Lost planet 2 benchmark scores here.

Discussion in 'Videocards - AMD Radeon Drivers Section' started by HaZe303, Aug 16, 2010.

  1. RDilus

    RDilus Active Member

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    Made A Video in DX11 with fraps
    enjoy :)

    Click Here for Video


    it is 720p but it prosessing xD
     
  2. PcZoneExtra

    PcZoneExtra Member

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    10.5a DRIVERS NOT WORKING WITH THIS BENCHMARK GUYS REMEMBER THIS GO DOWNLOAD LATEST DRIVERS AND ERROR IS GONE!!!:nerd:
     
  3. Atlas

    Atlas Maha Guru

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    GPU:
    290 x2, Saphire reference
    Here are my scores:

    All on stock:

    benchmark a

    - Avg fps 26.6
    - Rank c

    benchmark b

    - Avg fps 27.1
    - Rank C

    ----------------------

    CPU 4Ghz / GPU Stock

    benchmark a

    - Avg fps 29.2
    - Rank c

    benchmark b

    - Avg fps 31.4
    - Rank B

    ----------------------

    CPU stock / GPU 980

    benchmark a

    - Avg fps 31.7
    - Rank B

    benchmark b

    - Avg fps 33.4
    - Rank B

    ----------------------

    CPU 4Ghz / GPU 980

    benchmark a

    - Avg fps 32.3
    - Rank B

    benchmark b

    - Avg fps 34.3
    - Rank B

    Overclocking doesn't seem to matter much.

    DX11, msaa 4x, DX11 features on middle, 1920 x 1200.
     
    Last edited: Aug 18, 2010
  4. crushilista

    crushilista Ancient Guru

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    Newest, 3.90-95 something like that.
     

  5. amakusashiro

    amakusashiro Banned

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    Like I posted in another thread, at first the test would not run at all in choosing either DX 9 or 11 at prompt. After updating with DXJun2010 redist, the game would boot into either mode, but only actually run Test A in DX9. If I tried to run Test A in DX11 mode test would crash after it loaded up, regardless of using Crossfire or a single card.


    Scores for TEST A ONLY, using single HD5770 and also on last test run Crossfire HD5700:
    -----------------------
    one card 1360x768 DX 9c
    grade A 67 fps ave
    -----------------------
    one card 1920x1080 DX 9c
    grade B 46 fps ave
    -----------------------
    Crossfire 1920x1080 DX 9c
    grade A 70 fps ave (mine area when heavy firefight started dropped to 52 fps average on one test run, but then on another ran at 62 fps average for that area)
    All test set to high on details, ect, but no fsaa used.
     
  6. lmimmfn

    lmimmfn Ancient Guru

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    use Catalyst 10.6 or 10.7 no?

    My scores
    3840x1040, no AA everything else maxed and no vsynch
    Test A:
    DX 9 - 48.6FPS
    DX11 - 29.8FPS

    Test B:
    DX9 - 46.9FPS
    DX11 - 25.8FPS
     
    Last edited: Aug 18, 2010
  7. Lane

    Lane Ancient Guru

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    - This game and specially this bench have been developped in collaboration with nvidia for the DX11 ( and surely 9 too ) parts .... they use this bench as a Marketing material , this have nothing to do with ATI .... ATI was even don't know a bench will be released ....

    There will surely be a CFX profile soon for DX11 ....

    One exemple is the text from developper: " Nvidia have work closely with us for include DX11 Features as Tesselation in LP2 and for the developpement of the game, it's why we hardly recommend to use Nvidia hardware for play to Lost Planet 2. ( lol )"


    DX9.0 1920x1080 - 8xAA - High settings [​IMG]
     
    Last edited: Aug 18, 2010
  8. felang

    felang Master Guru

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    GPU:
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    Rig from Sig...

