Discussion in 'Games, Gaming & Game-demos' started by Gameslove, Aug 16, 2010.
cool, thanks !
Just what I've been waiting for! Many thanks!
Phenom II x6
All modern CPU's:
May bench the DX11 side, and laugh at how poor my card performs in it
cool tnx, 4min to go..
but yea looks like they used tessellation allot, especially water and model details.
edit: yeiks at minimum fps uke2:
my results, max settings , 8xaa 1920x1200 DX9
Aside from the nice use of tesselation (Although probably not as noticeable when actually playing.) there doesn't seem to be much of a difference, wonder if that fussy fur effect is still used?
(Was in LP1 after it's DX10 patch enhancement along with a improved motion blur technique but this seems to be just shader optimizations with extra tesselation enhancements if enabled, DX9 and DX11 without it would be a interesting comparison if allowed, might be in the above PCGH tests though as I just skimmed trough them.)
"Well let's download the benchmark then..... should be about 100 hundred megab- JESUS!" ~ Me when I realized the size of the benchmark.
Ran like crap on my laptop. Had to put it all on low to keep above 40fps in DX9. Will be my end though most likely.
any DX11 features will make it run ultra bad, without DX11 it runs nice.
Ran great the first time, now i try to run it again and get below 20fps all the way, stupid thing.
Hmmm... DX9 benchmark runs great for me but the DX11 one crashes everytime. I get approx. 120 fps at 1920x1200, 8xAA with max. setting under DX9 though (Core i7-920, 6 GB, HD 5870 CrossFireX, Win7 x64). Looks lovely and the benchmark is as slick as I'd expect from Capcom. Shame DX11 isn't working for me. The error seems related to Aticfx32.dll in the Windows/System32 folder.
Anyone else having problems running it?
cpu @ 3.52hgz atm; gpu @ 787-1890/1205mhz
DX9 - no aa, rest maxed
DX9- 4xaa, rest maxed
DX9 - no aa, rest maxed
Dx9 - 4xaa, rest maxed
and water looks fake, really like jelly i wonder how's with dx11, i bet not much better.. overall not impressed.
I am able to use low dx11 settings, and get 30-40fps, but when i try medium or high, it crashes with a "DXGI_ERROR_DEVICE_HUNG : hrPresent" error.
Am using a 5850, core i5, win7 64
EDIT:- I was using 10.5 drivers, now i'm using 10.7 and it all runs smoothly (well... i get 18fps average on bench 2 with full everything + 2xAA)
This should be library realted to crossfire work, so looks like Crossfire under DX11 is not working correctly yet.
If I disable CrossFireX then the DX11 LP2 demo works but I get a shockingly low 30 fps and a C rating with the same settings I posted above (1920x1200, 8xAA, max. settings).
It's only 1Gb why would you complain about that ?
Had the same problem. Solved it by launching bench in a window mode.
EDIT: CFX isn't working alright... Can only run it in a window mode for DX11, hence the low FPS. Fullscreen always crashes. It looks mediocre at its best even with all high +8x MSAA.