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Lunayahs Watch Dogs Enhanced Mod

Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.

?

What do you prefer. Quality or Performance?

Poll closed Jul 17, 2014.
  1. Quality

    105 vote(s)
    69.1%
  2. Performance

    54 vote(s)
    35.5%
Multiple votes are allowed.
  1. Cru_N_cher

    Cru_N_cher Master Guru

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    The coolest way would be if we could switch based on the TOD between them ;) but yeah faky too but cool ;)

    and you right that the layers didn't match up and it looked strange :)
     
    Last edited: Sep 9, 2014
  2. Marduk

    Marduk Master Guru

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    I think the Tod Management with this is Not possible, but if i found a way to make it a little bit brighter it helps. the crackled glass is visible and reflects/hold a little bit the light. test it by shoot on windows and change the cam angle.
     
    Last edited: Sep 9, 2014
  3. Cmaki2008

    Cmaki2008 Active Member

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    Question

    Is there anyone out there who could put the extra hq with the hq npcs with the patch that lets you goto the store and change pcs together and post it pleease. I can work the tool and all but i've failed at adding, any npc to the mod and im lost even when watching the video =/
    :stewpid:
     
  4. Marduk

    Marduk Master Guru

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    1.unpack your mod
    2. copy the "folders" of Lunayahs HQ into graphics\characters\

    !!do not copy the HQ Folder . Copy only his content! into graphics/characters

    i think it should look this way

    Code:
     
    graphics\characters\alieninvasion
    graphics\characters\char
    graphics\characters\common
    graphics\characters\detail_maps
    graphics\characters\kits
    graphics\characters\templates
    
    3. than repack
     

  5. KuroTenshi

    KuroTenshi Master Guru

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    Thank you for the work Marduk. The decals textures are really nice !

    There really is a big problem with High ground textures !!! Several textures should be replaced, or be optimized ultra textures.
    These textures doesn't cover very big areas. I wonder if the devs felt concerned about them.

    [​IMG]
     
  6. Cmaki2008

    Cmaki2008 Active Member

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    mod

    I remember you had a awesome merged mod, I really wanted just the npc part from that where you can have extra characters to play as combined with the extra hq of lunayah's mod. Do you know where I can download Any npc 3.1?? You called it any npc 3.1 the only ones i've found are on youtube and I think that's part of the problem.

     
  7. KuroTenshi

    KuroTenshi Master Guru

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    There is an issue when combining with the merged mod. The game crashes at startup. I don't have this kind of problem with TheWorse Mod 1.0 (customized, with all the textures in Marduk's mod and other mods). I think it can be a matter of filesize (4gb vs 4.6gb).
     
  8. Marduk

    Marduk Master Guru

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    look at my standalone
    https://drive.google.com/file/d/0BwxALbeBV2l9Y1J2OXpLTEVicVU/edit?usp=sharing
     
  9. Marduk

    Marduk Master Guru

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    Compare with this. wich settings are you using?`?
    [​IMG]


    Dont know whats the problem.
    Try to use this gamerpofile
    https://drive.google.com/file/d/0BwxALbeBV2l9Yi1RWlAxMkRFSm8/edit?usp=sharing
     
    Last edited: Sep 11, 2014
  10. KuroTenshi

    KuroTenshi Master Guru

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  11. Marduk

    Marduk Master Guru

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    i use ultra textures, everything ultra/max setting, only shadows high
    hbao+ high
    txaa2x
    and my profile
     
  12. KuroTenshi

    KuroTenshi Master Guru

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    Ok I talked about High textures, not ultra.

    For instance, with Ultra textures, Everything to Ultra and your profile, It works quite well with TheWorse 1.0 customized (your textures, HQ Characters, Tram shadows, Surrender, SoloCreep lens flare,...).

    With your Merged Mod, I can use Ultra textures with High settings (HBAO+ High) and no AA.
     
  13. Essenthy

    Essenthy Master Guru

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    hey guys, does anyone now wich xml file control the cars headlight in dynamiclight.lib ? i only found the train one
     
  14. Marduk

    Marduk Master Guru

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    should be this on

    Vehicle.Vehicle_Headlight.xml
     
  15. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    @Lunayah, how bout you put in the system requirements a 980? It is a bit more powerful than a 780ti, 4Gb V-ram, and takes less power. Also it costs less... Just putting up a suggestion now that the newer, more powerful, cheaper card is out. :)
     

  16. Devonte_Burst

    Devonte_Burst Member

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    Hello all!

    I'm guessing the new update can be patched as usual?

    Open new patch, open old(mod) patch, drop mod patch into new patch, close and good to go?
     
  17. Marduk

    Marduk Master Guru

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    start editing and checking

    files wich be concerned by the new update and must be modified again

    1. Defaultrenderconfig.xml

    2. actual concerned libs
    - bloom !
    - cameracontext !

    - civiliandensity
    - colorgrading
    - debrisspawnerdbobject
    - dynamiclighteffectprefab !
    - effects
    - enviromentfog !
    - enviromentlighning !

    - (- items) !
    - lighteffectprefab !

    - sky
    - vehicledynamiclightpreset !
    - windenviromentsettings !



    YEHAA...should be easier if i had thinking....good chance to finished in a few hours :):infinity:
     
    Last edited: Sep 24, 2014
  18. Devonte_Burst

    Devonte_Burst Member

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    Good to hear! I really want to tear into it but can't help but feel cheated if I went after it without the mod.
     
  19. VikMorroHun

    VikMorroHun Active Member

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    Hello everyone,

    New version of my config tool is ready.

    1.7 - Implemented Ubisoft patch 1.05.324. Improved last step of the install process - from now on the GUI won't freeze temporarily when the copied patch files are really BIG. :) Known problem: Using HQ atmosphere mods causes some texts to disappear in game. I can't do anything about it.

    http://www.nexusmods.com/watchdogs/mods/10/?
     
  20. Deme80car

    Deme80car New Member

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    @Lunayah. You release an updated version of the mod that works with the latest ubi patch? (v1.05.324)
     

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