    DX9 1900x1200 all high no AA

    TEST A
    RANK A
    73.5 FPS avg

    TEST B
    RANK B
    54.3 FPS AVG

    Using TWL's 4800 series release V 1.0 I think (the one out today)
     
  9. RDilus

    RDilus Active Member

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    GPU:
    Gigabyte GTX Titan
    Driver used: TWL Final Build v3.95
    Game Settings:
    DirectX 9
    1280x720
    MSAA Off
    Blur On
    Texture Detail High
    Shadow Detail High
    Redering Level High

    [​IMG]

    Game Settings:
    DirectX 9
    1280x720
    MSAA 4X
    Blur On
    Texture Detail High
    Shadow Detail High
    Redering Level High


    [​IMG]

    Game Settings:
    DirectX 9
    1280x720
    MSAA 8X
    Blur On
    Texture Detail High
    Shadow Detail High
    Redering Level High


    [​IMG]

    It seems MSAA Off and MSAA 4X make no diffrence MSAA 4X is even faster is strange but true or the drivers are awesome lol.
    Dont know but i like it.
     
    Last edited: Aug 18, 2010
  10. DeadLine

    DeadLine Master Guru

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    GPU:
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    This game likes my cpu allot, all 6 cores are in use.
    First bench was 135 fps, this was the second one.

    1680x1050 4xAA 8xAF ,dx11 crashes so tested with dx9c
    [​IMG]
     
    Last edited: Aug 18, 2010

  11. Pav4o

    Pav4o Member Guru

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    Probably the sole merit of this game :)
     
  12. Darren Hodgson

    Darren Hodgson Ancient Guru

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    What surprised me about the DX11 benchmark when I ran it on one HD 5870 was how little difference in performance there was between setting the DX11 Features to High and setting them to Off (around 10 fps on my system). I thought setting the DX11 Features to Off would claw back most of the performance and bring it closer to DX9 levels but it doesn't as it still runs a lot slower by about 15 fps from memory. I thought DX11 was multi-threaded and more optimised than DX9? If so then why doesn't it run better than DX9 when all the DX11 eye-candy is turned off?
     
  13. Mineria

    Mineria Ancient Guru

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    GPU:
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    DirectX 9/11, 1920x1080, 8xMSAA, everything on max, with TwL's geneticx 3.95

    Dx9 Test A : 85,8 FPS
    Dx9 Test B : 51,8 FPS

    Dx11 Test A : 39,6 FPS
    Dx11 Test B : 41,0 FPS
     
    Last edited: Aug 18, 2010
  14. MerolaC

    MerolaC Ancient Guru

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    Yeah, it should run better in the DX11 client when the eye-candy is off.
    I guess they ****ed up big time in this game.
     
  15. Valagard

    Valagard Guest

    This is a TERRIBLE benchmark

    Not that it doesn't run well, but that its a bot running around, not a pre-set set of pathways for the bot to run through

    Run the benchmark once, then run the same benchmark again, the bot changes what it does

    This is a terrible indication of performance, cause for one person the bot may be staring at a wall, but for another person the bot may be staring at a GPU intensive scene

    Very dissapointed in this benchmark program
     

  16. Darren Hodgson

    Darren Hodgson Ancient Guru

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    @Valagard - I'd argue that it's a better representation of how the real game would run because no-one is going to play the game exactly the same every time. Thus the benchmark shows what variations to expect in the framerate depending on how you play the level. Randomness in benchmarks is a good thing IMO. ;)
     
  17. Valagard

    Valagard Guest

    I'd argue its a terrible way to run a benchmark

    When the circumstances to the onscreen rendering keep changing, you can't compare different settings of the benchmark, or one PC to another PC's hardware configuration because the circumstances of the benchmark keep changing
     
  18. Redemption80

    Redemption80 Ancient Guru

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    Thats because its not a benchmark for benchmarkers to show off their epeen, thats not why Capcom release these for every game they bring out.

    Test A is meant to let potential buyers know how the game will run on their system, since selling the game is Capcoms only care.
     
  19. TheHunter

    TheHunter Banned

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    actually its around max 2-3 variations. First time he runs normally, second time he uses jumps and grips on upper platforms.

    normal
    [​IMG]
    uses grip and jumps
    [​IMG]
     
  20. Valagard

    Valagard Guest

    I've run, and frapsed the benchmarks 10 times, each time is different
     

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