Discussion in 'Game Tweaks and Modifications' started by Lunayah, Jun 26, 2014.
just check out first post pics to see how atmospheres look.
I tried this but it didn't work. Can you send me the .lib file with the train headlights?
I will Do tomorrow.and send the right tutorial
here is it
1. drag/drop dynamiclighteffectprefab.lib onto Gibbed.Disrupt.ConvertBinaryObject.exe (make this with youre own the from Yizan)
2. you'll get 1 (dynamiclightprefab_converted)folder and 1 file (dynamiclightprefab_converted.xml)
3.copy the files from yizan wich begins with Vehicle.Vehicle....xml and put them into your folder and overwrite
4. take the dynamiclightprefab_converted.xml and drag drop to
Gibbed.Disrupt.ConvertBinaryObject.exe (there was my fault before, sorry)
5. Now rename the dynamiclightprefab_converted_converted.fcb to dynamiclighteffectprefab.lib
I have notice that a lot of people wonder what color grading does
and what the difference is. So I decided to explain how it works
and why it changes the game's atmosphere.
First thing we need to know is that colors believe it or not are produce by light.The colors will look different depending on the lights intensity and color.
meaning that if the source of light is yellow all the colors will look warm regardless and if the light is neutral meaning white all colors will look natural and as they really are, and if the light is bluish all colors will look colder
Now global illumination as you all know is indirect lighting that lightens up objects. These light will affect the objects color even if not directly hitting the object.
When referring to what is perceive as realistic maybe we could all agree that
the lighting in the original game isn't neither realistic nor natural because there is no bias. objects will look cold and warm and saturated when being affected by the same global illumination or even other light sources.
That,s why I created the color atmospheres so there is a bias. A proper engine would allow different atmosphere depening on the lightsource, tod,
sky color, etc, but the current engine doesnt seem to be able to replicate this properly
I've tried warm, subtle and E3 with the extra HQ version and with my current sweetfx settings E3 looks awesome.
I'm having an issue unpacking the Ubisoft patch. I had Watch Dogs uninstalled, so I reinstalled it just there and when I try to unpack the patch.dat in the data_win64 foder, I get this error:
Then I get a "Gibbed.Disrupt.Unpack has stopped working" and have to force close it.
I even tried to copy it out of that folder, in case there were permission issues, and still no luck.
Your mod's patch.dat unpacked completely fine though so I don't understand why it's not working.
Have you any advice?
You must install xna framworks From ms
I think its inkludet in the standalone files From lunayah, mod unpacker or nearly this name
Thanks a million. That did it!
Weird that it worked at unpacking the mod, but not the main one...
Can someone just load up their patch files to make this easier? =/
if you mean the ubipatch maybe use this...
Is the latest patch (aka the one that FINALLY allows to reset the Gang Hideout missions) included yet?
I ment the files you get after your done with all that merging joy.
Doesn't it just end up being two files?
Thanks you! for you effort to keep this game (mod) up-2-date,
I'm checking ever day to this forum to check something is new on your page.
And I have some questions if you dont mind to respond to it,
1:are you done with modding? you succees alot of things now with alot of version (e3) etc
2:did you enable al of function? and if its not wat are those function?? and can you repair it?
3:How far can it modded? are you restrected?
4: did you finish game? past weeks?.
sorry for english.
My mod was meant to enhanced WD graphics and I think I managed to push it to its limits.
For now I am done with the modding yes
There are no more things to enable no but I will provide support.
All normal functions are working fine yes
The game cannot be modded any further without sourcecodes. etc
Please share what you think needs to be repair?
Thanks for respond
Nothing sofar there are soms stutter if you play some time,
but think its a Memory leak and some stutter, hope there fix Disrupt engine, in neer future, at last there already made alot of money to keep game up-2-date,
yeah stutter cant be minimize but cant be completely elliminated¨
. cranking down graphics settings should help
Unfortunately mods cannot elliminate further stutter without taking out more visuals
the engine was poorly optimized
So I'm playing offline till someone makes a new install thats simple with the newest patch..
latest configuration tool with patch