Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Nov 9, 2021.
The "being hard" part is not what sells it. The "conquering the challenging part" release of endorphins and adrenaline in your brain is what makes it such a wonderful addiction. The best souls-like games offer a variety of abilities and weapons and character builds, so for each player, the way they achieve that victory is personal and much more rewarding. "It's only a video game", but the feeling of having achieved something meaningful is amazing.
For the longest time, I did not get it. I was mostly a single-player FPS player. I played Dark Souls and could not comprehend who would submit themselves to such frustration with such clunky mechanics. But when it finally clicked when replaying it a couple of years later, it REALLY CLICKED!
Some are better than others, I play Sekiro still today, excellent game.
But if "hard" is simply just a one shotting HP monster boss....meh..
Soulslike games, as they are called, seem to be very popular so I guess people must want a challenging game. What annoys me though is why developers feel they need to lock everyone else out by not offering options to scale the game to suit the player? Sure, make the game challenging by default but why not also offer options to make it easier so less experienced gamers can enjoy the games. The difficulty should not be the only reason to play any game in my opinion.
This is what Hidetaka Miyazaki (creator of the Dark Souls series, Sekiro, and Elden Ring) had to say about their internal developer discussions in adding an easy mode for Elden Ring:
Out of all the From Software games I played, aside from a handful of bosses it was the easiest game they have made. Easy to lvl up in areas and if you are stuck on bosses use spirit summons which can make things really easy, so ER didn't need an easy mode, the tools for easy mode are already there.
It was one of the few things I found a bit disappointing about ER and that it was a bit too easy, some sections were frustrating but that was more down to my approach than the game. The enemy balance was kind of all over the place depending on the area. Hopefully they get this working better in the DLC or ER2.
Remember to share DLSS/FSR Mods with Us for Repository. All in one place.
Be Our Guy for FSR side of things.
Been seeing reports that game is very well optimized. Runs flawless without any stutters. That's a pleasant surprise in 2023.
I played this for an hour, and it runs very well. Had only one frame spike, during this time.
The game starts with a 30 second shader compilation. But then in game it's extremely smooth.
Everything maxed out, FSR2.2 at Quality. And a constant 144 fps.
It's not the best looking game of the year, but it's very good. And it's very well optimized.
That's great to know, thanks -- no asset streaming/traversal stutterin and it's a UE game O_O I'm genuinely shocked lol
Yes, just double click shortcut, choose your settings, start new game and play without problems or issues. This is how PC gaming used to be, we almost forgot that.
Game isnt looking too damanding but either way its great seeing game well optimized for a change.
Anyone tried replacing DLSS with 3.5? Is there even any advantage in doing so?
runs so smooth and DLSS Q hits 240fps 4k max graphics
Just figured I'd update here. Seems that this doesn't work with the Xbox Gamepass version of the game. May work with steam though.
Version used: Universal Unreal Engine 4 Unlocker v22.214.171.124
It's working very well with UUU 4.6.9
Well damn. That might be enough of an excuse for me to finally pay for the not free edition Would also net me access to the UE5 edition as well.