hope many others will have fun with this setting too.
For me it looks awesome. I´ve got this idea but I wasn´t able to do it, but luckily there are still awesome people like you.
Thanks by me and all other users of this Special Tweak.
By the way: Is anybody working on E3 Coat?
sorry but what do you mean about the coat?
He wants the Physical Correct and not Pre Rigged version of it that is in the final and doesn't really react in Motion (Running, Jumping) as Immersive as used from the E3 Version, most immersion comes from the combination of the wind simulation havok interaction currently on the Coat
It shouldn't be high priority @ all more important things then that and also it would put lot of more pressure onto Havok in the Scene (CPU)
Hmm more cars becoming translucent
Oh yeah baby.
Look at the E3 Gameplay 2012 and PS4 Premiere Gameplays.
They have the realistic Coat Physics and you will recognize it after a few seconds.
damn that looks weird...
has anyone else seen this cars ???
I dont think i can do anythin about jacket physics sorry !!
whaoo too many pictures!!!
Damned I experience this bug where Aiden is putting his gun out and shooting randomly and I cant put it away.
Does anyone know a fix for this? Im using this Version:
E3 version with light dof and yizen's perspective: https://mega.co.nz/#!2s52VYgC!diSRJj...tPanR_6G7BZnIc
is it possible to fix the very low sound?
n the E3 version you would see here some crazy flattering of the coat (based on it's physical correct weight properties)
Wow! Invisible cars!
The only glitch that I have is the one related to the "White Hat Hacker Outfit" (Aiden with no legs) which i've been too lazy to fix it.
I guess it's Nvidia Driver related i will do some stability tests as im currently using the Beta Version after Watch_Dogs Game Ready Driver
The Double Images are no Bug if someone thinks that that's the nature of Temporal AA