I watched Battle(non)sense vidoeo explaining Reflex: The gist is that the added latency that traditional low latency technique used by them still allows the CPU to run ahead of the GPU piling up work in the rendering queue for the gpu to process. Even though you are GPU bound. Thus creating a backlog... Capping the frame rates in game to 60FPS creates a CPU bound situation that prevents any work in rendering queue which goes straight to the the GPU. Thus bypassing the rendering queue. The GPU is just rendering what the CPU prepared without the need for it getting piled up in the rendering queue. The issue is that this has to be implemented in game. However, if setting Main3D to 0/1 (I was told that 0 only reverts back to 3). Or capping the framerates to 60 does the same thing is there an easy way to also achieve this Flex on AMD GPUs?