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Lunayahs Watch Dogs Enhanced Mod

Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.

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What do you prefer. Quality or Performance?

Poll closed Jul 17, 2014.
  1. Quality

    105 vote(s)
    69.1%
  2. Performance

    54 vote(s)
    35.5%
Multiple votes are allowed.
  1. GODzillaGSPB

    GODzillaGSPB Member Guru

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    According to the startpost you have to go to options and set it to "Ultra".

    I can tell you though that the mod works with any kind of settings. I haven't touched mine (they are more or less "high" with a few custom settings here and there) and the mod works like a charm. :)

    So...actually you're good to go. Just play. Most obvious thing to notice and to make sure the mod works: Drive a vehicle at night and look if static objects and pedestrians show shadows when you drive up to them.
     
  2. NikoRoots

    NikoRoots Active Member

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    Ive test WD Enhanced V3 Warm.
    Oh boy! Im so happy!
    First thing to say : SLI is fixed! :):) And to sumup... I would say the whole thing is working like a charm!

    0 headlight flicker, very rare stutter! :thumbup:

    Walking : avg. 56 FPS
    Driving : avg. 48 FPS (some 5-10 FPS drops sometimes).
    -10 FPS while raining.

    edit : my settings_ 1080p, High textures, graphics quality maxed out, temporal SMAA, v3 xml, no sweetfx.

    Game is looking gorgeous! it's really awesome!
    I can finally play WD and it will be with ur mod 'til the end!

    Thank you soooooo much sir!
     
    Last edited: Jul 3, 2014
  3. Finrecon

    Finrecon Member

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    ASUS R9 290x DCU II OC
  4. Cold_Burn

    Cold_Burn Member

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    GPU:
    CF Sapphire 2x6870 1GB
    My second card isn't used with the V3 cool atmosphere version.
    Already using 14.6 RC2 driver.
     

  5. Khan213

    Khan213 Member

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    @Lunayah,

    Can u please show me 1 pic from warm and 1 from e3 for comparison? I want to see the difference it will be very kind.
     
  6. CheekBoys

    CheekBoys Member Guru

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    I have a GTX 780 SC so I think I will be fine. How exactly can I do that?
     
  7. younggun

    younggun Member

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    Tried V3 Warm.

    Like it a lot. Only couple of things...

    The DOF changing gave me a headache. :paranoid:
    This seems to turn down AA (to many jazzed edges for me). Used Nvidia control pannel to enable some AA again.

    Other wise, looks and performs great.
     
  8. k1nt4ro

    k1nt4ro New Member

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    Thanks Lunayah V3 is working great!

    I was wondering, am i the only one who still have some flickering headlights?

    I guess it's less present than in the previous versions but i still have some, mostly when driving fast on highways..

    Other than that it's pretty good!
     
  9. Warpy

    Warpy Master Guru

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    First of all, thanks mate for this MOD - its what I now use :)

    With the comment about ULTRA textures, if we use your gameprofile.xml will that have the newly discovered option to use high instead of ULTRA or do we need to set that ourselves?

    My only recommendation is to increase the distance from where the DOF kicks in, it blurs at 50m mark which isn't as realistic as say 200m.:)
     
    Last edited: Jul 3, 2014
  10. lalukaSama

    lalukaSama New Member

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    This is the best version for me so far, my frame rate is now better. Everything looks very good even on high settings. But, unlike v2, I notice some stuttering once in a while.
    Also, you mention that we can unpack the file, and change or delete .lib file. How do I achieve this?
     

  11. lalukaSama

    lalukaSama New Member

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    nevermind, sort it out by my own. Now I have the V3 with far DOF :D
    what really bothers me is that it stutters a lot more than in v2, any idea what might be causing this?
     
  12. oldmanyoung

    oldmanyoung Member

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    Really liking the mood and atmosphere of this mod. Good job. Great performance too with minimal stuttering.
     
  13. Kersey

    Kersey Active Member

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    Like others stated above, the DOF seems kinda huge. I always though BOSS had the further DOF, but maybe in the last 0.8 version, Vaas pushed it back some. This one seems a bit more intrusive than I remember. I always called BOSS' DOF the 'gameplay' DOF, but this one got in my way in a few cop battles. I'm gonna test TheWorse default 0.8 patch and see the differences. Other than that, the rest seems cool so far.
     
  14. cupis12

    cupis12 Member

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    hey just curious is enhance version 3 compatible with ubisoft 1.03 patch?
     
  15. Lunayah

    Lunayah Master Guru

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    Ill work on it when it comes out if it does

    It shall reduce it yes

    Im sorry buddy but dont forget to read the first page


    you can use each and compare the differences in colorgrading

    whatever works for you buddy but read first page

    im glad it works for you:)

    use my gamerprofile as well dont change graphics setting only settings in display


    Im glad it works for you:)

    set textures to ultra in display settings in game

    Ill post a link on how to mod the game if you would like to use a different dof:)

    im glad it works:)

    yes it is using patch 1.03
     

  16. BossMafioso

    BossMafioso Active Member

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    You are right, Lunayah uses my first stronger DoF,
    http://www45.zippyshare.com/v/75751943/file.html
    there is inside both version in folders strong v1 and light v2 more playable. If you know how to use Disrupt unpacker you can merge it with this mod.

    btw. if someone uses DDLive or DTS Connect and have problem to get that work with Watch Dogs I can write tutorial how to make it works for every game, but tell me which section in this forum will be proper to this.
     
    Last edited: Jul 3, 2014
  17. Cru_N_cher

    Cru_N_cher Master Guru

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    This happened in the last V3 test version for me too with Nickis house the adaption goes high wire i remember Kadz had the same bug reports with his mod :(

    I guess this wont be easily fixable.

    The problem looks as follows as soon as you enter a Interior the eye/lens adaption changes to ultra low luminance levels and inside it becomes really dark then.

    I use 2 test scenes for this change 1 in the beginning when you leave the hideout low level/high level and the one when you enter Nickis House high level/low level i will recheck with Vanilla how the adaption should behave but i guess this wont be fixable or you change back to the old way.

    Or you try to change the calibration levels it could force the interior rendering to become brighter though also the gama levels outside will become brighter and outside it could become to bright then making the textures to begin looking odd.


    I just woke up from work and i will take a look @ the new versions now V3 test was really nice on the 460 GTX 1 GB except the Eye adaption issues.
     
    Last edited: Jul 3, 2014
  18. Lunayah

    Lunayah Master Guru

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    Im currently looking into the eye adaptation problem
     
  19. Lunayah

    Lunayah Master Guru

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    I have looked into the eye adaptation and there isnt really an issue.
    The thing is that the brighter it is outside the longer it takes to get bright inside.
    but the darkness is due to hdr eye adaptation and i dont think i can change it.
    In order to change it i would have to use lower quality ssao shading
     
  20. Cru_N_cher

    Cru_N_cher Master Guru

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    I had only time so far to take peak into the Enhanced Warm Version of Final V3

    It indeed is slower in rendering but the results are pretty good, not sure though if it is my preferred tonemap result yet have to check the others after work :)

    Only some light response (shading) tests with the Final this takes a lot of time todo because of the different render states

    [​IMG]

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    [​IMG]
     

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