Without Reshade I don't think. It's made to be used with Reshade, to get better graphics than vanilla ultra. I modified diffuse textures to make them more sharpened and contrasted, recreated normal maps, and reduced by 1/3 the image dimensions. I used too a new compression format, used by DirectX 11. The purpose was a quasi lossless compression (less details lost than the usual DXT5) BUT Watch Dogs is NOT a DirectX 11 game. The base of the game, for all plateforms, is the PS3 version ! That's why it's so badly optimized and downgraded. Watch Dogs's engine gave me the illusion it worked (while in fact my textures were simply ignored). When I realized that, I recompressed the textures to DXT5, for them to work. That the reason I was not really proud to present them at last, despite having worked hard for weeks (months ?) But I didn't test a lot as I was really angered for having been fooled for several months.